xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/GrBicubicEffect.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrBicubicTextureEffect_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrBicubicTextureEffect_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorUnitTest.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
20*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
21*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
22*c8dee2aaSAndroid Build Coastguard Worker enum SkAlphaType : int;
23*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
24*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker class GrBicubicEffect : public GrFragmentProcessor {
29*c8dee2aaSAndroid Build Coastguard Worker public:
30*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkCubicResampler gMitchell = { 1.0f/3, 1.0f/3 };
31*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr SkCubicResampler gCatmullRom = {    0, 1.0f/2 };
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     enum class Direction {
34*c8dee2aaSAndroid Build Coastguard Worker         /** Apply bicubic kernel in local coord x, nearest neighbor in y. */
35*c8dee2aaSAndroid Build Coastguard Worker         kX,
36*c8dee2aaSAndroid Build Coastguard Worker         /** Apply bicubic kernel in local coord y, nearest neighbor in x. */
37*c8dee2aaSAndroid Build Coastguard Worker         kY,
38*c8dee2aaSAndroid Build Coastguard Worker         /** Apply bicubic in both x and y. */
39*c8dee2aaSAndroid Build Coastguard Worker         kXY
40*c8dee2aaSAndroid Build Coastguard Worker     };
41*c8dee2aaSAndroid Build Coastguard Worker 
name()42*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "Bicubic"; }
43*c8dee2aaSAndroid Build Coastguard Worker 
clone()44*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> clone() const override {
45*c8dee2aaSAndroid Build Coastguard Worker         return std::unique_ptr<GrFragmentProcessor>(new GrBicubicEffect(*this));
46*c8dee2aaSAndroid Build Coastguard Worker     }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     /**
49*c8dee2aaSAndroid Build Coastguard Worker      * Create a bicubic filter effect with specified texture matrix with clamp wrap mode.
50*c8dee2aaSAndroid Build Coastguard Worker      */
51*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView view,
52*c8dee2aaSAndroid Build Coastguard Worker                                                      SkAlphaType,
53*c8dee2aaSAndroid Build Coastguard Worker                                                      const SkMatrix&,
54*c8dee2aaSAndroid Build Coastguard Worker                                                      SkCubicResampler,
55*c8dee2aaSAndroid Build Coastguard Worker                                                      Direction);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     /**
58*c8dee2aaSAndroid Build Coastguard Worker      * Create a bicubic filter effect for a texture with arbitrary wrap modes.
59*c8dee2aaSAndroid Build Coastguard Worker      */
60*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView view,
61*c8dee2aaSAndroid Build Coastguard Worker                                                      SkAlphaType,
62*c8dee2aaSAndroid Build Coastguard Worker                                                      const SkMatrix&,
63*c8dee2aaSAndroid Build Coastguard Worker                                                      const GrSamplerState::WrapMode wrapX,
64*c8dee2aaSAndroid Build Coastguard Worker                                                      const GrSamplerState::WrapMode wrapY,
65*c8dee2aaSAndroid Build Coastguard Worker                                                      SkCubicResampler,
66*c8dee2aaSAndroid Build Coastguard Worker                                                      Direction,
67*c8dee2aaSAndroid Build Coastguard Worker                                                      const GrCaps&);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     /**
70*c8dee2aaSAndroid Build Coastguard Worker      * Create a bicubic filter effect for a subset of a texture, specified by a texture coordinate
71*c8dee2aaSAndroid Build Coastguard Worker      * rectangle subset. The WrapModes apply to the subset.
