xref: /aosp_15_r20/external/skia/src/gpu/ganesh/d3d/BUILD.bazel (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "split_srcs_and_hdrs")
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerpackage(
4*c8dee2aaSAndroid Build Coastguard Worker    default_applicable_licenses = ["//:license"],
5*c8dee2aaSAndroid Build Coastguard Worker)
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"])
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker# Not currently in a Bazel target.
10*c8dee2aaSAndroid Build Coastguard Worker# In file list for exporting to //gn/gpu.gni:skia_direct3d_sources.
11*c8dee2aaSAndroid Build Coastguard WorkerD3D_FILES = [
12*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DAMDMemoryAllocator.cpp",
13*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DAMDMemoryAllocator.h",
14*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DAttachment.cpp",
15*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DAttachment.h",
16*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DBuffer.cpp",
17*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DBuffer.h",
18*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DCaps.cpp",
19*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DCaps.h",
20*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DCommandList.cpp",
21*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DCommandList.h",
22*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DCommandSignature.cpp",
23*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DCommandSignature.h",
24*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DCpuDescriptorManager.cpp",
25*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DCpuDescriptorManager.h",
26*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DDescriptorHeap.cpp",
27*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DDescriptorHeap.h",
28*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DDescriptorTableManager.cpp",
29*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DDescriptorTableManager.h",
30*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DGpu.cpp",
31*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DGpu.h",
32*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DOpsRenderPass.cpp",
33*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DOpsRenderPass.h",
34*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DPipeline.h",
35*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DPipelineState.cpp",
36*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DPipelineState.h",
37*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DPipelineStateBuilder.cpp",
38*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DPipelineStateBuilder.h",
39*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DPipelineStateDataManager.cpp",
40*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DPipelineStateDataManager.h",
41*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DRenderTarget.cpp",
42*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DRenderTarget.h",
43*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DResourceProvider.cpp",
44*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DResourceProvider.h",
45*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DResourceState.h",
46*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DRootSignature.cpp",
47*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DRootSignature.h",
48*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DSemaphore.cpp",
49*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DSemaphore.h",
50*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTexture.cpp",
51*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTexture.h",
52*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTextureRenderTarget.cpp",
53*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTextureRenderTarget.h",
54*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTextureResource.cpp",
55*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTextureResource.h",
56*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTypesMinimal.cpp",
57*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTypesPriv.cpp",
58*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DTypesPriv.h",
59*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DUtil.cpp",
60*c8dee2aaSAndroid Build Coastguard Worker    "GrD3DUtil.h",
61*c8dee2aaSAndroid Build Coastguard Worker]
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs(
64*c8dee2aaSAndroid Build Coastguard Worker    name = "d3d",
65*c8dee2aaSAndroid Build Coastguard Worker    files = D3D_FILES,
66*c8dee2aaSAndroid Build Coastguard Worker)
67