xref: /aosp_15_r20/external/skia/src/gpu/ganesh/d3d/GrD3DBuffer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrD3DBuffer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #define GrD3DBuffer_DEFINED
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrManagedResource.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrD3DGpu;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class GrD3DBuffer : public GrGpuBuffer {
19*c8dee2aaSAndroid Build Coastguard Worker public:
20*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrD3DBuffer> Make(GrD3DGpu*, size_t size, GrGpuBufferType, GrAccessPattern);
21*c8dee2aaSAndroid Build Coastguard Worker 
~GrD3DBuffer()22*c8dee2aaSAndroid Build Coastguard Worker     ~GrD3DBuffer() override {}
23*c8dee2aaSAndroid Build Coastguard Worker 
d3dResource()24*c8dee2aaSAndroid Build Coastguard Worker     ID3D12Resource* d3dResource() const {
25*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fD3DResource);
26*c8dee2aaSAndroid Build Coastguard Worker         return fD3DResource.get();
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker protected:
32*c8dee2aaSAndroid Build Coastguard Worker     GrD3DBuffer(GrD3DGpu*, size_t size, GrGpuBufferType, GrAccessPattern, gr_cp<ID3D12Resource>,
33*c8dee2aaSAndroid Build Coastguard Worker                 sk_sp<GrD3DAlloc>, D3D12_RESOURCE_STATES, std::string_view label);
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     void onAbandon() override;
36*c8dee2aaSAndroid Build Coastguard Worker     void onRelease() override;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     D3D12_RESOURCE_STATES fResourceState;
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker private:
41*c8dee2aaSAndroid Build Coastguard Worker     void releaseResource();
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     void onMap(MapType) override;
44*c8dee2aaSAndroid Build Coastguard Worker     void onUnmap(MapType) override;
45*c8dee2aaSAndroid Build Coastguard Worker     bool onClearToZero() override;
46*c8dee2aaSAndroid Build Coastguard Worker     bool onUpdateData(const void* src, size_t offset, size_t size, bool preserve) override;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     void* internalMap(MapType, size_t offset, size_t size);
49*c8dee2aaSAndroid Build Coastguard Worker     void internalUnmap(MapType, size_t offset, size_t size);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
52*c8dee2aaSAndroid Build Coastguard Worker     void validate() const;
53*c8dee2aaSAndroid Build Coastguard Worker #endif
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     void onSetLabel() override;
56*c8dee2aaSAndroid Build Coastguard Worker 
getD3DGpu()57*c8dee2aaSAndroid Build Coastguard Worker     GrD3DGpu* getD3DGpu() const {
58*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!this->wasDestroyed());
59*c8dee2aaSAndroid Build Coastguard Worker         return reinterpret_cast<GrD3DGpu*>(this->getGpu());
60*c8dee2aaSAndroid Build Coastguard Worker     }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     gr_cp<ID3D12Resource> fD3DResource;
63*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrD3DAlloc> fAlloc;
64*c8dee2aaSAndroid Build Coastguard Worker     ID3D12Resource* fStagingBuffer = nullptr;
65*c8dee2aaSAndroid Build Coastguard Worker     size_t fStagingOffset = 0;
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrGpuBuffer;
68*c8dee2aaSAndroid Build Coastguard Worker };
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker #endif
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