1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_cc_library", "skia_filegroup", "split_srcs_and_hdrs") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard WorkerCORE_FILES = [ 10*c8dee2aaSAndroid Build Coastguard Worker "GrGLAssembleGLESInterfaceAutogen.cpp", 11*c8dee2aaSAndroid Build Coastguard Worker "GrGLAssembleGLInterfaceAutogen.cpp", 12*c8dee2aaSAndroid Build Coastguard Worker "GrGLAssembleHelpers.cpp", 13*c8dee2aaSAndroid Build Coastguard Worker "GrGLAssembleInterface.cpp", 14*c8dee2aaSAndroid Build Coastguard Worker "GrGLAssembleWebGLInterfaceAutogen.cpp", 15*c8dee2aaSAndroid Build Coastguard Worker "GrGLAttachment.cpp", 16*c8dee2aaSAndroid Build Coastguard Worker "GrGLAttachment.h", 17*c8dee2aaSAndroid Build Coastguard Worker "GrGLBuffer.cpp", 18*c8dee2aaSAndroid Build Coastguard Worker "GrGLBuffer.h", 19*c8dee2aaSAndroid Build Coastguard Worker "GrGLCaps.cpp", 20*c8dee2aaSAndroid Build Coastguard Worker "GrGLCaps.h", 21*c8dee2aaSAndroid Build Coastguard Worker "GrGLContext.cpp", 22*c8dee2aaSAndroid Build Coastguard Worker "GrGLContext.h", 23*c8dee2aaSAndroid Build Coastguard Worker "GrGLCoreFunctions.h", 24*c8dee2aaSAndroid Build Coastguard Worker "GrGLDefines.h", 25*c8dee2aaSAndroid Build Coastguard Worker "GrGLDirectContext.cpp", 26*c8dee2aaSAndroid Build Coastguard Worker "GrGLExtensions.cpp", 27*c8dee2aaSAndroid Build Coastguard Worker "GrGLBackendSurface.cpp", 28*c8dee2aaSAndroid Build Coastguard Worker "GrGLBackendSurfacePriv.h", 29*c8dee2aaSAndroid Build Coastguard Worker "GrGLFinishCallbacks.cpp", 30*c8dee2aaSAndroid Build Coastguard Worker "GrGLFinishCallbacks.h", 31*c8dee2aaSAndroid Build Coastguard Worker "GrGLGLSL.cpp", 32*c8dee2aaSAndroid Build Coastguard Worker "GrGLGLSL.h", 33*c8dee2aaSAndroid Build Coastguard Worker "GrGLGpu.cpp", 34*c8dee2aaSAndroid Build Coastguard Worker "GrGLGpu.h", 35*c8dee2aaSAndroid Build Coastguard Worker "GrGLGpuProgramCache.cpp", 36*c8dee2aaSAndroid Build Coastguard Worker "GrGLInterfaceAutogen.cpp", 37*c8dee2aaSAndroid Build Coastguard Worker "GrGLOpsRenderPass.cpp", 38*c8dee2aaSAndroid Build Coastguard Worker "GrGLOpsRenderPass.h", 39*c8dee2aaSAndroid Build Coastguard Worker "GrGLProgram.cpp", 40*c8dee2aaSAndroid Build Coastguard Worker "GrGLProgram.h", 41*c8dee2aaSAndroid Build Coastguard Worker "GrGLProgramDataManager.cpp", 42*c8dee2aaSAndroid Build Coastguard Worker "GrGLProgramDataManager.h", 43*c8dee2aaSAndroid Build Coastguard Worker "GrGLRenderTarget.cpp", 44*c8dee2aaSAndroid Build Coastguard Worker "GrGLRenderTarget.h", 45*c8dee2aaSAndroid Build Coastguard Worker "GrGLSemaphore.cpp", 46*c8dee2aaSAndroid Build Coastguard Worker "GrGLSemaphore.h", 47*c8dee2aaSAndroid Build Coastguard Worker "GrGLTexture.cpp", 48*c8dee2aaSAndroid Build Coastguard Worker "GrGLTexture.h", 49*c8dee2aaSAndroid Build Coastguard Worker "GrGLTextureRenderTarget.cpp", 50*c8dee2aaSAndroid Build Coastguard Worker "GrGLTextureRenderTarget.h", 51*c8dee2aaSAndroid Build Coastguard Worker "GrGLTypesPriv.cpp", 52*c8dee2aaSAndroid Build Coastguard Worker "GrGLTypesPriv.h", 53*c8dee2aaSAndroid Build Coastguard Worker "GrGLUniformHandler.cpp", 54*c8dee2aaSAndroid Build Coastguard Worker "GrGLUniformHandler.h", 55*c8dee2aaSAndroid Build Coastguard Worker "GrGLUtil.cpp", 56*c8dee2aaSAndroid Build Coastguard Worker "GrGLUtil.h", 57*c8dee2aaSAndroid Build Coastguard Worker "GrGLVaryingHandler.h", 58*c8dee2aaSAndroid Build Coastguard Worker "GrGLVertexArray.cpp", 59*c8dee2aaSAndroid Build Coastguard Worker "GrGLVertexArray.h", 60*c8dee2aaSAndroid Build Coastguard Worker] 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs( 63*c8dee2aaSAndroid Build Coastguard Worker name = "core", 64*c8dee2aaSAndroid Build Coastguard Worker files = CORE_FILES, 65*c8dee2aaSAndroid Build Coastguard Worker) 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker# In own group for mapping to //gn/gpu.gni:skia_null_gpu_sources. 