xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLTexture.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLTexture_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GrGLTexture_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLTypesPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class GrGLGpu;
23*c8dee2aaSAndroid Build Coastguard Worker class SkTraceMemoryDump;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class GrGLTexture : public GrTexture {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     struct Desc {
28*c8dee2aaSAndroid Build Coastguard Worker         SkISize fSize                       = {-1, -1};
29*c8dee2aaSAndroid Build Coastguard Worker         GrGLenum fTarget                    = 0;
30*c8dee2aaSAndroid Build Coastguard Worker         GrGLuint fID                        = 0;
31*c8dee2aaSAndroid Build Coastguard Worker         GrGLFormat fFormat                  = GrGLFormat::kUnknown;
32*c8dee2aaSAndroid Build Coastguard Worker         GrBackendObjectOwnership fOwnership = GrBackendObjectOwnership::kOwned;
33*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Protected fIsProtected       = skgpu::Protected::kNo;
34*c8dee2aaSAndroid Build Coastguard Worker     };
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     static GrTextureType TextureTypeFromTarget(GrGLenum textureTarget);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     GrGLTexture(GrGLGpu*, skgpu::Budgeted, const Desc&, GrMipmapStatus, std::string_view label);
39*c8dee2aaSAndroid Build Coastguard Worker 
~GrGLTexture()40*c8dee2aaSAndroid Build Coastguard Worker     ~GrGLTexture() override {}
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTexture getBackendTexture() const override;
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat backendFormat() const override;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     // TODO: Remove once clients are no longer calling this.
textureParamsModified()47*c8dee2aaSAndroid Build Coastguard Worker     void textureParamsModified() override { fParameters->invalidate(); }
48*c8dee2aaSAndroid Build Coastguard Worker 
parameters()49*c8dee2aaSAndroid Build Coastguard Worker     GrGLTextureParameters* parameters() { return fParameters.get(); }
50*c8dee2aaSAndroid Build Coastguard Worker 
textureID()51*c8dee2aaSAndroid Build Coastguard Worker     GrGLuint textureID() const { return fID; }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     GrGLenum target() const;
54*c8dee2aaSAndroid Build Coastguard Worker 
format()55*c8dee2aaSAndroid Build Coastguard Worker     GrGLFormat format() const { return fFormat; }
56*c8dee2aaSAndroid Build Coastguard Worker 
hasBaseLevelBeenBoundToFBO()57*c8dee2aaSAndroid Build Coastguard Worker     bool hasBaseLevelBeenBoundToFBO() const { return fBaseLevelHasBeenBoundToFBO; }
baseLevelWasBoundToFBO()58*c8dee2aaSAndroid Build Coastguard Worker     void baseLevelWasBoundToFBO() { fBaseLevelHasBeenBoundToFBO = true; }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*,
61*c8dee2aaSAndroid Build Coastguard Worker                                           GrMipmapStatus,
62*c8dee2aaSAndroid Build Coastguard Worker                                           const Desc&,
63*c8dee2aaSAndroid Build Coastguard Worker                                           sk_sp<GrGLTextureParameters>,
64*c8dee2aaSAndroid Build Coastguard Worker                                           GrWrapCacheable, GrIOType,
65*c8dee2aaSAndroid Build Coastguard Worker                                           std::string_view label);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker protected:
70*c8dee2aaSAndroid Build Coastguard Worker     // Constructor for subclasses.
71*c8dee2aaSAndroid Build Coastguard Worker     GrGLTexture(GrGLGpu*,
72*c8dee2aaSAndroid Build Coastguard Worker                 const Desc&,
73*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<GrGLTextureParameters>,
74*c8dee2aaSAndroid Build Coastguard Worker                 GrMipmapStatus,
75*c8dee2aaSAndroid Build Coastguard Worker                 std::string_view label);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     // Constructor for instances wrapping backend objects.
78*c8dee2aaSAndroid Build Coastguard Worker     GrGLTexture(GrGLGpu*,
79*c8dee2aaSAndroid Build Coastguard Worker                 const Desc&,
80*c8dee2aaSAndroid Build Coastguard Worker                 GrMipmapStatus,
81*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<GrGLTextureParameters>,
82*c8dee2aaSAndroid Build Coastguard Worker                 GrWrapCacheable,
83*c8dee2aaSAndroid Build Coastguard Worker                 GrIOType,
84*c8dee2aaSAndroid Build Coastguard Worker                 std::string_view label);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     void init(const Desc&);
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     void onAbandon() override;
89*c8dee2aaSAndroid Build Coastguard Worker     void onRelease() override;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     bool onStealBackendTexture(GrBackendTexture*, SkImages::BackendTextureReleaseProc*) override;
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     void onSetLabel() override;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker private:
96*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGLTextureParameters> fParameters;
97*c8dee2aaSAndroid Build Coastguard Worker     GrGLuint fID;
98*c8dee2aaSAndroid Build Coastguard Worker     GrGLFormat fFormat;
99*c8dee2aaSAndroid Build Coastguard Worker     GrBackendObjectOwnership fTextureIDOwnership;
100*c8dee2aaSAndroid Build Coastguard Worker     bool fBaseLevelHasBeenBoundToFBO = false;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrTexture;
103*c8dee2aaSAndroid Build Coastguard Worker };
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker #endif
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