xref: /aosp_15_r20/external/skia/src/gpu/ganesh/gl/GrGLAttachment.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLMtlAttachment_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGLMtlAttachment_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAttachment.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class GrGLGpu;
23*c8dee2aaSAndroid Build Coastguard Worker class GrGpu;
24*c8dee2aaSAndroid Build Coastguard Worker class SkString;
25*c8dee2aaSAndroid Build Coastguard Worker class SkTraceMemoryDump;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker class GrGLAttachment : public GrAttachment {
28*c8dee2aaSAndroid Build Coastguard Worker public:
29*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrGLAttachment> MakeStencil(GrGLGpu* gpu,
30*c8dee2aaSAndroid Build Coastguard Worker                                              SkISize dimensions,
31*c8dee2aaSAndroid Build Coastguard Worker                                              int sampleCnt,
32*c8dee2aaSAndroid Build Coastguard Worker                                              GrGLFormat format);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrGLAttachment> MakeMSAA(GrGLGpu* gpu,
35*c8dee2aaSAndroid Build Coastguard Worker                                           SkISize dimensions,
36*c8dee2aaSAndroid Build Coastguard Worker                                           int sampleCnt,
37*c8dee2aaSAndroid Build Coastguard Worker                                           GrGLFormat format);
38*c8dee2aaSAndroid Build Coastguard Worker 
MakeWrappedRenderBuffer(GrGpu * gpu,GrGLuint renderbufferID,SkISize dimensions,UsageFlags supportedUsages,int sampleCnt,GrGLFormat format)39*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrGLAttachment> MakeWrappedRenderBuffer(GrGpu* gpu,
40*c8dee2aaSAndroid Build Coastguard Worker                                                          GrGLuint renderbufferID,
41*c8dee2aaSAndroid Build Coastguard Worker                                                          SkISize dimensions,
42*c8dee2aaSAndroid Build Coastguard Worker                                                          UsageFlags supportedUsages,
43*c8dee2aaSAndroid Build Coastguard Worker                                                          int sampleCnt,
44*c8dee2aaSAndroid Build Coastguard Worker                                                          GrGLFormat format) {
45*c8dee2aaSAndroid Build Coastguard Worker         return sk_sp<GrGLAttachment>(new GrGLAttachment(
46*c8dee2aaSAndroid Build Coastguard Worker                 gpu, renderbufferID, dimensions, supportedUsages, sampleCnt, format,
47*c8dee2aaSAndroid Build Coastguard Worker                 /*label=*/"MakeWrappedRenderBuffer"));
48*c8dee2aaSAndroid Build Coastguard Worker     }
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     GrBackendFormat backendFormat() const override;
51*c8dee2aaSAndroid Build Coastguard Worker 
renderbufferID()52*c8dee2aaSAndroid Build Coastguard Worker     GrGLuint renderbufferID() const { return fRenderbufferID; }
53*c8dee2aaSAndroid Build Coastguard Worker 
format()54*c8dee2aaSAndroid Build Coastguard Worker     GrGLFormat format() const { return fFormat; }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker protected:
57*c8dee2aaSAndroid Build Coastguard Worker     // overrides of GrResource
58*c8dee2aaSAndroid Build Coastguard Worker     void onRelease() override;
59*c8dee2aaSAndroid Build Coastguard Worker     void onAbandon() override;
60*c8dee2aaSAndroid Build Coastguard Worker     void setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
61*c8dee2aaSAndroid Build Coastguard Worker                           const SkString& dumpName) const override;
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker private:
GrGLAttachment(GrGpu * gpu,GrGLuint renderbufferID,SkISize dimensions,UsageFlags supportedUsages,int sampleCnt,GrGLFormat format,std::string_view label)64*c8dee2aaSAndroid Build Coastguard Worker     GrGLAttachment(GrGpu* gpu,
65*c8dee2aaSAndroid Build Coastguard Worker                    GrGLuint renderbufferID,
66*c8dee2aaSAndroid Build Coastguard Worker                    SkISize dimensions,
67*c8dee2aaSAndroid Build Coastguard Worker                    UsageFlags supportedUsages,
68*c8dee2aaSAndroid Build Coastguard Worker                    int sampleCnt,
69*c8dee2aaSAndroid Build Coastguard Worker                    GrGLFormat format,
70*c8dee2aaSAndroid Build Coastguard Worker                    std::string_view label)
71*c8dee2aaSAndroid Build Coastguard Worker             : GrAttachment(gpu,
72*c8dee2aaSAndroid Build Coastguard Worker                            dimensions,
73*c8dee2aaSAndroid Build Coastguard Worker                            supportedUsages,
74*c8dee2aaSAndroid Build Coastguard Worker                            sampleCnt,
75*c8dee2aaSAndroid Build Coastguard Worker                            skgpu::Mipmapped::kNo,
76*c8dee2aaSAndroid Build Coastguard Worker                            GrProtected::kNo,
77*c8dee2aaSAndroid Build Coastguard Worker                            label)
78*c8dee2aaSAndroid Build Coastguard Worker             , fFormat(format)
79*c8dee2aaSAndroid Build Coastguard Worker             , fRenderbufferID(renderbufferID) {
80*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(supportedUsages == UsageFlags::kStencilAttachment ||
81*c8dee2aaSAndroid Build Coastguard Worker                  supportedUsages == UsageFlags::kColorAttachment);
82*c8dee2aaSAndroid Build Coastguard Worker         this->registerWithCache(skgpu::Budgeted::kYes);
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     void onSetLabel() override;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     GrGLFormat fFormat;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     // may be zero for external SBs associated with external RTs
90*c8dee2aaSAndroid Build Coastguard Worker     // (we don't require the client to give us the id, just tell
91*c8dee2aaSAndroid Build Coastguard Worker     // us how many bits of stencil there are).
92*c8dee2aaSAndroid Build Coastguard Worker     GrGLuint fRenderbufferID;
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrAttachment;
95*c8dee2aaSAndroid Build Coastguard Worker };
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker #endif
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