xref: /aosp_15_r20/external/skia/src/gpu/ganesh/effects/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "split_srcs_and_hdrs")
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerpackage(
4*c8dee2aaSAndroid Build Coastguard Worker    default_applicable_licenses = ["//:license"],
5*c8dee2aaSAndroid Build Coastguard Worker)
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"])
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard WorkerEFFECTS_FILES = [
10*c8dee2aaSAndroid Build Coastguard Worker    "GrAtlasedShaderHelpers.h",
11*c8dee2aaSAndroid Build Coastguard Worker    "GrBezierEffect.cpp",
12*c8dee2aaSAndroid Build Coastguard Worker    "GrBezierEffect.h",
13*c8dee2aaSAndroid Build Coastguard Worker    "GrBicubicEffect.cpp",
14*c8dee2aaSAndroid Build Coastguard Worker    "GrBicubicEffect.h",
15*c8dee2aaSAndroid Build Coastguard Worker    "GrBitmapTextGeoProc.cpp",
16*c8dee2aaSAndroid Build Coastguard Worker    "GrBitmapTextGeoProc.h",
17*c8dee2aaSAndroid Build Coastguard Worker    "GrBlendFragmentProcessor.cpp",
18*c8dee2aaSAndroid Build Coastguard Worker    "GrBlendFragmentProcessor.h",
19*c8dee2aaSAndroid Build Coastguard Worker    "GrColorTableEffect.cpp",
20*c8dee2aaSAndroid Build Coastguard Worker    "GrColorTableEffect.h",
21*c8dee2aaSAndroid Build Coastguard Worker    "GrConvexPolyEffect.cpp",
22*c8dee2aaSAndroid Build Coastguard Worker    "GrConvexPolyEffect.h",
23*c8dee2aaSAndroid Build Coastguard Worker    "GrCoverageSetOpXP.cpp",
24*c8dee2aaSAndroid Build Coastguard Worker    "GrCoverageSetOpXP.h",
25*c8dee2aaSAndroid Build Coastguard Worker    "GrCustomXfermode.cpp",
26*c8dee2aaSAndroid Build Coastguard Worker    "GrCustomXfermode.h",
27*c8dee2aaSAndroid Build Coastguard Worker    "GrDisableColorXP.cpp",
28*c8dee2aaSAndroid Build Coastguard Worker    "GrDisableColorXP.h",
29*c8dee2aaSAndroid Build Coastguard Worker    "GrDistanceFieldGeoProc.cpp",
30*c8dee2aaSAndroid Build Coastguard Worker    "GrDistanceFieldGeoProc.h",
31*c8dee2aaSAndroid Build Coastguard Worker    "GrMatrixEffect.cpp",
32*c8dee2aaSAndroid Build Coastguard Worker    "GrMatrixEffect.h",
33*c8dee2aaSAndroid Build Coastguard Worker    "GrModulateAtlasCoverageEffect.cpp",
34*c8dee2aaSAndroid Build Coastguard Worker    "GrModulateAtlasCoverageEffect.h",
35*c8dee2aaSAndroid Build Coastguard Worker    "GrOvalEffect.cpp",
36*c8dee2aaSAndroid Build Coastguard Worker    "GrOvalEffect.h",
37*c8dee2aaSAndroid Build Coastguard Worker    "GrPerlinNoise2Effect.cpp",
38*c8dee2aaSAndroid Build Coastguard Worker    "GrPerlinNoise2Effect.h",
39*c8dee2aaSAndroid Build Coastguard Worker    "GrPorterDuffXferProcessor.cpp",
40*c8dee2aaSAndroid Build Coastguard Worker    "GrPorterDuffXferProcessor.h",
41*c8dee2aaSAndroid Build Coastguard Worker    "GrRRectEffect.cpp",
42*c8dee2aaSAndroid Build Coastguard Worker    "GrRRectEffect.h",
43*c8dee2aaSAndroid Build Coastguard Worker    "GrShadowGeoProc.cpp",
44*c8dee2aaSAndroid Build Coastguard Worker    "GrShadowGeoProc.h",
45*c8dee2aaSAndroid Build Coastguard Worker    "GrSkSLFP.cpp",
46*c8dee2aaSAndroid Build Coastguard Worker    "GrSkSLFP.h",
47*c8dee2aaSAndroid Build Coastguard Worker    "GrTextureEffect.cpp",
48*c8dee2aaSAndroid Build Coastguard Worker    "GrTextureEffect.h",
49*c8dee2aaSAndroid Build Coastguard Worker    "GrYUVtoRGBEffect.cpp",
50*c8dee2aaSAndroid Build Coastguard Worker    "GrYUVtoRGBEffect.h",
51*c8dee2aaSAndroid Build Coastguard Worker]
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs(
54*c8dee2aaSAndroid Build Coastguard Worker    name = "effects",
55*c8dee2aaSAndroid Build Coastguard Worker    files = EFFECTS_FILES,
56*c8dee2aaSAndroid Build Coastguard Worker    visibility = ["//src/gpu/ganesh:__pkg__"],
57*c8dee2aaSAndroid Build Coastguard Worker)
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Workergenerate_cpp_files_for_headers(
60*c8dee2aaSAndroid Build Coastguard Worker    name = "headers_to_compile",
61*c8dee2aaSAndroid Build Coastguard Worker    headers = [
62*c8dee2aaSAndroid Build Coastguard Worker        "GrAtlasedShaderHelpers.h",
63*c8dee2aaSAndroid Build Coastguard Worker    ],
64*c8dee2aaSAndroid Build Coastguard Worker)
65