xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLFinishCallbacks.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLFinishCallbacks_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGLFinishCallbacks_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <list>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrGLGpu;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker /**
19*c8dee2aaSAndroid Build Coastguard Worker  * Maintains a list of callbacks to be called when work on the GPU is complete.
20*c8dee2aaSAndroid Build Coastguard Worker  */
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class GrGLFinishCallbacks {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     GrGLFinishCallbacks(GrGLGpu* gpu);
25*c8dee2aaSAndroid Build Coastguard Worker    ~GrGLFinishCallbacks();
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     /**
28*c8dee2aaSAndroid Build Coastguard Worker      * Call all the callbacks in the list. This will block until all work is done.
29*c8dee2aaSAndroid Build Coastguard Worker      *
30*c8dee2aaSAndroid Build Coastguard Worker      * @param doDelete        delete the contained fence object.
31*c8dee2aaSAndroid Build Coastguard Worker      */
32*c8dee2aaSAndroid Build Coastguard Worker     void callAll(bool doDelete);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     /**
35*c8dee2aaSAndroid Build Coastguard Worker      * Add a new callback to the list.
36*c8dee2aaSAndroid Build Coastguard Worker      *
37*c8dee2aaSAndroid Build Coastguard Worker      * @param finishedProc    The function to call when GPU work is complete.
38*c8dee2aaSAndroid Build Coastguard Worker      * @param finishedContext The context object to pass back to the callback.
39*c8dee2aaSAndroid Build Coastguard Worker      * @param timerQuery      A timer query to get the result from when finished.
40*c8dee2aaSAndroid Build Coastguard Worker      */
41*c8dee2aaSAndroid Build Coastguard Worker     void add(skgpu::AutoCallback, GrGLint timerQeury = 0);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     /**
44*c8dee2aaSAndroid Build Coastguard Worker      * Check if any GPU work is complete, and call the associated callbacks.
45*c8dee2aaSAndroid Build Coastguard Worker      * This call is non-blocking.
46*c8dee2aaSAndroid Build Coastguard Worker      */
47*c8dee2aaSAndroid Build Coastguard Worker     void check();
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     /**
50*c8dee2aaSAndroid Build Coastguard Worker      * Returns true if the callback list is empty.
51*c8dee2aaSAndroid Build Coastguard Worker      */
empty()52*c8dee2aaSAndroid Build Coastguard Worker     bool empty() const { return fCallbacks.empty(); }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker private:
55*c8dee2aaSAndroid Build Coastguard Worker     struct FinishCallback {
56*c8dee2aaSAndroid Build Coastguard Worker         skgpu::AutoCallback fCallback;
57*c8dee2aaSAndroid Build Coastguard Worker         GrGLsync            fSync;
58*c8dee2aaSAndroid Build Coastguard Worker         GrGLint             fTimerQuery;
59*c8dee2aaSAndroid Build Coastguard Worker     };
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     GrGLGpu*                  fGpu;
62*c8dee2aaSAndroid Build Coastguard Worker     std::list<FinishCallback> fCallbacks;
63*c8dee2aaSAndroid Build Coastguard Worker };
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker #endif  // GrGLFinishCallbacks
66