xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrShadowGeoProc.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrShadowGeoProc_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrShadowGeoProc_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; }
20*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker /**
23*c8dee2aaSAndroid Build Coastguard Worker  * The output color of this effect is a coverage mask for a rrect shadow,
24*c8dee2aaSAndroid Build Coastguard Worker  * assuming circular corner geometry.
25*c8dee2aaSAndroid Build Coastguard Worker  */
26*c8dee2aaSAndroid Build Coastguard Worker class GrRRectShadowGeoProc : public GrGeometryProcessor {
27*c8dee2aaSAndroid Build Coastguard Worker public:
Make(SkArenaAlloc * arena,const GrSurfaceProxyView & lutView)28*c8dee2aaSAndroid Build Coastguard Worker     static GrGeometryProcessor* Make(SkArenaAlloc* arena, const GrSurfaceProxyView& lutView) {
29*c8dee2aaSAndroid Build Coastguard Worker         return arena->make([&](void* ptr) {
30*c8dee2aaSAndroid Build Coastguard Worker             return new (ptr) GrRRectShadowGeoProc(lutView);
31*c8dee2aaSAndroid Build Coastguard Worker         });
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
name()34*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "RRectShadow"; }
35*c8dee2aaSAndroid Build Coastguard Worker 
inPosition()36*c8dee2aaSAndroid Build Coastguard Worker     const Attribute& inPosition() const { return fInPosition; }
inColor()37*c8dee2aaSAndroid Build Coastguard Worker     const Attribute& inColor() const { return fInColor; }
inShadowParams()38*c8dee2aaSAndroid Build Coastguard Worker     const Attribute& inShadowParams() const { return fInShadowParams; }
color()39*c8dee2aaSAndroid Build Coastguard Worker     GrColor color() const { return fColor; }
40*c8dee2aaSAndroid Build Coastguard Worker 
addToKey(const GrShaderCaps &,skgpu::KeyBuilder *)41*c8dee2aaSAndroid Build Coastguard Worker     void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker private:
46*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView);
49*c8dee2aaSAndroid Build Coastguard Worker 
onTextureSampler(int i)50*c8dee2aaSAndroid Build Coastguard Worker     const TextureSampler& onTextureSampler(int i) const override { return fLUTTextureSampler; }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     GrColor          fColor;
53*c8dee2aaSAndroid Build Coastguard Worker     TextureSampler   fLUTTextureSampler;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     Attribute fInPosition;
56*c8dee2aaSAndroid Build Coastguard Worker     Attribute fInColor;
57*c8dee2aaSAndroid Build Coastguard Worker     Attribute fInShadowParams;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGeometryProcessor;
62*c8dee2aaSAndroid Build Coastguard Worker };
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker #endif
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