1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrXferProcessor_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrXferProcessor_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMacros.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Blend.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrNonAtomicRef.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessor.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramDataManager;
26*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLXPFragmentBuilder;
27*c8dee2aaSAndroid Build Coastguard Worker enum GrSurfaceOrigin : int;
28*c8dee2aaSAndroid Build Coastguard Worker enum class GrClampType;
29*c8dee2aaSAndroid Build Coastguard Worker enum class SkBlendMode;
30*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { class KeyBuilder; }
31*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps;
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker /**
34*c8dee2aaSAndroid Build Coastguard Worker * Barriers for blending. When a shader reads the dst directly, an Xfer barrier is sometimes
35*c8dee2aaSAndroid Build Coastguard Worker * required after a pixel has been written, before it can be safely read again.
36*c8dee2aaSAndroid Build Coastguard Worker */
37*c8dee2aaSAndroid Build Coastguard Worker enum GrXferBarrierType {
38*c8dee2aaSAndroid Build Coastguard Worker kNone_GrXferBarrierType = 0, //<! No barrier is required
39*c8dee2aaSAndroid Build Coastguard Worker kTexture_GrXferBarrierType, //<! Required when a shader reads and renders to the same texture.
40*c8dee2aaSAndroid Build Coastguard Worker kBlend_GrXferBarrierType, //<! Required by certain blend extensions.
41*c8dee2aaSAndroid Build Coastguard Worker };
42*c8dee2aaSAndroid Build Coastguard Worker /** Should be able to treat kNone as false in boolean expressions */
43*c8dee2aaSAndroid Build Coastguard Worker static_assert(SkToBool(kNone_GrXferBarrierType) == false);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker // Flag version of the above enum.
46*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags {
47*c8dee2aaSAndroid Build Coastguard Worker kNone = 0,
48*c8dee2aaSAndroid Build Coastguard Worker kTexture = 1 << 0,
49*c8dee2aaSAndroid Build Coastguard Worker kBlend = 1 << 1,
50*c8dee2aaSAndroid Build Coastguard Worker };
51*c8dee2aaSAndroid Build Coastguard Worker
SK_MAKE_BITFIELD_CLASS_OPS(GrXferBarrierFlags)52*c8dee2aaSAndroid Build Coastguard Worker SK_MAKE_BITFIELD_CLASS_OPS(GrXferBarrierFlags)
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker /**
55*c8dee2aaSAndroid Build Coastguard Worker * GrXferProcessor is responsible for implementing the xfer mode that blends the src color and dst
56*c8dee2aaSAndroid Build Coastguard Worker * color, and for applying any coverage. It does this by emitting fragment shader code and
57*c8dee2aaSAndroid Build Coastguard Worker * controlling the fixed-function blend state. When dual-source blending is available, it may also
58*c8dee2aaSAndroid Build Coastguard Worker * write a secondary fragment shader output color. GrXferProcessor has two modes of operation:
59*c8dee2aaSAndroid Build Coastguard Worker *
60*c8dee2aaSAndroid Build Coastguard Worker * Dst read: When allowed by the backend API, or when supplied a texture of the destination, the
61*c8dee2aaSAndroid Build Coastguard Worker * GrXferProcessor may read the destination color. While operating in this mode, the subclass only
62*c8dee2aaSAndroid Build Coastguard Worker * provides shader code that blends the src and dst colors, and the base class applies coverage.
63*c8dee2aaSAndroid Build Coastguard Worker *
64*c8dee2aaSAndroid Build Coastguard Worker * No dst read: When not performing a dst read, the subclass is given full control of the fixed-
65*c8dee2aaSAndroid Build Coastguard Worker * function blend state and/or secondary output, and is responsible to apply coverage on its own.
66*c8dee2aaSAndroid Build Coastguard Worker *
67*c8dee2aaSAndroid Build Coastguard Worker * A GrXferProcessor is never installed directly into our draw state, but instead is created from a
68*c8dee2aaSAndroid Build Coastguard Worker * GrXPFactory once we have finalized the state of our draw.
69*c8dee2aaSAndroid Build Coastguard Worker */
70*c8dee2aaSAndroid Build Coastguard Worker class GrXferProcessor : public GrProcessor, public GrNonAtomicRef<GrXferProcessor> {
71*c8dee2aaSAndroid Build Coastguard Worker public:
72*c8dee2aaSAndroid Build Coastguard Worker /**
73*c8dee2aaSAndroid Build Coastguard Worker * Every GrXferProcessor must be capable of creating a subclass of ProgramImpl. The ProgramImpl
74*c8dee2aaSAndroid Build Coastguard Worker * emits the shader code combines determines the fragment shader output(s) from the color and
75*c8dee2aaSAndroid Build Coastguard Worker * coverage FP outputs, is attached to the generated backend API pipeline/program, and used to
76*c8dee2aaSAndroid Build Coastguard Worker * extract uniform data from GrXferProcessor instances.
