1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrShadowGeoProc_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrShadowGeoProc_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColor.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView; 19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; } 20*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker /** 23*c8dee2aaSAndroid Build Coastguard Worker * The output color of this effect is a coverage mask for a rrect shadow, 24*c8dee2aaSAndroid Build Coastguard Worker * assuming circular corner geometry. 25*c8dee2aaSAndroid Build Coastguard Worker */ 26*c8dee2aaSAndroid Build Coastguard Worker class GrRRectShadowGeoProc : public GrGeometryProcessor { 27*c8dee2aaSAndroid Build Coastguard Worker public: Make(SkArenaAlloc * arena,const GrSurfaceProxyView & lutView)28*c8dee2aaSAndroid Build Coastguard Worker static GrGeometryProcessor* Make(SkArenaAlloc* arena, const GrSurfaceProxyView& lutView) { 29*c8dee2aaSAndroid Build Coastguard Worker return arena->make([&](void* ptr) { 30*c8dee2aaSAndroid Build Coastguard Worker return new (ptr) GrRRectShadowGeoProc(lutView); 31*c8dee2aaSAndroid Build Coastguard Worker }); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker name()34*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "RRectShadow"; } 35*c8dee2aaSAndroid Build Coastguard Worker inPosition()36*c8dee2aaSAndroid Build Coastguard Worker const Attribute& inPosition() const { return fInPosition; } inColor()37*c8dee2aaSAndroid Build Coastguard Worker const Attribute& inColor() const { return fInColor; } inShadowParams()38*c8dee2aaSAndroid Build Coastguard Worker const Attribute& inShadowParams() const { return fInShadowParams; } color()39*c8dee2aaSAndroid Build Coastguard Worker GrColor color() const { return fColor; } 40*c8dee2aaSAndroid Build Coastguard Worker addToKey(const GrShaderCaps &,skgpu::KeyBuilder *)41*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {} 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker private: 46*c8dee2aaSAndroid Build Coastguard Worker class Impl; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView); 49*c8dee2aaSAndroid Build Coastguard Worker onTextureSampler(int i)50*c8dee2aaSAndroid Build Coastguard Worker const TextureSampler& onTextureSampler(int i) const override { return fLUTTextureSampler; } 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker GrColor fColor; 53*c8dee2aaSAndroid Build Coastguard Worker TextureSampler fLUTTextureSampler; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker Attribute fInPosition; 56*c8dee2aaSAndroid Build Coastguard Worker Attribute fInColor; 57*c8dee2aaSAndroid Build Coastguard Worker Attribute fInShadowParams; 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker GR_DECLARE_GEOMETRY_PROCESSOR_TEST 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGeometryProcessor; 62*c8dee2aaSAndroid Build Coastguard Worker }; 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker #endif 65