1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrD3DAttachment_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrD3DAttachment_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAttachment.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/d3d/GrD3DTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/d3d/GrD3DDescriptorHeap.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/d3d/GrD3DTextureResource.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class GrD3DGpu; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class GrD3DAttachment : public GrAttachment, public GrD3DTextureResource { 20*c8dee2aaSAndroid Build Coastguard Worker public: 21*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<GrD3DAttachment> MakeStencil(GrD3DGpu* gpu, 22*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 23*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt, 24*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT format); 25*c8dee2aaSAndroid Build Coastguard Worker ~GrD3DAttachment()26*c8dee2aaSAndroid Build Coastguard Worker ~GrD3DAttachment() override {} 27*c8dee2aaSAndroid Build Coastguard Worker backendFormat()28*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat backendFormat() const override { return GrBackendFormat::MakeDxgi(fFormat); } 29*c8dee2aaSAndroid Build Coastguard Worker view()30*c8dee2aaSAndroid Build Coastguard Worker D3D12_CPU_DESCRIPTOR_HANDLE view() const { return fView.fHandle; } 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker protected: 33*c8dee2aaSAndroid Build Coastguard Worker void onRelease() override; 34*c8dee2aaSAndroid Build Coastguard Worker void onAbandon() override; 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker private: 37*c8dee2aaSAndroid Build Coastguard Worker GrD3DAttachment(GrD3DGpu* gpu, 38*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 39*c8dee2aaSAndroid Build Coastguard Worker UsageFlags supportedUsages, 40*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT format, 41*c8dee2aaSAndroid Build Coastguard Worker const D3D12_RESOURCE_DESC&, 42*c8dee2aaSAndroid Build Coastguard Worker const GrD3DTextureResourceInfo&, 43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrD3DResourceState>, 44*c8dee2aaSAndroid Build Coastguard Worker const GrD3DDescriptorHeap::CPUHandle& view, 45*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker GrD3DGpu* getD3DGpu() const; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker void onSetLabel() override; 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker GrD3DDescriptorHeap::CPUHandle fView; 52*c8dee2aaSAndroid Build Coastguard Worker DXGI_FORMAT fFormat; 53*c8dee2aaSAndroid Build Coastguard Worker }; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker #endif 56