77*c8dee2aaSAndroid Build Coastguard Worker */
78*c8dee2aaSAndroid Build Coastguard Worker class ProgramImpl;
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker /**
81*c8dee2aaSAndroid Build Coastguard Worker * Adds a key on the skgpu::KeyBuilder calls onAddToKey(...) to get the specific subclass's key.
82*c8dee2aaSAndroid Build Coastguard Worker */
83*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const GrShaderCaps&,
84*c8dee2aaSAndroid Build Coastguard Worker skgpu::KeyBuilder*,
85*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceOrigin* originIfDstTexture,
86*c8dee2aaSAndroid Build Coastguard Worker bool usesInputAttachmentForDstRead) const;
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker /** Returns a new instance of the appropriate *GL* implementation class
89*c8dee2aaSAndroid Build Coastguard Worker for the given GrXferProcessor; caller is responsible for deleting
90*c8dee2aaSAndroid Build Coastguard Worker the object. */
91*c8dee2aaSAndroid Build Coastguard Worker virtual std::unique_ptr<ProgramImpl> makeProgramImpl() const = 0;
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker /**
94*c8dee2aaSAndroid Build Coastguard Worker * Returns the barrier type, if any, that this XP will require. Note that the possibility
95*c8dee2aaSAndroid Build Coastguard Worker * that a kTexture type barrier is required is handled by the GrPipeline and need not be
96*c8dee2aaSAndroid Build Coastguard Worker * considered by subclass overrides of this function.
97*c8dee2aaSAndroid Build Coastguard Worker */
98*c8dee2aaSAndroid Build Coastguard Worker virtual GrXferBarrierType xferBarrierType(const GrCaps& caps) const {
99*c8dee2aaSAndroid Build Coastguard Worker return kNone_GrXferBarrierType;
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker inline skgpu::BlendInfo getBlendInfo() const {
103*c8dee2aaSAndroid Build Coastguard Worker skgpu::BlendInfo blendInfo;
104*c8dee2aaSAndroid Build Coastguard Worker if (!this->willReadDstColor()) {
105*c8dee2aaSAndroid Build Coastguard Worker this->onGetBlendInfo(&blendInfo);
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker return blendInfo;
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker bool willReadDstColor() const { return fWillReadDstColor; }
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker /**
113*c8dee2aaSAndroid Build Coastguard Worker * Returns whether or not this xferProcossor will set a secondary output to be used with dual
114*c8dee2aaSAndroid Build Coastguard Worker * source blending.
115*c8dee2aaSAndroid Build Coastguard Worker */
116*c8dee2aaSAndroid Build Coastguard Worker bool hasSecondaryOutput() const;
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker bool isLCD() const { return fIsLCD; }
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker /** Returns true if this and other processor conservatively draw identically. It can only return
121*c8dee2aaSAndroid Build Coastguard Worker true when the two processor are of the same subclass (i.e. they return the same object from
122*c8dee2aaSAndroid Build Coastguard Worker from getFactory()).
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker A return value of true from isEqual() should not be used to test whether the processor would
125*c8dee2aaSAndroid Build Coastguard Worker generate the same shader code. To test for identical code generation use addToKey.
126*c8dee2aaSAndroid Build Coastguard Worker */
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker bool isEqual(const GrXferProcessor& that) const {
129*c8dee2aaSAndroid Build Coastguard Worker if (this->classID() != that.classID()) {
130*c8dee2aaSAndroid Build Coastguard Worker return false;
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker if (this->fWillReadDstColor != that.fWillReadDstColor) {
133*c8dee2aaSAndroid Build Coastguard Worker return false;
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker if (fIsLCD != that.fIsLCD) {
136*c8dee2aaSAndroid Build Coastguard Worker return false;
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker return this->onIsEqual(that);
139*c8dee2aaSAndroid Build Coastguard Worker }
140*c8dee2aaSAndroid Build Coastguard Worker
141*c8dee2aaSAndroid Build Coastguard Worker protected:
142*c8dee2aaSAndroid Build Coastguard Worker GrXferProcessor(ClassID classID);
143*c8dee2aaSAndroid Build Coastguard Worker GrXferProcessor(ClassID classID, bool willReadDstColor, GrProcessorAnalysisCoverage);
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker private:
146*c8dee2aaSAndroid Build Coastguard Worker /**
147*c8dee2aaSAndroid Build Coastguard Worker * Adds a key on the skgpu::KeyBuilder that reflects any variety in the code that may be emitted
148*c8dee2aaSAndroid Build Coastguard Worker * by the xfer processor subclass.
