1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrBicubicTextureEffect_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrBicubicTextureEffect_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class GrCaps; 20*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView; 21*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 22*c8dee2aaSAndroid Build Coastguard Worker enum SkAlphaType : int; 23*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps; 24*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; } 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class GrBicubicEffect : public GrFragmentProcessor { 29*c8dee2aaSAndroid Build Coastguard Worker public: 30*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr SkCubicResampler gMitchell = { 1.0f/3, 1.0f/3 }; 31*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr SkCubicResampler gCatmullRom = { 0, 1.0f/2 }; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker enum class Direction { 34*c8dee2aaSAndroid Build Coastguard Worker /** Apply bicubic kernel in local coord x, nearest neighbor in y. */ 35*c8dee2aaSAndroid Build Coastguard Worker kX, 36*c8dee2aaSAndroid Build Coastguard Worker /** Apply bicubic kernel in local coord y, nearest neighbor in x. */ 37*c8dee2aaSAndroid Build Coastguard Worker kY, 38*c8dee2aaSAndroid Build Coastguard Worker /** Apply bicubic in both x and y. */ 39*c8dee2aaSAndroid Build Coastguard Worker kXY 40*c8dee2aaSAndroid Build Coastguard Worker }; 41*c8dee2aaSAndroid Build Coastguard Worker name()42*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "Bicubic"; } 43*c8dee2aaSAndroid Build Coastguard Worker clone()44*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> clone() const override { 45*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(new GrBicubicEffect(*this)); 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker /** 49*c8dee2aaSAndroid Build Coastguard Worker * Create a bicubic filter effect with specified texture matrix with clamp wrap mode. 50*c8dee2aaSAndroid Build Coastguard Worker */ 51*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView view, 52*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType, 53*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix&, 54*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler, 55*c8dee2aaSAndroid Build Coastguard Worker Direction); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker /** 58*c8dee2aaSAndroid Build Coastguard Worker * Create a bicubic filter effect for a texture with arbitrary wrap modes. 59*c8dee2aaSAndroid Build Coastguard Worker */ 60*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView view, 61*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType, 62*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix&, 63*c8dee2aaSAndroid Build Coastguard Worker const GrSamplerState::WrapMode wrapX, 64*c8dee2aaSAndroid Build Coastguard Worker const GrSamplerState::WrapMode wrapY, 65*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler, 66*c8dee2aaSAndroid Build Coastguard Worker Direction, 67*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&); 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker /** 70*c8dee2aaSAndroid Build Coastguard Worker * Create a bicubic filter effect for a subset of a texture, specified by a texture coordinate 71*c8dee2aaSAndroid Build Coastguard Worker * rectangle subset. The WrapModes apply to the subset. 72*c8dee2aaSAndroid Build Coastguard Worker */ 73*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView view, 74*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType, 75*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix&, 76*c8dee2aaSAndroid Build Coastguard Worker const GrSamplerState::WrapMode wrapX, 77*c8dee2aaSAndroid Build Coastguard Worker const GrSamplerState::WrapMode wrapY, 78*c8dee2aaSAndroid Build Coastguard Worker const SkRect& subset, 79*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler, 80*c8dee2aaSAndroid Build Coastguard Worker Direction, 81*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&); 82*c8dee2aaSAndroid Build Coastguard Worker 83*c8dee2aaSAndroid Build Coastguard Worker /** 84*c8dee2aaSAndroid Build Coastguard Worker * Same as above but provides a known 'domain' that bounds the coords at which bicubic sampling 85*c8dee2aaSAndroid Build Coastguard Worker * occurs. Note that this is a bound on the coords after transformed by the matrix parameter. 86*c8dee2aaSAndroid Build Coastguard Worker */ 87*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView view, 88*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType, 89*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix&, 90*c8dee2aaSAndroid Build Coastguard Worker const GrSamplerState::WrapMode wrapX, 91*c8dee2aaSAndroid Build Coastguard Worker const GrSamplerState::WrapMode wrapY, 92*c8dee2aaSAndroid Build Coastguard Worker const SkRect& subset, 93*c8dee2aaSAndroid Build Coastguard Worker const SkRect& domain, 94*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler, 95*c8dee2aaSAndroid Build Coastguard Worker Direction, 96*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&); 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker /** 99*c8dee2aaSAndroid Build Coastguard Worker * Make a bicubic filter of a another fragment processor. The bicubic filter assumes that the 100*c8dee2aaSAndroid Build Coastguard Worker * discrete samples of the provided processor are at half-integer coords. 101*c8dee2aaSAndroid Build Coastguard Worker */ 102*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor>, 103*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType, 104*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix&, 105*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler, 106*c8dee2aaSAndroid Build Coastguard Worker Direction); 107*c8dee2aaSAndroid Build Coastguard Worker 108*c8dee2aaSAndroid Build Coastguard Worker private: 109*c8dee2aaSAndroid Build Coastguard Worker class Impl; 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker enum class Clamp { 112*c8dee2aaSAndroid Build Coastguard Worker kUnpremul, // clamps rgba to 0..1 113*c8dee2aaSAndroid Build Coastguard Worker kPremul, // clamps a to 0..1 and rgb to 0..a 114*c8dee2aaSAndroid Build Coastguard Worker }; 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker GrBicubicEffect(std::unique_ptr<GrFragmentProcessor>, 117*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler, 118*c8dee2aaSAndroid Build Coastguard Worker Direction, 119*c8dee2aaSAndroid Build Coastguard Worker Clamp); 120*c8dee2aaSAndroid Build Coastguard Worker 121*c8dee2aaSAndroid Build Coastguard Worker explicit GrBicubicEffect(const GrBicubicEffect&); 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override; 124*c8dee2aaSAndroid Build Coastguard Worker 125*c8dee2aaSAndroid Build Coastguard Worker void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override; 126*c8dee2aaSAndroid Build Coastguard Worker 127*c8dee2aaSAndroid Build Coastguard Worker bool onIsEqual(const GrFragmentProcessor&) const override; 128*c8dee2aaSAndroid Build Coastguard Worker 129*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f constantOutputForConstantInput(const SkPMColor4f&) const override; 130*c8dee2aaSAndroid Build Coastguard Worker 131*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler fKernel; 132*c8dee2aaSAndroid Build Coastguard Worker Direction fDirection; 133*c8dee2aaSAndroid Build Coastguard Worker Clamp fClamp; 134*c8dee2aaSAndroid Build Coastguard Worker 135*c8dee2aaSAndroid Build Coastguard Worker GR_DECLARE_FRAGMENT_PROCESSOR_TEST 136*c8dee2aaSAndroid Build Coastguard Worker 137*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrFragmentProcessor; 138*c8dee2aaSAndroid Build Coastguard Worker }; 139*c8dee2aaSAndroid Build Coastguard Worker 140*c8dee2aaSAndroid Build Coastguard Worker #endif 141