xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrPerlinNoise2Effect.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrPerlinNoise2Effect_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrPerlinNoise2Effect_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkSLSampleUsage.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/shaders/SkPerlinNoiseShaderImpl.h"
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
30*c8dee2aaSAndroid Build Coastguard Worker class KeyBuilder;
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
33*c8dee2aaSAndroid Build Coastguard Worker enum class SkPerlinNoiseShaderType;
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker class GrPerlinNoise2Effect : public GrFragmentProcessor {
36*c8dee2aaSAndroid Build Coastguard Worker public:
Make(SkPerlinNoiseShaderType type,int numOctaves,bool stitchTiles,std::unique_ptr<SkPerlinNoiseShader::PaintingData> paintingData,GrSurfaceProxyView permutationsView,GrSurfaceProxyView noiseView,const GrCaps & caps)37*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrFragmentProcessor> Make(
38*c8dee2aaSAndroid Build Coastguard Worker             SkPerlinNoiseShaderType type,
39*c8dee2aaSAndroid Build Coastguard Worker             int numOctaves,
40*c8dee2aaSAndroid Build Coastguard Worker             bool stitchTiles,
41*c8dee2aaSAndroid Build Coastguard Worker             std::unique_ptr<SkPerlinNoiseShader::PaintingData> paintingData,
42*c8dee2aaSAndroid Build Coastguard Worker             GrSurfaceProxyView permutationsView,
43*c8dee2aaSAndroid Build Coastguard Worker             GrSurfaceProxyView noiseView,
44*c8dee2aaSAndroid Build Coastguard Worker             const GrCaps& caps) {
45*c8dee2aaSAndroid Build Coastguard Worker         static constexpr GrSamplerState kRepeatXSampler = {GrSamplerState::WrapMode::kRepeat,
46*c8dee2aaSAndroid Build Coastguard Worker                                                            GrSamplerState::WrapMode::kClamp,
47*c8dee2aaSAndroid Build Coastguard Worker                                                            GrSamplerState::Filter::kNearest};
48*c8dee2aaSAndroid Build Coastguard Worker         auto permutationsFP = GrTextureEffect::Make(std::move(permutationsView),
49*c8dee2aaSAndroid Build Coastguard Worker                                                     kPremul_SkAlphaType,
50*c8dee2aaSAndroid Build Coastguard Worker                                                     SkMatrix::I(),
51*c8dee2aaSAndroid Build Coastguard Worker                                                     kRepeatXSampler,
52*c8dee2aaSAndroid Build Coastguard Worker                                                     caps);
53*c8dee2aaSAndroid Build Coastguard Worker         auto noiseFP = GrTextureEffect::Make(
54*c8dee2aaSAndroid Build Coastguard Worker                 std::move(noiseView), kPremul_SkAlphaType, SkMatrix::I(), kRepeatXSampler, caps);
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<GrFragmentProcessor>(
57*c8dee2aaSAndroid Build Coastguard Worker                 new GrPerlinNoise2Effect(type,
58*c8dee2aaSAndroid Build Coastguard Worker                                          numOctaves,
59*c8dee2aaSAndroid Build Coastguard Worker                                          stitchTiles,
60*c8dee2aaSAndroid Build Coastguard Worker                                          std::move(paintingData),
61*c8dee2aaSAndroid Build Coastguard Worker                                          std::move(permutationsFP),
62*c8dee2aaSAndroid Build Coastguard Worker                                          std::move(noiseFP)));
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
name()65*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "PerlinNoise"; }
66*c8dee2aaSAndroid Build Coastguard Worker 
clone()67*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> clone() const override {
68*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<GrFragmentProcessor>(new GrPerlinNoise2Effect(*this));
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker 
stitchData()71*c8dee2aaSAndroid Build Coastguard Worker     const SkPerlinNoiseShader::StitchData& stitchData() const {
72*c8dee2aaSAndroid Build Coastguard Worker         return fPaintingData->fStitchDataInit;
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
type()75*c8dee2aaSAndroid Build Coastguard Worker     SkPerlinNoiseShaderType type() const { return fType; }
stitchTiles()76*c8dee2aaSAndroid Build Coastguard Worker     bool stitchTiles() const { return fStitchTiles; }
baseFrequency()77*c8dee2aaSAndroid Build Coastguard Worker     const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency; }
numOctaves()78*c8dee2aaSAndroid Build Coastguard Worker     int numOctaves() const { return fNumOctaves; }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker private:
