1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLFinishCallbacks_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrGLFinishCallbacks_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <list> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class GrGLGpu; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker /** 19*c8dee2aaSAndroid Build Coastguard Worker * Maintains a list of callbacks to be called when work on the GPU is complete. 20*c8dee2aaSAndroid Build Coastguard Worker */ 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class GrGLFinishCallbacks { 23*c8dee2aaSAndroid Build Coastguard Worker public: 24*c8dee2aaSAndroid Build Coastguard Worker GrGLFinishCallbacks(GrGLGpu* gpu); 25*c8dee2aaSAndroid Build Coastguard Worker ~GrGLFinishCallbacks(); 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker /** 28*c8dee2aaSAndroid Build Coastguard Worker * Call all the callbacks in the list. This will block until all work is done. 29*c8dee2aaSAndroid Build Coastguard Worker * 30*c8dee2aaSAndroid Build Coastguard Worker * @param doDelete delete the contained fence object. 31*c8dee2aaSAndroid Build Coastguard Worker */ 32*c8dee2aaSAndroid Build Coastguard Worker void callAll(bool doDelete); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker /** 35*c8dee2aaSAndroid Build Coastguard Worker * Add a new callback to the list. 36*c8dee2aaSAndroid Build Coastguard Worker * 37*c8dee2aaSAndroid Build Coastguard Worker * @param finishedProc The function to call when GPU work is complete. 38*c8dee2aaSAndroid Build Coastguard Worker * @param finishedContext The context object to pass back to the callback. 39*c8dee2aaSAndroid Build Coastguard Worker * @param timerQuery A timer query to get the result from when finished. 40*c8dee2aaSAndroid Build Coastguard Worker */ 41*c8dee2aaSAndroid Build Coastguard Worker void add(skgpu::AutoCallback, GrGLint timerQeury = 0); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker /** 44*c8dee2aaSAndroid Build Coastguard Worker * Check if any GPU work is complete, and call the associated callbacks. 45*c8dee2aaSAndroid Build Coastguard Worker * This call is non-blocking. 46*c8dee2aaSAndroid Build Coastguard Worker */ 47*c8dee2aaSAndroid Build Coastguard Worker void check(); 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker /** 50*c8dee2aaSAndroid Build Coastguard Worker * Returns true if the callback list is empty. 51*c8dee2aaSAndroid Build Coastguard Worker */ empty()52*c8dee2aaSAndroid Build Coastguard Worker bool empty() const { return fCallbacks.empty(); } 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker private: 55*c8dee2aaSAndroid Build Coastguard Worker struct FinishCallback { 56*c8dee2aaSAndroid Build Coastguard Worker skgpu::AutoCallback fCallback; 57*c8dee2aaSAndroid Build Coastguard Worker GrGLsync fSync; 58*c8dee2aaSAndroid Build Coastguard Worker GrGLint fTimerQuery; 59*c8dee2aaSAndroid Build Coastguard Worker }; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker GrGLGpu* fGpu; 62*c8dee2aaSAndroid Build Coastguard Worker std::list<FinishCallback> fCallbacks; 63*c8dee2aaSAndroid Build Coastguard Worker }; 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker #endif // GrGLFinishCallbacks 66