xref: /aosp_15_r20/external/skia/src/gpu/ganesh/d3d/GrD3DResourceState.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrD3DResourceState_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrD3DResourceState_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker class GrD3DResourceState : public SkRefCnt {
15*c8dee2aaSAndroid Build Coastguard Worker public:
GrD3DResourceState(D3D12_RESOURCE_STATES state)16*c8dee2aaSAndroid Build Coastguard Worker     GrD3DResourceState(D3D12_RESOURCE_STATES state) : fState(state) {}
17*c8dee2aaSAndroid Build Coastguard Worker 
setResourceState(D3D12_RESOURCE_STATES state)18*c8dee2aaSAndroid Build Coastguard Worker     void setResourceState(D3D12_RESOURCE_STATES state) {
19*c8dee2aaSAndroid Build Coastguard Worker         // Defaulting to use std::memory_order_seq_cst
20*c8dee2aaSAndroid Build Coastguard Worker         fState.store(state);
21*c8dee2aaSAndroid Build Coastguard Worker     }
22*c8dee2aaSAndroid Build Coastguard Worker 
getResourceState()23*c8dee2aaSAndroid Build Coastguard Worker     D3D12_RESOURCE_STATES getResourceState() const {
24*c8dee2aaSAndroid Build Coastguard Worker         // Defaulting to use std::memory_order_seq_cst
25*c8dee2aaSAndroid Build Coastguard Worker         return fState.load();
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker private:
29*c8dee2aaSAndroid Build Coastguard Worker     std::atomic<D3D12_RESOURCE_STATES> fState;
30*c8dee2aaSAndroid Build Coastguard Worker };
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker #endif
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