1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrD3DCaps_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrD3DCaps_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/d3d/GrD3DAttachment.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker enum class SkTextureCompressionType; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker /** 20*c8dee2aaSAndroid Build Coastguard Worker * Stores some capabilities of a D3D backend. 21*c8dee2aaSAndroid Build Coastguard Worker */ 22*c8dee2aaSAndroid Build Coastguard Worker class GrD3DCaps : public GrCaps { 23*c8dee2aaSAndroid Build Coastguard Worker public: 24*c8dee2aaSAndroid Build Coastguard Worker /** 25*c8dee2aaSAndroid Build Coastguard Worker * Creates a GrD3DCaps that is set such that nothing is supported. The init function should 26*c8dee2aaSAndroid Build Coastguard Worker * be called to fill out the caps. 27*c8dee2aaSAndroid Build Coastguard Worker */ 28*c8dee2aaSAndroid Build Coastguard Worker GrD3DCaps(const GrContextOptions& contextOptions, IDXGIAdapter1*, ID3D12Device*); 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker bool isFormatSRGB(const GrBackendFormat&) const override; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker bool isFormatTexturable(const GrBackendFormat&, GrTextureType) const override; 33*c8dee2aaSAndroid Build Coastguard Worker bool isFormatTexturable(DXGI_FORMAT) const; 34*c8dee2aaSAndroid Build Coastguard Worker isFormatCopyable(const GrBackendFormat &)35*c8dee2aaSAndroid Build Coastguard Worker bool isFormatCopyable(const GrBackendFormat&) const override { return true; } 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker bool isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format, 38*c8dee2aaSAndroid Build Coastguard Worker int sampleCount = 1) const override; 39*c8dee2aaSAndroid Build Coastguard Worker bool isFormatRenderable(const GrBackendFormat& format, int sampleCount) const override; 40*c8dee2aaSAndroid Build Coastguard Worker bool isFormatRenderable(DXGI_FORMAT, int sampleCount) const; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker bool isFormatUnorderedAccessible(DXGI_FORMAT) const; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker int getRenderTargetSampleCount(int requestedCount, const GrBackendFormat&) const override; 45*c8dee2aaSAndroid Build Coastguard Worker int getRenderTargetSampleCount(int requestedCount, DXGI_FORMAT) const; 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker int maxRenderTargetSampleCount(const GrBackendFormat&) const override; 48*c8dee2aaSAndroid Build Coastguard Worker int maxRenderTargetSampleCount(DXGI_FORMAT) const; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker GrColorType getFormatColorType(DXGI_FORMAT) const; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker SupportedWrite supportedWritePixelsColorType(GrColorType surfaceColorType, 53*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& surfaceFormat, 54*c8dee2aaSAndroid Build Coastguard Worker GrColorType srcColorType) const override; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker SurfaceReadPixelsSupport surfaceSupportsReadPixels(const GrSurface*) const override; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker /** 59*c8dee2aaSAndroid Build Coastguard Worker * Returns both a supported and most preferred stencil format to use in draws. 60*c8dee2aaSAndroid Build Coastguard Worker */ preferredStencilFormat()61*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT preferredStencilFormat() const { 62*c8dee2aaSAndroid Build Coastguard Worker return fPreferredStencilFormat; 63*c8dee2aaSAndroid Build Coastguard Worker } GetStencilFormatTotalBitCount(DXGI_FORMAT format)64*c8dee2aaSAndroid Build Coastguard Worker static int GetStencilFormatTotalBitCount(DXGI_FORMAT format) { 65*c8dee2aaSAndroid Build Coastguard Worker switch (format) { 66*c8dee2aaSAndroid Build Coastguard Worker case DXGI_FORMAT_D24_UNORM_S8_UINT: 67*c8dee2aaSAndroid Build Coastguard Worker return 32; 68*c8dee2aaSAndroid Build Coastguard Worker case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: 69*c8dee2aaSAndroid Build Coastguard Worker // DXGI_FORMAT_D32_FLOAT_S8X24_UINT has 24 unused bits at the end so total bits is 64. 