xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker #define GrGLContext_DEFINED
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLInterface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLCaps.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLUtil.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
19*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrGLExtensions;
22*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
25*c8dee2aaSAndroid Build Coastguard Worker enum class GLSLGeneration;
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker /**
29*c8dee2aaSAndroid Build Coastguard Worker  * Encapsulates information about an OpenGL context including the OpenGL
30*c8dee2aaSAndroid Build Coastguard Worker  * version, the GrGLStandard type of the context, and GLSL version.
31*c8dee2aaSAndroid Build Coastguard Worker  */
32*c8dee2aaSAndroid Build Coastguard Worker class GrGLContextInfo {
33*c8dee2aaSAndroid Build Coastguard Worker public:
34*c8dee2aaSAndroid Build Coastguard Worker     GrGLContextInfo(GrGLContextInfo&&) = default;
35*c8dee2aaSAndroid Build Coastguard Worker     GrGLContextInfo& operator=(GrGLContextInfo&&) = default;
36*c8dee2aaSAndroid Build Coastguard Worker 
~GrGLContextInfo()37*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GrGLContextInfo() {}
38*c8dee2aaSAndroid Build Coastguard Worker 
standard()39*c8dee2aaSAndroid Build Coastguard Worker     GrGLStandard standard() const { return fInterface->fStandard; }
version()40*c8dee2aaSAndroid Build Coastguard Worker     GrGLVersion version() const { return fDriverInfo.fVersion; }
glslGeneration()41*c8dee2aaSAndroid Build Coastguard Worker     SkSL::GLSLGeneration glslGeneration() const { return fGLSLGeneration; }
42*c8dee2aaSAndroid Build Coastguard Worker     /**
43*c8dee2aaSAndroid Build Coastguard Worker      * We've accumlated a lot of GL driver workarounds and performance preferences based on vendor
44*c8dee2aaSAndroid Build Coastguard Worker      * and renderer. When we have GL sitting on top of Angle it is not clear which of these are
45*c8dee2aaSAndroid Build Coastguard Worker      * necessary and which are handle by Angle. Thus to be safe we get the underlying GL vendor and
46*c8dee2aaSAndroid Build Coastguard Worker      * renderer from Angle so we can enable these workarounds. It may mean that the same workaround
47*c8dee2aaSAndroid Build Coastguard Worker      * is implemented both in Skia and Angle, but that is better than missing out on one.
48*c8dee2aaSAndroid Build Coastguard Worker      */
vendor()49*c8dee2aaSAndroid Build Coastguard Worker     GrGLVendor vendor() const {
50*c8dee2aaSAndroid Build Coastguard Worker         if (this->angleBackend() == GrGLANGLEBackend::kOpenGL) {
51*c8dee2aaSAndroid Build Coastguard Worker             return this->angleVendor();
52*c8dee2aaSAndroid Build Coastguard Worker         } else {
53*c8dee2aaSAndroid Build Coastguard Worker             return fDriverInfo.fVendor;
54*c8dee2aaSAndroid Build Coastguard Worker         }
55*c8dee2aaSAndroid Build Coastguard Worker     }
renderer()56*c8dee2aaSAndroid Build Coastguard Worker     GrGLRenderer renderer() const {
57*c8dee2aaSAndroid Build Coastguard Worker         if (this->angleBackend() == GrGLANGLEBackend::kOpenGL) {
58*c8dee2aaSAndroid Build Coastguard Worker             return this->angleRenderer();
59*c8dee2aaSAndroid Build Coastguard Worker         } else {
60*c8dee2aaSAndroid Build Coastguard Worker             return fDriverInfo.fRenderer;
61*c8dee2aaSAndroid Build Coastguard Worker         }
62*c8dee2aaSAndroid Build Coastguard Worker     }
angleBackend()63*c8dee2aaSAndroid Build Coastguard Worker     GrGLANGLEBackend angleBackend() const { return fDriverInfo.fANGLEBackend; }
angleDriver()64*c8dee2aaSAndroid Build Coastguard Worker     GrGLDriver angleDriver() const { return fDriverInfo.fANGLEDriver; }
angleDriverVersion()65*c8dee2aaSAndroid Build Coastguard Worker     GrGLDriverVersion angleDriverVersion() const { return fDriverInfo.fANGLEDriverVersion; }
angleVendor()66*c8dee2aaSAndroid Build Coastguard Worker     GrGLVendor angleVendor() const { return fDriverInfo.fANGLEVendor; }
angleRenderer()67*c8dee2aaSAndroid Build Coastguard Worker     GrGLRenderer angleRenderer() const { return fDriverInfo.fANGLERenderer; }
68*c8dee2aaSAndroid Build Coastguard Worker 
webglVendor()69*c8dee2aaSAndroid Build Coastguard Worker     GrGLVendor webglVendor() const { return fDriverInfo.fWebGLVendor; }
webglRenderer()70*c8dee2aaSAndroid Build Coastguard Worker     GrGLRenderer webglRenderer() const { return fDriverInfo.fWebGLRenderer; }
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     /** What driver is running our GL implementation? This is not necessarily related to the vendor.
