1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker# Not currently in a Bazel target. 10*c8dee2aaSAndroid Build Coastguard Worker# In file list for exporting to //gn/gpu.gni:skia_direct3d_sources. 11*c8dee2aaSAndroid Build Coastguard WorkerD3D_FILES = [ 12*c8dee2aaSAndroid Build Coastguard Worker "GrD3DAMDMemoryAllocator.cpp", 13*c8dee2aaSAndroid Build Coastguard Worker "GrD3DAMDMemoryAllocator.h", 14*c8dee2aaSAndroid Build Coastguard Worker "GrD3DAttachment.cpp", 15*c8dee2aaSAndroid Build Coastguard Worker "GrD3DAttachment.h", 16*c8dee2aaSAndroid Build Coastguard Worker "GrD3DBuffer.cpp", 17*c8dee2aaSAndroid Build Coastguard Worker "GrD3DBuffer.h", 18*c8dee2aaSAndroid Build Coastguard Worker "GrD3DCaps.cpp", 19*c8dee2aaSAndroid Build Coastguard Worker "GrD3DCaps.h", 20*c8dee2aaSAndroid Build Coastguard Worker "GrD3DCommandList.cpp", 21*c8dee2aaSAndroid Build Coastguard Worker "GrD3DCommandList.h", 22*c8dee2aaSAndroid Build Coastguard Worker "GrD3DCommandSignature.cpp", 23*c8dee2aaSAndroid Build Coastguard Worker "GrD3DCommandSignature.h", 24*c8dee2aaSAndroid Build Coastguard Worker "GrD3DCpuDescriptorManager.cpp", 25*c8dee2aaSAndroid Build Coastguard Worker "GrD3DCpuDescriptorManager.h", 26*c8dee2aaSAndroid Build Coastguard Worker "GrD3DDescriptorHeap.cpp", 27*c8dee2aaSAndroid Build Coastguard Worker "GrD3DDescriptorHeap.h", 28*c8dee2aaSAndroid Build Coastguard Worker "GrD3DDescriptorTableManager.cpp", 29*c8dee2aaSAndroid Build Coastguard Worker "GrD3DDescriptorTableManager.h", 30*c8dee2aaSAndroid Build Coastguard Worker "GrD3DGpu.cpp", 31*c8dee2aaSAndroid Build Coastguard Worker "GrD3DGpu.h", 32*c8dee2aaSAndroid Build Coastguard Worker "GrD3DOpsRenderPass.cpp", 33*c8dee2aaSAndroid Build Coastguard Worker "GrD3DOpsRenderPass.h", 34*c8dee2aaSAndroid Build Coastguard Worker "GrD3DPipeline.h", 35*c8dee2aaSAndroid Build Coastguard Worker "GrD3DPipelineState.cpp", 36*c8dee2aaSAndroid Build Coastguard Worker "GrD3DPipelineState.h", 37*c8dee2aaSAndroid Build Coastguard Worker "GrD3DPipelineStateBuilder.cpp", 38*c8dee2aaSAndroid Build Coastguard Worker "GrD3DPipelineStateBuilder.h", 39*c8dee2aaSAndroid Build Coastguard Worker "GrD3DPipelineStateDataManager.cpp", 40*c8dee2aaSAndroid Build Coastguard Worker "GrD3DPipelineStateDataManager.h", 41*c8dee2aaSAndroid Build Coastguard Worker "GrD3DRenderTarget.cpp", 42*c8dee2aaSAndroid Build Coastguard Worker "GrD3DRenderTarget.h", 43*c8dee2aaSAndroid Build Coastguard Worker "GrD3DResourceProvider.cpp", 44*c8dee2aaSAndroid Build Coastguard Worker "GrD3DResourceProvider.h", 45*c8dee2aaSAndroid Build Coastguard Worker "GrD3DResourceState.h", 46*c8dee2aaSAndroid Build Coastguard Worker "GrD3DRootSignature.cpp", 47*c8dee2aaSAndroid Build Coastguard Worker "GrD3DRootSignature.h", 48*c8dee2aaSAndroid Build Coastguard Worker "GrD3DSemaphore.cpp", 49*c8dee2aaSAndroid Build Coastguard Worker "GrD3DSemaphore.h", 50*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTexture.cpp", 51*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTexture.h", 52*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTextureRenderTarget.cpp", 53*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTextureRenderTarget.h", 54*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTextureResource.cpp", 55*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTextureResource.h", 56*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTypesMinimal.cpp", 57*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTypesPriv.cpp", 58*c8dee2aaSAndroid Build Coastguard Worker "GrD3DTypesPriv.h", 59*c8dee2aaSAndroid Build Coastguard Worker "GrD3DUtil.cpp", 60*c8dee2aaSAndroid Build Coastguard Worker "GrD3DUtil.h", 61*c8dee2aaSAndroid Build Coastguard Worker] 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs( 64*c8dee2aaSAndroid Build Coastguard Worker name = "d3d", 65*c8dee2aaSAndroid Build Coastguard Worker files = D3D_FILES, 66*c8dee2aaSAndroid Build Coastguard Worker) 67