70*c8dee2aaSAndroid Build Coastguard Worker return 64; 71*c8dee2aaSAndroid Build Coastguard Worker default: 72*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false); 73*c8dee2aaSAndroid Build Coastguard Worker return 0; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker /** 78*c8dee2aaSAndroid Build Coastguard Worker * Helpers used by canCopySurface. In all cases if the SampleCnt parameter is zero that means 79*c8dee2aaSAndroid Build Coastguard Worker * the surface is not a render target, otherwise it is the number of samples in the render 80*c8dee2aaSAndroid Build Coastguard Worker * target. 81*c8dee2aaSAndroid Build Coastguard Worker */ 82*c8dee2aaSAndroid Build Coastguard Worker bool canCopyTexture(DXGI_FORMAT dstFormat, int dstSampleCnt, 83*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT srcFormat, int srcSamplecnt) const; 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker bool canCopyAsResolve(DXGI_FORMAT dstFormat, int dstSampleCnt, 86*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT srcFormat, int srcSamplecnt) const; 87*c8dee2aaSAndroid Build Coastguard Worker getBackendFormatFromCompressionType(SkTextureCompressionType)88*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat getBackendFormatFromCompressionType(SkTextureCompressionType) const override; 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT getFormatFromColorType(GrColorType colorType) const { 91*c8dee2aaSAndroid Build Coastguard Worker int idx = static_cast<int>(colorType); 92*c8dee2aaSAndroid Build Coastguard Worker return fColorTypeToFormatTable[idx]; 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle getWriteSwizzle(const GrBackendFormat&, GrColorType) const override; 96*c8dee2aaSAndroid Build Coastguard Worker 97*c8dee2aaSAndroid Build Coastguard Worker uint64_t computeFormatKey(const GrBackendFormat&) const override; 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker void addExtraSamplerKey(skgpu::KeyBuilder*, 100*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState, 101*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat&) const override; 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker GrProgramDesc makeDesc(GrRenderTarget*, 104*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo&, 105*c8dee2aaSAndroid Build Coastguard Worker ProgramDescOverrideFlags) const override; 106*c8dee2aaSAndroid Build Coastguard Worker resolveSubresourceRegionSupport()107*c8dee2aaSAndroid Build Coastguard Worker bool resolveSubresourceRegionSupport() const { return fResolveSubresourceRegionSupport; } standardSwizzleLayoutSupport()108*c8dee2aaSAndroid Build Coastguard Worker bool standardSwizzleLayoutSupport() const { return fStandardSwizzleLayoutSupport; } 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 111*c8dee2aaSAndroid Build Coastguard Worker std::vector<GrTest::TestFormatColorTypeCombination> getTestingCombinations() const override; 112*c8dee2aaSAndroid Build Coastguard Worker #endif 113*c8dee2aaSAndroid Build Coastguard Worker 114*c8dee2aaSAndroid Build Coastguard Worker private: 115*c8dee2aaSAndroid Build Coastguard Worker enum D3DVendor { 116*c8dee2aaSAndroid Build Coastguard Worker kAMD_D3DVendor = 0x1002, 117*c8dee2aaSAndroid Build Coastguard Worker kARM_D3DVendor = 0x13B5, 118*c8dee2aaSAndroid Build Coastguard Worker kImagination_D3DVendor = 0x1010, 119*c8dee2aaSAndroid Build Coastguard Worker kIntel_D3DVendor = 0x8086, 120*c8dee2aaSAndroid