1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrD3DOpsRenderPass_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrD3DOpsRenderPass_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class GrD3DGpu; 17*c8dee2aaSAndroid Build Coastguard Worker class GrD3DPipelineState; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class GrD3DOpsRenderPass : public GrOpsRenderPass { 20*c8dee2aaSAndroid Build Coastguard Worker public: 21*c8dee2aaSAndroid Build Coastguard Worker GrD3DOpsRenderPass(GrD3DGpu*); 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker ~GrD3DOpsRenderPass() override; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override; 26*c8dee2aaSAndroid Build Coastguard Worker onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>)27*c8dee2aaSAndroid Build Coastguard Worker void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) override {} 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker bool set(GrRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds, 30*c8dee2aaSAndroid Build Coastguard Worker const GrOpsRenderPass::LoadAndStoreInfo&, 31*c8dee2aaSAndroid Build Coastguard Worker const GrOpsRenderPass::StencilLoadAndStoreInfo&, 32*c8dee2aaSAndroid Build Coastguard Worker const skia_private::TArray<GrSurfaceProxy*, true>& sampledProxies); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker void submit(); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker private: 37*c8dee2aaSAndroid Build Coastguard Worker GrGpu* gpu() override; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker void onBegin() override; 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) override; 42*c8dee2aaSAndroid Build Coastguard Worker void onSetScissorRect(const SkIRect&) override; 43*c8dee2aaSAndroid Build Coastguard Worker bool onBindTextures(const GrGeometryProcessor&, 44*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxy* const geomProcTextures[], 45*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline&) override; 46*c8dee2aaSAndroid Build Coastguard Worker void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, 47*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override; onDraw(int vertexCount,int baseVertex)48*c8dee2aaSAndroid Build Coastguard Worker void onDraw(int vertexCount, int baseVertex) override { 49*c8dee2aaSAndroid Build Coastguard Worker this->onDrawInstanced(1, 0, vertexCount, baseVertex); 50*c8dee2aaSAndroid Build Coastguard Worker } onDrawIndexed(int indexCount,int baseIndex,uint16_t minIndexValue,uint16_t maxIndexValue,int baseVertex)51*c8dee2aaSAndroid Build Coastguard Worker void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, 52*c8dee2aaSAndroid Build Coastguard Worker uint16_t maxIndexValue, int baseVertex) override { 53*c8dee2aaSAndroid Build Coastguard Worker this->onDrawIndexedInstanced(indexCount, baseIndex, 1, 0, baseVertex); 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, 56*c8dee2aaSAndroid Build Coastguard Worker int baseVertex) override; 57*c8dee2aaSAndroid Build Coastguard Worker void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance, 58*c8dee2aaSAndroid Build Coastguard Worker int baseVertex) override; 59*c8dee2aaSAndroid Build Coastguard Worker void onDrawIndirect(const GrBuffer*, size_t offset, int drawCount) override; 60*c8dee2aaSAndroid Build Coastguard Worker void onDrawIndexedIndirect(const GrBuffer*, size_t offset, int drawCount) override; 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker void onClear(const GrScissorState& scissor, std::array<float, 4> color) override; 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker void onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) override; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker GrD3DGpu* fGpu; 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker GrD3DPipelineState* fCurrentPipelineState = nullptr; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker SkIRect fBounds; 71*c8dee2aaSAndroid Build Coastguard Worker SkIRect fCurrentPipelineBounds; 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp fColorLoadOp; 74*c8dee2aaSAndroid Build Coastguard Worker std::array<float, 4> fClearColor; 75*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp fStencilLoadOp; 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrOpsRenderPass; 78*c8dee2aaSAndroid Build Coastguard Worker }; 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker #endif 81