68*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 69*c8dee2aaSAndroid Build Coastguard Worker name = "native_interface_none", 70*c8dee2aaSAndroid Build Coastguard Worker srcs = ["GrGLMakeNativeInterface_none.cpp"], 71*c8dee2aaSAndroid Build Coastguard Worker) 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 74*c8dee2aaSAndroid Build Coastguard Worker name = "android_srcs", 75*c8dee2aaSAndroid Build Coastguard Worker srcs = ["AHardwareBufferGL.cpp"], 76*c8dee2aaSAndroid Build Coastguard Worker) 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Workerskia_cc_library( 79*c8dee2aaSAndroid Build Coastguard Worker name = "ganesh_gl", 80*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 81*c8dee2aaSAndroid Build Coastguard Worker ":core_hdrs", 82*c8dee2aaSAndroid Build Coastguard Worker ":core_srcs", 83*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh/gl/builders:builder_hdrs", 84*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh/gl/builders:builder_srcs", 85*c8dee2aaSAndroid Build Coastguard Worker ], 86*c8dee2aaSAndroid Build Coastguard Worker hdrs = [ 87*c8dee2aaSAndroid Build Coastguard Worker "//include/gpu:shared_gpu_hdrs", 88*c8dee2aaSAndroid Build Coastguard Worker "//include/gpu/ganesh:ganesh_hdrs", 89*c8dee2aaSAndroid Build Coastguard Worker "//include/gpu/ganesh/gl:public_hdrs", 90*c8dee2aaSAndroid Build Coastguard Worker ], 91*c8dee2aaSAndroid Build Coastguard Worker defines = [ 92*c8dee2aaSAndroid Build Coastguard Worker "SK_DISABLE_LEGACY_GL_MAKE_NATIVE_INTERFACE", 93*c8dee2aaSAndroid Build Coastguard Worker "SK_GL", 94*c8dee2aaSAndroid Build Coastguard Worker ], 95*c8dee2aaSAndroid Build Coastguard Worker features = ["layering_check"], 96*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//:__pkg__"], 97*c8dee2aaSAndroid Build Coastguard Worker deps = [ 98*c8dee2aaSAndroid Build Coastguard Worker "//:core", 99*c8dee2aaSAndroid Build Coastguard Worker "//src/base", 100*c8dee2aaSAndroid Build Coastguard Worker "//src/core:core_priv", 101*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu", 102*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh", 103*c8dee2aaSAndroid Build Coastguard Worker "//src/sksl/codegen:glsl", 104*c8dee2aaSAndroid Build Coastguard Worker ], 105*c8dee2aaSAndroid Build Coastguard Worker) 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Workerskia_cc_library( 108*c8dee2aaSAndroid Build Coastguard Worker name = "ganesh_gl_TEST_UTIL", 109*c8dee2aaSAndroid Build Coastguard Worker testonly = True, 110*c8dee2aaSAndroid Build Coastguard Worker srcs = [ 111*c8dee2aaSAndroid Build Coastguard Worker ":core_hdrs", 112*c8dee2aaSAndroid Build Coastguard Worker ":core_srcs", 113*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh/gl/builders:builder_hdrs", 114*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh/gl/builders:builder_srcs", 115*c8dee2aaSAndroid Build Coastguard Worker ], 116*c8dee2aaSAndroid Build Coastguard Worker hdrs = [ 117*c8dee2aaSAndroid Build Coastguard Worker "//include/gpu:shared_gpu_hdrs", 118*c8dee2aaSAndroid Build Coastguard Worker "//include/gpu/ganesh:ganesh_hdrs", 119*c8dee2aaSAndroid Build Coastguard Worker "//include/gpu/ganesh/gl:public_hdrs", 120*c8dee2aaSAndroid Build Coastguard Worker ], 121*c8dee2aaSAndroid Build Coastguard Worker defines = [ 122*c8dee2aaSAndroid Build Coastguard Worker "SK_DISABLE_LEGACY_GL_MAKE_NATIVE_INTERFACE", 123*c8dee2aaSAndroid Build Coastguard Worker "GPU_TEST_UTILS", 124*c8dee2aaSAndroid Build Coastguard Worker "SK_GL", 125*c8dee2aaSAndroid Build Coastguard Worker ], 126*c8dee2aaSAndroid Build Coastguard Worker features = ["layering_check"], 127*c8dee2aaSAndroid Build Coastguard Worker visibility = [ 128*c8dee2aaSAndroid Build Coastguard Worker "//modules/skottie:__pkg__", 129*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh/gl:__subpackages__", 130*c8dee2aaSAndroid Build Coastguard Worker "//tools:__subpackages__", 131*c8dee2aaSAndroid Build Coastguard Worker ], 132*c8dee2aaSAndroid Build Coastguard Worker deps = [ 133*c8dee2aaSAndroid Build Coastguard Worker "//:core", 134*c8dee2aaSAndroid Build Coastguard Worker "//src/base", 135*c8dee2aaSAndroid Build Coastguard Worker "//src/core:core_priv", 136*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu", 137*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh:ganesh_TEST_UTIL", 138*c8dee2aaSAndroid Build Coastguard Worker "//src/sksl/codegen:glsl", 139*c8dee2aaSAndroid Build Coastguard Worker ], 140*c8dee2aaSAndroid Build Coastguard Worker) 141*c8dee2aaSAndroid Build Coastguard Worker 142*c8dee2aaSAndroid Build Coastguard Workergenerate_cpp_files_for_headers( 143*c8dee2aaSAndroid Build Coastguard Worker name = "headers_to_compile", 144*c8dee2aaSAndroid Build Coastguard Worker headers = [ 145*c8dee2aaSAndroid Build Coastguard Worker "GrGLBackendSurfacePriv.h", 146*c8dee2aaSAndroid Build Coastguard Worker ], 147*c8dee2aaSAndroid Build Coastguard Worker) 148