Build Coastguard Worker kNVIDIA_D3DVendor = 0x10DE, 121*c8dee2aaSAndroid Build Coastguard Worker kQualcomm_D3DVendor = 0x5143, 122*c8dee2aaSAndroid Build Coastguard Worker }; 123*c8dee2aaSAndroid Build Coastguard Worker 124*c8dee2aaSAndroid Build Coastguard Worker void init(const GrContextOptions& contextOptions, IDXGIAdapter1*, ID3D12Device*); 125*c8dee2aaSAndroid Build Coastguard Worker 126*c8dee2aaSAndroid Build Coastguard Worker void initGrCaps(const D3D12_FEATURE_DATA_D3D12_OPTIONS&, 127*c8dee2aaSAndroid Build Coastguard Worker ID3D12Device*); 128*c8dee2aaSAndroid Build Coastguard Worker void initShaderCaps(int vendorID, const D3D12_FEATURE_DATA_D3D12_OPTIONS& optionsDesc); 129*c8dee2aaSAndroid Build Coastguard Worker 130*c8dee2aaSAndroid Build Coastguard Worker void initFormatTable(const DXGI_ADAPTER_DESC&, ID3D12Device*); 131*c8dee2aaSAndroid Build Coastguard Worker void initStencilFormat(ID3D12Device*); 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker void applyDriverCorrectnessWorkarounds(int vendorID); 134*c8dee2aaSAndroid Build Coastguard Worker 135*c8dee2aaSAndroid Build Coastguard Worker bool onSurfaceSupportsWritePixels(const GrSurface*) const override; 136*c8dee2aaSAndroid Build Coastguard Worker bool onCanCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect, 137*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxy* src, const SkIRect& srcRect) const override; 138*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat onGetDefaultBackendFormat(GrColorType) const override; 139*c8dee2aaSAndroid Build Coastguard Worker 140*c8dee2aaSAndroid Build Coastguard Worker bool onAreColorTypeAndFormatCompatible(GrColorType, const GrBackendFormat&) const override; 141*c8dee2aaSAndroid Build Coastguard Worker 142*c8dee2aaSAndroid Build Coastguard Worker SupportedRead onSupportedReadPixelsColorType(GrColorType, const GrBackendFormat&, 143*c8dee2aaSAndroid Build Coastguard Worker GrColorType) const override; 144*c8dee2aaSAndroid Build Coastguard Worker 145*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle onGetReadSwizzle(const GrBackendFormat&, GrColorType) const override; 146*c8dee2aaSAndroid Build Coastguard Worker 147*c8dee2aaSAndroid Build Coastguard Worker // ColorTypeInfo for a specific format 148*c8dee2aaSAndroid Build Coastguard Worker struct ColorTypeInfo { 149*c8dee2aaSAndroid Build Coastguard Worker GrColorType fColorType = GrColorType::kUnknown; 150*c8dee2aaSAndroid Build Coastguard Worker enum { 151*c8dee2aaSAndroid Build Coastguard Worker kUploadData_Flag = 0x1, 152*c8dee2aaSAndroid Build Coastguard Worker // Does Ganesh itself support rendering to this colorType & format pair. Renderability 153*c8dee2aaSAndroid Build Coastguard Worker // still additionally depends on if the format itself is renderable. 154*c8dee2aaSAndroid Build Coastguard Worker kRenderable_Flag = 0x2, 155*c8dee2aaSAndroid Build Coastguard Worker // Indicates that this colorType is supported only if we are wrapping a texture with 156*c8dee2aaSAndroid Build Coastguard Worker // the given format and colorType. We do not allow creation with this pair. 157*c8dee2aaSAndroid Build Coastguard Worker kWrappedOnly_Flag = 0x4, 158*c8dee2aaSAndroid Build Coastguard Worker }; 159*c8dee2aaSAndroid Build Coastguard Worker uint32_t fFlags = 0; 160*c8dee2aaSAndroid Build Coastguard Worker 161*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle fReadSwizzle; 162*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle fWriteSwizzle; 163*c8dee2aaSAndroid Build Coastguard Worker }; 164*c8dee2aaSAndroid Build Coastguard Worker 165*c8dee2aaSAndroid Build Coastguard Worker struct FormatInfo { colorTypeFlagsFormatInfo166*c8dee2aaSAndroid Build Coastguard Worker uint32_t colorTypeFlags(GrColorType colorType) const { 167*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fColorTypeInfoCount; ++i) { 