81*c8dee2aaSAndroid Build Coastguard Worker     class Impl : public ProgramImpl {
82*c8dee2aaSAndroid Build Coastguard Worker     public:
83*c8dee2aaSAndroid Build Coastguard Worker         SkString emitHelper(EmitArgs& args);
84*c8dee2aaSAndroid Build Coastguard Worker         void emitCode(EmitArgs&) override;
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     private:
87*c8dee2aaSAndroid Build Coastguard Worker         void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLProgramDataManager::UniformHandle fStitchDataUni;
90*c8dee2aaSAndroid Build Coastguard Worker         GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni;
91*c8dee2aaSAndroid Build Coastguard Worker     };
92*c8dee2aaSAndroid Build Coastguard Worker 
onMakeProgramImpl()93*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
94*c8dee2aaSAndroid Build Coastguard Worker         return std::make_unique<Impl>();
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     void onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const override;
98*c8dee2aaSAndroid Build Coastguard Worker 
onIsEqual(const GrFragmentProcessor & sBase)99*c8dee2aaSAndroid Build Coastguard Worker     bool onIsEqual(const GrFragmentProcessor& sBase) const override {
100*c8dee2aaSAndroid Build Coastguard Worker         const GrPerlinNoise2Effect& s = sBase.cast<GrPerlinNoise2Effect>();
101*c8dee2aaSAndroid Build Coastguard Worker         return fType == s.fType &&
102*c8dee2aaSAndroid Build Coastguard Worker                fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency &&
103*c8dee2aaSAndroid Build Coastguard Worker                fNumOctaves == s.fNumOctaves && fStitchTiles == s.fStitchTiles &&
104*c8dee2aaSAndroid Build Coastguard Worker                fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataInit;
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker 
GrPerlinNoise2Effect(SkPerlinNoiseShaderType type,int numOctaves,bool stitchTiles,std::unique_ptr<SkPerlinNoiseShader::PaintingData> paintingData,std::unique_ptr<GrFragmentProcessor> permutationsFP,std::unique_ptr<GrFragmentProcessor> noiseFP)107*c8dee2aaSAndroid Build Coastguard Worker     GrPerlinNoise2Effect(SkPerlinNoiseShaderType type,
108*c8dee2aaSAndroid Build Coastguard Worker                          int numOctaves,
109*c8dee2aaSAndroid Build Coastguard Worker                          bool stitchTiles,
110*c8dee2aaSAndroid Build Coastguard Worker                          std::unique_ptr<SkPerlinNoiseShader::PaintingData> paintingData,
111*c8dee2aaSAndroid Build Coastguard Worker                          std::unique_ptr<GrFragmentProcessor> permutationsFP,
112*c8dee2aaSAndroid Build Coastguard Worker                          std::unique_ptr<GrFragmentProcessor> noiseFP)
113*c8dee2aaSAndroid Build Coastguard Worker             : GrFragmentProcessor(kGrPerlinNoise2Effect_ClassID, kNone_OptimizationFlags)
114*c8dee2aaSAndroid Build Coastguard Worker             , fType(type)
115*c8dee2aaSAndroid Build Coastguard Worker             , fNumOctaves(numOctaves)
116*c8dee2aaSAndroid Build Coastguard Worker             , fStitchTiles(stitchTiles)
117*c8dee2aaSAndroid Build Coastguard Worker             , fPaintingData(std::move(paintingData)) {
118*c8dee2aaSAndroid Build Coastguard Worker         this->registerChild(std::move(permutationsFP), SkSL::SampleUsage::Explicit());
119*c8dee2aaSAndroid Build Coastguard Worker         this->registerChild(std::move(noiseFP), SkSL::SampleUsage::Explicit());
120*c8dee2aaSAndroid Build Coastguard Worker         this->setUsesSampleCoordsDirectly();
121*c8dee2aaSAndroid Build Coastguard Worker     }
122*c8dee2aaSAndroid Build Coastguard Worker 
GrPerlinNoise2Effect(const GrPerlinNoise2Effect & that)123*c8dee2aaSAndroid Build Coastguard Worker     GrPerlinNoise2Effect(const GrPerlinNoise2Effect& that)
124*c8dee2aaSAndroid Build Coastguard Worker             : GrFragmentProcessor(that)
125*c8dee2aaSAndroid Build Coastguard Worker             , fType(that.fType)
126*c8dee2aaSAndroid Build Coastguard Worker             , fNumOctaves(that.fNumOctaves)
127*c8dee2aaSAndroid Build Coastguard Worker             , fStitchTiles(that.fStitchTiles)
128*c8dee2aaSAndroid Build Coastguard Worker             , fPaintingData(new SkPerlinNoiseShader::PaintingData(*that.fPaintingData)) {}
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker     SkPerlinNoiseShaderType fType;
133*c8dee2aaSAndroid Build Coastguard Worker     int fNumOctaves;
134*c8dee2aaSAndroid Build Coastguard Worker     bool fStitchTiles;
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<SkPerlinNoiseShader::PaintingData> fPaintingData;
137*c8dee2aaSAndroid Build Coastguard Worker };
138*c8dee2aaSAndroid Build Coastguard Worker 
139*c8dee2aaSAndroid Build Coastguard Worker #endif
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