149*c8dee2aaSAndroid Build Coastguard Worker */
150*c8dee2aaSAndroid Build Coastguard Worker virtual void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const = 0;
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker /**
153*c8dee2aaSAndroid Build Coastguard Worker * If we are not performing a dst read, returns whether the subclass will set a secondary
154*c8dee2aaSAndroid Build Coastguard Worker * output. When using dst reads, the base class controls the secondary output and this method
155*c8dee2aaSAndroid Build Coastguard Worker * will not be called.
156*c8dee2aaSAndroid Build Coastguard Worker */
157*c8dee2aaSAndroid Build Coastguard Worker virtual bool onHasSecondaryOutput() const { return false; }
158*c8dee2aaSAndroid Build Coastguard Worker
159*c8dee2aaSAndroid Build Coastguard Worker /**
160*c8dee2aaSAndroid Build Coastguard Worker * If we are not performing a dst read, retrieves the fixed-function blend state required by the
161*c8dee2aaSAndroid Build Coastguard Worker * subclass. When using dst reads, the base class controls the fixed-function blend state and
162*c8dee2aaSAndroid Build Coastguard Worker * this method will not be called. The BlendInfo struct comes initialized to "no blending".
163*c8dee2aaSAndroid Build Coastguard Worker */
164*c8dee2aaSAndroid Build Coastguard Worker virtual void onGetBlendInfo(skgpu::BlendInfo*) const {}
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker virtual bool onIsEqual(const GrXferProcessor&) const = 0;
167*c8dee2aaSAndroid Build Coastguard Worker
168*c8dee2aaSAndroid Build Coastguard Worker bool fWillReadDstColor;
169*c8dee2aaSAndroid Build Coastguard Worker bool fIsLCD;
170*c8dee2aaSAndroid Build Coastguard Worker
171*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrProcessor;
172*c8dee2aaSAndroid Build Coastguard Worker };
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker /**
175*c8dee2aaSAndroid Build Coastguard Worker * We install a GrXPFactory (XPF) early on in the pipeline before all the final draw information is
176*c8dee2aaSAndroid Build Coastguard Worker * known (e.g. whether there is fractional pixel coverage, will coverage be 1 or 4 channel, is the
177*c8dee2aaSAndroid Build Coastguard Worker * draw opaque, etc.). Once the state of the draw is finalized, we use the XPF along with all the
178*c8dee2aaSAndroid Build Coastguard Worker * draw information to create a GrXferProcessor (XP) which can implement the desired blending for
179*c8dee2aaSAndroid Build Coastguard Worker * the draw.
180*c8dee2aaSAndroid Build Coastguard Worker *
181*c8dee2aaSAndroid Build Coastguard Worker * Before the XP is created, the XPF is able to answer queries about what functionality the XPs it
182*c8dee2aaSAndroid Build Coastguard Worker * creates will have. For example, can it create an XP that supports RGB coverage or will the XP
183*c8dee2aaSAndroid Build Coastguard Worker * blend with the destination color.
184*c8dee2aaSAndroid Build Coastguard Worker *
185*c8dee2aaSAndroid Build Coastguard Worker * GrXPFactories are intended to be static immutable objects. We pass them around as raw pointers
186*c8dee2aaSAndroid Build Coastguard Worker * and expect the pointers to always be valid and for the factories to be reusable and thread safe.
187*c8dee2aaSAndroid Build Coastguard Worker * Equality is tested for using pointer comparison. GrXPFactory destructors must be no-ops.
188*c8dee2aaSAndroid Build Coastguard Worker */
189*c8dee2aaSAndroid Build Coastguard Worker
190*c8dee2aaSAndroid Build Coastguard Worker // In order to construct GrXPFactory subclass instances as constexpr the subclass, and therefore
191*c8dee2aaSAndroid Build Coastguard Worker // GrXPFactory, must be a literal type. One requirement is having a trivial destructor. This is ok
192*c8dee2aaSAndroid Build Coastguard Worker // since these objects have no need for destructors. However, GCC and clang throw a warning when a
193*c8dee2aaSAndroid Build Coastguard Worker // class has virtual functions and a non-virtual destructor. We suppress that warning here and
194*c8dee2aaSAndroid Build Coastguard Worker // for the subclasses.
