1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrYUVATextureProxies.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkYUVAInfoLocation.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
19*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
num_channels(uint32_t channelFlags)22*c8dee2aaSAndroid Build Coastguard Worker static int num_channels(uint32_t channelFlags) {
23*c8dee2aaSAndroid Build Coastguard Worker switch (channelFlags) {
24*c8dee2aaSAndroid Build Coastguard Worker case kRed_SkColorChannelFlag : return 1;
25*c8dee2aaSAndroid Build Coastguard Worker case kAlpha_SkColorChannelFlag : return 1;
26*c8dee2aaSAndroid Build Coastguard Worker case kGray_SkColorChannelFlag : return 1;
27*c8dee2aaSAndroid Build Coastguard Worker case kGrayAlpha_SkColorChannelFlags : return 2;
28*c8dee2aaSAndroid Build Coastguard Worker case kRG_SkColorChannelFlags : return 2;
29*c8dee2aaSAndroid Build Coastguard Worker case kRGB_SkColorChannelFlags : return 3;
30*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_SkColorChannelFlags : return 4;
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker default:
33*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAILF("Unexpected channel combination 0x%08x", channelFlags);
34*c8dee2aaSAndroid Build Coastguard Worker return 0;
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker #endif
38*c8dee2aaSAndroid Build Coastguard Worker
GrYUVATextureProxies(const SkYUVAInfo & yuvaInfo,sk_sp<GrSurfaceProxy> proxies[SkYUVAInfo::kMaxPlanes],GrSurfaceOrigin textureOrigin)39*c8dee2aaSAndroid Build Coastguard Worker GrYUVATextureProxies::GrYUVATextureProxies(const SkYUVAInfo& yuvaInfo,
40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurfaceProxy> proxies[SkYUVAInfo::kMaxPlanes],
41*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin textureOrigin)
42*c8dee2aaSAndroid Build Coastguard Worker : fYUVAInfo(yuvaInfo), fTextureOrigin(textureOrigin) {
43*c8dee2aaSAndroid Build Coastguard Worker int n = yuvaInfo.numPlanes();
44*c8dee2aaSAndroid Build Coastguard Worker if (n == 0) {
45*c8dee2aaSAndroid Build Coastguard Worker *this = {};
46*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isValid());
47*c8dee2aaSAndroid Build Coastguard Worker return;
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker uint32_t textureChannelMasks[SkYUVAInfo::kMaxPlanes];
50*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < n; ++i) {
51*c8dee2aaSAndroid Build Coastguard Worker if (!proxies[i]) {
52*c8dee2aaSAndroid Build Coastguard Worker *this = {};
53*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isValid());
54*c8dee2aaSAndroid Build Coastguard Worker return;
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker textureChannelMasks[i] = proxies[i]->backendFormat().channelMask();
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker fYUVALocations = yuvaInfo.toYUVALocations(textureChannelMasks);
59*c8dee2aaSAndroid Build Coastguard Worker if (fYUVALocations[0].fPlane < 0) {
60*c8dee2aaSAndroid Build Coastguard Worker *this = {};
61*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isValid());
62*c8dee2aaSAndroid Build Coastguard Worker return;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker fMipmapped = skgpu::Mipmapped::kYes;
65*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < static_cast<size_t>(n); ++i) {
66*c8dee2aaSAndroid Build Coastguard Worker if (!proxies[i]) {
67*c8dee2aaSAndroid Build Coastguard Worker *this = {};
68*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isValid());
69*c8dee2aaSAndroid Build Coastguard Worker return;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxies[i]->asTextureProxy());
72*c8dee2aaSAndroid Build Coastguard Worker if (proxies[i]->asTextureProxy()->mipmapped() == skgpu::Mipmapped::kNo) {
73*c8dee2aaSAndroid Build Coastguard Worker fMipmapped = skgpu::Mipmapped::kNo;
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker fProxies[i] = std::move(proxies[i]);
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->isValid());
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
