xref: /aosp_15_r20/external/skia/src/gpu/ganesh/d3d/GrD3DOpsRenderPass.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrD3DOpsRenderPass_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrD3DOpsRenderPass_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrD3DGpu;
17*c8dee2aaSAndroid Build Coastguard Worker class GrD3DPipelineState;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class GrD3DOpsRenderPass : public GrOpsRenderPass {
20*c8dee2aaSAndroid Build Coastguard Worker public:
21*c8dee2aaSAndroid Build Coastguard Worker     GrD3DOpsRenderPass(GrD3DGpu*);
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     ~GrD3DOpsRenderPass() override;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker     void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override;
26*c8dee2aaSAndroid Build Coastguard Worker 
onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>)27*c8dee2aaSAndroid Build Coastguard Worker     void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) override {}
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     bool set(GrRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds,
30*c8dee2aaSAndroid Build Coastguard Worker         const GrOpsRenderPass::LoadAndStoreInfo&,
31*c8dee2aaSAndroid Build Coastguard Worker         const GrOpsRenderPass::StencilLoadAndStoreInfo&,
32*c8dee2aaSAndroid Build Coastguard Worker         const skia_private::TArray<GrSurfaceProxy*, true>& sampledProxies);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     void submit();
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker private:
37*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu() override;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     void onBegin() override;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) override;
42*c8dee2aaSAndroid Build Coastguard Worker     void onSetScissorRect(const SkIRect&) override;
43*c8dee2aaSAndroid Build Coastguard Worker     bool onBindTextures(const GrGeometryProcessor&,
44*c8dee2aaSAndroid Build Coastguard Worker                         const GrSurfaceProxy* const geomProcTextures[],
45*c8dee2aaSAndroid Build Coastguard Worker                         const GrPipeline&) override;
46*c8dee2aaSAndroid Build Coastguard Worker     void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer,
47*c8dee2aaSAndroid Build Coastguard Worker                        sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
onDraw(int vertexCount,int baseVertex)48*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(int vertexCount, int baseVertex) override {
49*c8dee2aaSAndroid Build Coastguard Worker         this->onDrawInstanced(1, 0, vertexCount, baseVertex);
50*c8dee2aaSAndroid Build Coastguard Worker     }
onDrawIndexed(int indexCount,int baseIndex,uint16_t minIndexValue,uint16_t maxIndexValue,int baseVertex)51*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue,
52*c8dee2aaSAndroid Build Coastguard Worker                        uint16_t maxIndexValue, int baseVertex) override {
53*c8dee2aaSAndroid Build Coastguard Worker         this->onDrawIndexedInstanced(indexCount, baseIndex, 1, 0, baseVertex);
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker     void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount,
56*c8dee2aaSAndroid Build Coastguard Worker                          int baseVertex) override;
57*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance,
58*c8dee2aaSAndroid Build Coastguard Worker                                 int baseVertex) override;
59*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndirect(const GrBuffer*, size_t offset, int drawCount) override;
60*c8dee2aaSAndroid Build Coastguard Worker     void onDrawIndexedIndirect(const GrBuffer*, size_t offset, int drawCount) override;
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     void onClear(const GrScissorState& scissor, std::array<float, 4> color) override;
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     void onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) override;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     GrD3DGpu* fGpu;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     GrD3DPipelineState* fCurrentPipelineState = nullptr;
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     SkIRect fBounds;
71*c8dee2aaSAndroid Build Coastguard Worker     SkIRect fCurrentPipelineBounds;
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     GrLoadOp fColorLoadOp;
74*c8dee2aaSAndroid Build Coastguard Worker     std::array<float, 4> fClearColor;
75*c8dee2aaSAndroid Build Coastguard Worker     GrLoadOp fStencilLoadOp;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrOpsRenderPass;
78*c8dee2aaSAndroid Build Coastguard Worker };
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker #endif
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