72*c8dee2aaSAndroid Build Coastguard Worker      */
73*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView view,
74*c8dee2aaSAndroid Build Coastguard Worker                                                            SkAlphaType,
75*c8dee2aaSAndroid Build Coastguard Worker                                                            const SkMatrix&,
76*c8dee2aaSAndroid Build Coastguard Worker                                                            const GrSamplerState::WrapMode wrapX,
77*c8dee2aaSAndroid Build Coastguard Worker                                                            const GrSamplerState::WrapMode wrapY,
78*c8dee2aaSAndroid Build Coastguard Worker                                                            const SkRect& subset,
79*c8dee2aaSAndroid Build Coastguard Worker                                                            SkCubicResampler,
80*c8dee2aaSAndroid Build Coastguard Worker                                                            Direction,
81*c8dee2aaSAndroid Build Coastguard Worker                                                            const GrCaps&);
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     /**
84*c8dee2aaSAndroid Build Coastguard Worker      * Same as above but provides a known 'domain' that bounds the coords at which bicubic sampling
85*c8dee2aaSAndroid Build Coastguard Worker      * occurs. Note that this is a bound on the coords after transformed by the matrix parameter.
86*c8dee2aaSAndroid Build Coastguard Worker      */
87*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView view,
88*c8dee2aaSAndroid Build Coastguard Worker                                                            SkAlphaType,
89*c8dee2aaSAndroid Build Coastguard Worker                                                            const SkMatrix&,
90*c8dee2aaSAndroid Build Coastguard Worker                                                            const GrSamplerState::WrapMode wrapX,
91*c8dee2aaSAndroid Build Coastguard Worker                                                            const GrSamplerState::WrapMode wrapY,
92*c8dee2aaSAndroid Build Coastguard Worker                                                            const SkRect& subset,
93*c8dee2aaSAndroid Build Coastguard Worker                                                            const SkRect& domain,
94*c8dee2aaSAndroid Build Coastguard Worker                                                            SkCubicResampler,
95*c8dee2aaSAndroid Build Coastguard Worker                                                            Direction,
96*c8dee2aaSAndroid Build Coastguard Worker                                                            const GrCaps&);
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     /**
99*c8dee2aaSAndroid Build Coastguard Worker      * Make a bicubic filter of a another fragment processor. The bicubic filter assumes that the
100*c8dee2aaSAndroid Build Coastguard Worker      * discrete samples of the provided processor are at half-integer coords.
101*c8dee2aaSAndroid Build Coastguard Worker      */
102*c8dee2aaSAndroid Build Coastguard Worker     static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor>,
103*c8dee2aaSAndroid Build Coastguard Worker                                                      SkAlphaType,
104*c8dee2aaSAndroid Build Coastguard Worker                                                      const SkMatrix&,
105*c8dee2aaSAndroid Build Coastguard Worker                                                      SkCubicResampler,
106*c8dee2aaSAndroid Build Coastguard Worker                                                      Direction);
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker private:
109*c8dee2aaSAndroid Build Coastguard Worker     class Impl;
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     enum class Clamp {
112*c8dee2aaSAndroid Build Coastguard Worker         kUnpremul,  // clamps rgba to 0..1
113*c8dee2aaSAndroid Build Coastguard Worker         kPremul,    // clamps a to 0..1 and rgb to 0..a
114*c8dee2aaSAndroid Build Coastguard Worker     };
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     GrBicubicEffect(std::unique_ptr<GrFragmentProcessor>,
117*c8dee2aaSAndroid Build Coastguard Worker                     SkCubicResampler,
118*c8dee2aaSAndroid Build Coastguard Worker                     Direction,
119*c8dee2aaSAndroid Build Coastguard Worker                     Clamp);
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     explicit GrBicubicEffect(const GrBicubicEffect&);
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override;
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker     void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override;
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker     bool onIsEqual(const GrFragmentProcessor&) const override;
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f constantOutputForConstantInput(const SkPMColor4f&) const override;
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker     SkCubicResampler fKernel;
132*c8dee2aaSAndroid Build Coastguard Worker     Direction fDirection;
133*c8dee2aaSAndroid Build Coastguard Worker     Clamp fClamp;
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker     GR_DECLARE_FRAGMENT_PROCESSOR_TEST
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrFragmentProcessor;
138*c8dee2aaSAndroid Build Coastguard Worker };
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker #endif
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