GrYUVATextureProxies(const SkYUVAInfo & yuvaInfo,GrSurfaceProxyView views[SkYUVAInfo::kMaxPlanes],GrColorType colorTypes[SkYUVAInfo::kMaxPlanes])80*c8dee2aaSAndroid Build Coastguard Worker GrYUVATextureProxies::GrYUVATextureProxies(const SkYUVAInfo& yuvaInfo,
81*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView views[SkYUVAInfo::kMaxPlanes],
82*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorTypes[SkYUVAInfo::kMaxPlanes])
83*c8dee2aaSAndroid Build Coastguard Worker : fYUVAInfo(yuvaInfo) {
84*c8dee2aaSAndroid Build Coastguard Worker uint32_t pixmapChannelMasks[SkYUVAInfo::kMaxPlanes];
85*c8dee2aaSAndroid Build Coastguard Worker int n = yuvaInfo.numPlanes();
86*c8dee2aaSAndroid Build Coastguard Worker if (n == 0) {
87*c8dee2aaSAndroid Build Coastguard Worker *this = {};
88*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isValid());
89*c8dee2aaSAndroid Build Coastguard Worker return;
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker fMipmapped = skgpu::Mipmapped::kYes;
92*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < n; ++i) {
93*c8dee2aaSAndroid Build Coastguard Worker pixmapChannelMasks[i] = GrColorTypeChannelFlags(colorTypes[i]);
94*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(num_channels(pixmapChannelMasks[i]) <=
95*c8dee2aaSAndroid Build Coastguard Worker num_channels(views[i].proxy()->backendFormat().channelMask()));
96*c8dee2aaSAndroid Build Coastguard Worker if (!views[i] || views[i].origin() != views[0].origin()) {
97*c8dee2aaSAndroid Build Coastguard Worker *this = {};
98*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isValid());
99*c8dee2aaSAndroid Build Coastguard Worker return;
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker if (views[i].proxy()->asTextureProxy()->mipmapped() == skgpu::Mipmapped::kNo) {
102*c8dee2aaSAndroid Build Coastguard Worker fMipmapped = skgpu::Mipmapped::kNo;
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker // Initial locations refer to the CPU pixmap channels.
106*c8dee2aaSAndroid Build Coastguard Worker fYUVALocations = yuvaInfo.toYUVALocations(pixmapChannelMasks);
107*c8dee2aaSAndroid Build Coastguard Worker if (fYUVALocations[0].fPlane < 0) {
108*c8dee2aaSAndroid Build Coastguard Worker *this = {};
109*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isValid());
110*c8dee2aaSAndroid Build Coastguard Worker return;
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker // Run each location through the proxy view's swizzle to get the actual texture format channel.
114*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < SkYUVAInfo::kYUVAChannelCount; ++i) {
115*c8dee2aaSAndroid Build Coastguard Worker int plane = fYUVALocations[i].fPlane;
116*c8dee2aaSAndroid Build Coastguard Worker if (plane >= 0) {
117*c8dee2aaSAndroid Build Coastguard Worker int chanAsIdx = static_cast<int>(fYUVALocations[i].fChannel);
118*c8dee2aaSAndroid Build Coastguard Worker switch (views[plane].swizzle()[chanAsIdx]) {
119*c8dee2aaSAndroid Build Coastguard Worker case 'r': fYUVALocations[i].fChannel = SkColorChannel::kR; break;
120*c8dee2aaSAndroid Build Coastguard Worker case 'g': fYUVALocations[i].fChannel = SkColorChannel::kG; break;
121*c8dee2aaSAndroid Build Coastguard Worker case 'b': fYUVALocations[i].fChannel = SkColorChannel::kB; break;
122*c8dee2aaSAndroid Build Coastguard Worker case 'a': fYUVALocations[i].fChannel = SkColorChannel::kA; break;
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker default:
125*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAILF("Unexpected swizzle value: %c", views[i].swizzle()[chanAsIdx]);
126*c8dee2aaSAndroid Build Coastguard Worker *this = {};
127*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isValid());
128*c8dee2aaSAndroid Build Coastguard Worker return;
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < n; ++i) {
133*c8dee2aaSAndroid Build Coastguard Worker fProxies[i] = views[i].detachProxy();
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker fTextureOrigin = views[0].origin();
136*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->isValid());
137*c8dee2aaSAndroid Build Coastguard Worker }
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