1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrD3DResourceState_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrD3DResourceState_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker class GrD3DResourceState : public SkRefCnt { 15*c8dee2aaSAndroid Build Coastguard Worker public: GrD3DResourceState(D3D12_RESOURCE_STATES state)16*c8dee2aaSAndroid Build Coastguard Worker GrD3DResourceState(D3D12_RESOURCE_STATES state) : fState(state) {} 17*c8dee2aaSAndroid Build Coastguard Worker setResourceState(D3D12_RESOURCE_STATES state)18*c8dee2aaSAndroid Build Coastguard Worker void setResourceState(D3D12_RESOURCE_STATES state) { 19*c8dee2aaSAndroid Build Coastguard Worker // Defaulting to use std::memory_order_seq_cst 20*c8dee2aaSAndroid Build Coastguard Worker fState.store(state); 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker getResourceState()23*c8dee2aaSAndroid Build Coastguard Worker D3D12_RESOURCE_STATES getResourceState() const { 24*c8dee2aaSAndroid Build Coastguard Worker // Defaulting to use std::memory_order_seq_cst 25*c8dee2aaSAndroid Build Coastguard Worker return fState.load(); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker private: 29*c8dee2aaSAndroid Build Coastguard Worker std::atomic<D3D12_RESOURCE_STATES> fState; 30*c8dee2aaSAndroid Build Coastguard Worker }; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker #endif 33