73*c8dee2aaSAndroid Build Coastguard Worker         (e.g. Intel GPU being driven by Mesa) */
driver()74*c8dee2aaSAndroid Build Coastguard Worker     GrGLDriver driver() const { return fDriverInfo.fDriver; }
driverVersion()75*c8dee2aaSAndroid Build Coastguard Worker     GrGLDriverVersion driverVersion() const { return fDriverInfo.fDriverVersion; }
isOverCommandBuffer()76*c8dee2aaSAndroid Build Coastguard Worker     bool isOverCommandBuffer() const { return fDriverInfo.fIsOverCommandBuffer; }
isRunningOverVirgl()77*c8dee2aaSAndroid Build Coastguard Worker     bool isRunningOverVirgl() const { return fDriverInfo.fIsRunningOverVirgl; }
78*c8dee2aaSAndroid Build Coastguard Worker 
caps()79*c8dee2aaSAndroid Build Coastguard Worker     const GrGLCaps* caps() const { return fGLCaps.get(); }
caps()80*c8dee2aaSAndroid Build Coastguard Worker     GrGLCaps* caps() { return fGLCaps.get(); }
81*c8dee2aaSAndroid Build Coastguard Worker 
hasExtension(const char * ext)82*c8dee2aaSAndroid Build Coastguard Worker     bool hasExtension(const char* ext) const {
83*c8dee2aaSAndroid Build Coastguard Worker         return fInterface->hasExtension(ext);
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker 
extensions()86*c8dee2aaSAndroid Build Coastguard Worker     const GrGLExtensions& extensions() const { return fInterface->fExtensions; }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker protected:
89*c8dee2aaSAndroid Build Coastguard Worker     GrGLContextInfo& operator=(const GrGLContextInfo&) = default;
90*c8dee2aaSAndroid Build Coastguard Worker     GrGLContextInfo(const GrGLContextInfo&) = default;
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     struct ConstructorArgs {
93*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<const GrGLInterface>          fInterface;
94*c8dee2aaSAndroid Build Coastguard Worker         GrGLDriverInfo                      fDriverInfo;
95*c8dee2aaSAndroid Build Coastguard Worker         SkSL::GLSLGeneration                fGLSLGeneration;
96*c8dee2aaSAndroid Build Coastguard Worker         const  GrContextOptions*            fContextOptions;
97*c8dee2aaSAndroid Build Coastguard Worker     };
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     GrGLContextInfo(ConstructorArgs&&);
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGLInterface> fInterface;
102*c8dee2aaSAndroid Build Coastguard Worker     GrGLDriverInfo             fDriverInfo;
103*c8dee2aaSAndroid Build Coastguard Worker     SkSL::GLSLGeneration       fGLSLGeneration;
104*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGLCaps>            fGLCaps;
105*c8dee2aaSAndroid Build Coastguard Worker };
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker /**
108*c8dee2aaSAndroid Build Coastguard Worker  * Extension of GrGLContextInfo that also provides access to GrGLInterface.
109*c8dee2aaSAndroid Build Coastguard Worker  */
110*c8dee2aaSAndroid Build Coastguard Worker class GrGLContext : public GrGLContextInfo {
111*c8dee2aaSAndroid Build Coastguard Worker public:
112*c8dee2aaSAndroid Build Coastguard Worker     /**
113*c8dee2aaSAndroid Build Coastguard Worker      * Creates a GrGLContext from a GrGLInterface and the currently
114*c8dee2aaSAndroid Build Coastguard Worker      * bound OpenGL context accessible by the GrGLInterface.
115*c8dee2aaSAndroid Build Coastguard Worker      */
116*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrGLContext> Make(sk_sp<const GrGLInterface>, const GrContextOptions&);
117*c8dee2aaSAndroid Build Coastguard Worker 
glInterface()118*c8dee2aaSAndroid Build Coastguard Worker     const GrGLInterface* glInterface() const { return fInterface.get(); }
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     ~GrGLContext() override;
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker private:
GrGLContext(ConstructorArgs && args)123*c8dee2aaSAndroid Build Coastguard Worker     GrGLContext(ConstructorArgs&& args) : INHERITED(std::move(args)) {}
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGLContextInfo;
126*c8dee2aaSAndroid Build Coastguard Worker };
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker #endif
129