168*c8dee2aaSAndroid Build Coastguard Worker if (fColorTypeInfos[i].fColorType == colorType) { 169*c8dee2aaSAndroid Build Coastguard Worker return fColorTypeInfos[i].fFlags; 170*c8dee2aaSAndroid Build Coastguard Worker } 171*c8dee2aaSAndroid Build Coastguard Worker } 172*c8dee2aaSAndroid Build Coastguard Worker return 0; 173*c8dee2aaSAndroid Build Coastguard Worker } 174*c8dee2aaSAndroid Build Coastguard Worker 175*c8dee2aaSAndroid Build Coastguard Worker void init(const DXGI_ADAPTER_DESC&, ID3D12Device*, DXGI_FORMAT); 176*c8dee2aaSAndroid Build Coastguard Worker static void InitFormatFlags(const D3D12_FEATURE_DATA_FORMAT_SUPPORT&, uint16_t* flags); 177*c8dee2aaSAndroid Build Coastguard Worker void initSampleCounts(const DXGI_ADAPTER_DESC& adapterDesc, ID3D12Device*, DXGI_FORMAT); 178*c8dee2aaSAndroid Build Coastguard Worker 179*c8dee2aaSAndroid Build Coastguard Worker enum { 180*c8dee2aaSAndroid Build Coastguard Worker kTexturable_Flag = 0x1, // Can be sampled in a shader 181*c8dee2aaSAndroid Build Coastguard Worker kRenderable_Flag = 0x2, // Rendertarget and blendable 182*c8dee2aaSAndroid Build Coastguard Worker kMSAA_Flag = 0x4, 183*c8dee2aaSAndroid Build Coastguard Worker kResolve_Flag = 0x8, 184*c8dee2aaSAndroid Build Coastguard Worker kUnorderedAccess_Flag = 0x10, 185*c8dee2aaSAndroid Build Coastguard Worker }; 186*c8dee2aaSAndroid Build Coastguard Worker 187*c8dee2aaSAndroid Build Coastguard Worker uint16_t fFlags = 0; 188*c8dee2aaSAndroid Build Coastguard Worker 189*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<int> fColorSampleCounts; 190*c8dee2aaSAndroid Build Coastguard Worker 191*c8dee2aaSAndroid Build Coastguard Worker // This GrColorType represents how the actually GPU format lays out its memory. This is used 192*c8dee2aaSAndroid Build Coastguard Worker // for uploading data to backend textures to make sure we've arranged the memory in the 193*c8dee2aaSAndroid Build Coastguard Worker // correct order. 194*c8dee2aaSAndroid Build Coastguard Worker GrColorType fFormatColorType = GrColorType::kUnknown; 195*c8dee2aaSAndroid Build Coastguard Worker 196*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ColorTypeInfo[]> fColorTypeInfos; 197*c8dee2aaSAndroid Build Coastguard Worker int fColorTypeInfoCount = 0; 198*c8dee2aaSAndroid Build Coastguard Worker }; 199*c8dee2aaSAndroid Build Coastguard Worker static constexpr size_t kNumDxgiFormats = 15; 200*c8dee2aaSAndroid Build Coastguard Worker FormatInfo fFormatTable[kNumDxgiFormats]; 201*c8dee2aaSAndroid Build Coastguard Worker 202*c8dee2aaSAndroid Build Coastguard Worker FormatInfo& getFormatInfo(DXGI_FORMAT); 203*c8dee2aaSAndroid Build Coastguard Worker const FormatInfo& getFormatInfo(DXGI_FORMAT) const; 204*c8dee2aaSAndroid Build Coastguard Worker 205*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT fColorTypeToFormatTable[kGrColorTypeCnt]; 206*c8dee2aaSAndroid Build Coastguard Worker void setColorType(GrColorType, std::initializer_list<DXGI_FORMAT> formats); 207*c8dee2aaSAndroid Build Coastguard Worker 208*c8dee2aaSAndroid Build Coastguard Worker int fMaxPerStageShaderResourceViews; 209*c8dee2aaSAndroid Build Coastguard Worker int fMaxPerStageUnorderedAccessViews; 210*c8dee2aaSAndroid Build Coastguard Worker 211*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT fPreferredStencilFormat; 212*c8dee2aaSAndroid Build Coastguard Worker 213*c8dee2aaSAndroid Build Coastguard Worker bool fResolveSubresourceRegionSupport : 1; 214*c8dee2aaSAndroid Build Coastguard Worker bool fStandardSwizzleLayoutSupport : 1; 215*c8dee2aaSAndroid Build Coastguard Worker 216*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrCaps; 217*c8dee2aaSAndroid Build Coastguard Worker }; 218*c8dee2aaSAndroid Build Coastguard Worker 219*c8dee2aaSAndroid Build Coastguard Worker #endif 220