xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrYUVATextureProxies.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrYUVATextureProxies_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrYUVATextureProxies_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkYUVAInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkYUVAInfoLocation.h"  // IWYU pragma: keep
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <array>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker enum class GrColorType;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GrYUVATextureProxies {
25*c8dee2aaSAndroid Build Coastguard Worker public:
26*c8dee2aaSAndroid Build Coastguard Worker     GrYUVATextureProxies() = default;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     /** Assumes all planes are sampled with a default "rgba" swizzle. */
29*c8dee2aaSAndroid Build Coastguard Worker     GrYUVATextureProxies(const SkYUVAInfo&,
30*c8dee2aaSAndroid Build Coastguard Worker                          sk_sp<GrSurfaceProxy>[SkYUVAInfo::kMaxPlanes],
31*c8dee2aaSAndroid Build Coastguard Worker                          GrSurfaceOrigin textureOrigin);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     /**
34*c8dee2aaSAndroid Build Coastguard Worker      * When uploading pixmaps to textures it is important that we account for how the original
35*c8dee2aaSAndroid Build Coastguard Worker      * pixmaps' channels are swizzled into the texture during upload. This will compute a swizzle
36*c8dee2aaSAndroid Build Coastguard Worker      * for each texture based on the original color types and the views' swizzles. The views must
37*c8dee2aaSAndroid Build Coastguard Worker      * all have the same origin or the result will be an invalid GrYUVATextureProxies.
38*c8dee2aaSAndroid Build Coastguard Worker      */
39*c8dee2aaSAndroid Build Coastguard Worker     GrYUVATextureProxies(const SkYUVAInfo&,
40*c8dee2aaSAndroid Build Coastguard Worker                          GrSurfaceProxyView[SkYUVAInfo::kMaxPlanes],
41*c8dee2aaSAndroid Build Coastguard Worker                          GrColorType[SkYUVAInfo::kMaxPlanes]);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     GrYUVATextureProxies(const GrYUVATextureProxies&) = default;
44*c8dee2aaSAndroid Build Coastguard Worker     GrYUVATextureProxies(GrYUVATextureProxies&&) = default;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     GrYUVATextureProxies& operator=(const GrYUVATextureProxies&) = default;
47*c8dee2aaSAndroid Build Coastguard Worker     GrYUVATextureProxies& operator=(GrYUVATextureProxies&&) = default;
48*c8dee2aaSAndroid Build Coastguard Worker 
yuvaInfo()49*c8dee2aaSAndroid Build Coastguard Worker     const SkYUVAInfo& yuvaInfo() const { return fYUVAInfo; }
50*c8dee2aaSAndroid Build Coastguard Worker 
numPlanes()51*c8dee2aaSAndroid Build Coastguard Worker     int numPlanes() const { return fYUVAInfo.numPlanes(); }
52*c8dee2aaSAndroid Build Coastguard Worker 
textureOrigin()53*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceOrigin textureOrigin() const { return fTextureOrigin; }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     // Overall set of YUVA proxies is mip mapped if each plane is mip mapped.
mipmapped()56*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Mipmapped mipmapped() const { return fMipmapped; }
57*c8dee2aaSAndroid Build Coastguard Worker 
proxy(int i)58*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxy* proxy(int i) const { return fProxies[i].get(); }
59*c8dee2aaSAndroid Build Coastguard Worker 
proxies()60*c8dee2aaSAndroid Build Coastguard Worker     const std::array<sk_sp<GrSurfaceProxy>, SkYUVAInfo::kMaxPlanes>& proxies() const {
61*c8dee2aaSAndroid Build Coastguard Worker         return fProxies;
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
refProxy(int i)64*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrSurfaceProxy> refProxy(int i) const { return fProxies[i]; }
65*c8dee2aaSAndroid Build Coastguard Worker 
makeView(int i)66*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView makeView(int i) const {
67*c8dee2aaSAndroid Build Coastguard Worker         return {fProxies[i], fTextureOrigin, skgpu::Swizzle::RGBA()};
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
isValid()70*c8dee2aaSAndroid Build Coastguard Worker     bool isValid() const { return fYUVAInfo.isValid(); }
71*c8dee2aaSAndroid Build Coastguard Worker 
yuvaLocations()72*c8dee2aaSAndroid Build Coastguard Worker     const SkYUVAInfo::YUVALocations& yuvaLocations() const { return fYUVALocations; }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker private:
75*c8dee2aaSAndroid Build Coastguard Worker     std::array<sk_sp<GrSurfaceProxy>, SkYUVAInfo::kMaxPlanes> fProxies;
76*c8dee2aaSAndroid Build Coastguard Worker     SkYUVAInfo fYUVAInfo;
77*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceOrigin fTextureOrigin = kTopLeft_GrSurfaceOrigin;
78*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Mipmapped fMipmapped = skgpu::Mipmapped::kNo;
79*c8dee2aaSAndroid Build Coastguard Worker     SkYUVAInfo::YUVALocations fYUVALocations = {};
80*c8dee2aaSAndroid Build Coastguard Worker };
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker #endif
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