195*c8dee2aaSAndroid Build Coastguard Worker #if defined(__GNUC__)
196*c8dee2aaSAndroid Build Coastguard Worker #pragma GCC diagnostic push
197*c8dee2aaSAndroid Build Coastguard Worker #pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
198*c8dee2aaSAndroid Build Coastguard Worker #endif
199*c8dee2aaSAndroid Build Coastguard Worker #if defined(__clang__)
200*c8dee2aaSAndroid Build Coastguard Worker #pragma clang diagnostic push
201*c8dee2aaSAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wnon-virtual-dtor"
202*c8dee2aaSAndroid Build Coastguard Worker #endif
203*c8dee2aaSAndroid Build Coastguard Worker class GrXPFactory {
204*c8dee2aaSAndroid Build Coastguard Worker public:
205*c8dee2aaSAndroid Build Coastguard Worker enum class AnalysisProperties : unsigned {
206*c8dee2aaSAndroid Build Coastguard Worker kNone = 0x0,
207*c8dee2aaSAndroid Build Coastguard Worker /**
208*c8dee2aaSAndroid Build Coastguard Worker * The fragment shader will require the destination color.
209*c8dee2aaSAndroid Build Coastguard Worker */
210*c8dee2aaSAndroid Build Coastguard Worker kReadsDstInShader = 0x1,
211*c8dee2aaSAndroid Build Coastguard Worker /**
212*c8dee2aaSAndroid Build Coastguard Worker * The op may apply coverage as alpha and still blend correctly.
213*c8dee2aaSAndroid Build Coastguard Worker */
214*c8dee2aaSAndroid Build Coastguard Worker kCompatibleWithCoverageAsAlpha = 0x2,
215*c8dee2aaSAndroid Build Coastguard Worker /**
216*c8dee2aaSAndroid Build Coastguard Worker * The color input to the GrXferProcessor will be ignored.
217*c8dee2aaSAndroid Build Coastguard Worker */
218*c8dee2aaSAndroid Build Coastguard Worker kIgnoresInputColor = 0x4,
219*c8dee2aaSAndroid Build Coastguard Worker /**
220*c8dee2aaSAndroid Build Coastguard Worker * The destination color will be provided to the fragment processor using a texture. This is
221*c8dee2aaSAndroid Build Coastguard Worker * additional information about the implementation of kReadsDstInShader.
222*c8dee2aaSAndroid Build Coastguard Worker */
223*c8dee2aaSAndroid Build Coastguard Worker kRequiresDstTexture = 0x10,
224*c8dee2aaSAndroid Build Coastguard Worker /**
225*c8dee2aaSAndroid Build Coastguard Worker * If set, each pixel can only be touched once during a draw (e.g., because we have a dst
226*c8dee2aaSAndroid Build Coastguard Worker * texture or because we need an xfer barrier).
227*c8dee2aaSAndroid Build Coastguard Worker */
228*c8dee2aaSAndroid Build Coastguard Worker kRequiresNonOverlappingDraws = 0x20,
229*c8dee2aaSAndroid Build Coastguard Worker /**
230*c8dee2aaSAndroid Build Coastguard Worker * If set the draw will use fixed function non coherent advanced blends.
231*c8dee2aaSAndroid Build Coastguard Worker */
232*c8dee2aaSAndroid Build Coastguard Worker kUsesNonCoherentHWBlending = 0x40,
233*c8dee2aaSAndroid Build Coastguard Worker /**
234*c8dee2aaSAndroid Build Coastguard Worker * If set, the existing dst value has no effect on the final output.
235*c8dee2aaSAndroid Build Coastguard Worker */
236*c8dee2aaSAndroid Build Coastguard Worker kUnaffectedByDstValue = 0x80,
237*c8dee2aaSAndroid Build Coastguard Worker };
238*c8dee2aaSAndroid Build Coastguard Worker SK_DECL_BITFIELD_CLASS_OPS_FRIENDS(AnalysisProperties);
239*c8dee2aaSAndroid Build Coastguard Worker
240*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<const GrXferProcessor> MakeXferProcessor(const GrXPFactory*,
241*c8dee2aaSAndroid Build Coastguard Worker const GrProcessorAnalysisColor&,
242*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage,
243*c8dee2aaSAndroid Build Coastguard Worker const GrCaps& caps,
244*c8dee2aaSAndroid Build Coastguard Worker GrClampType);
245*c8dee2aaSAndroid Build Coastguard Worker
246*c8dee2aaSAndroid Build Coastguard Worker static AnalysisProperties GetAnalysisProperties(const GrXPFactory*,
247*c8dee2aaSAndroid Build Coastguard Worker const GrProcessorAnalysisColor&,
248*c8dee2aaSAndroid Build Coastguard Worker const GrProcessorAnalysisCoverage&,
249*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&,
250*c8dee2aaSAndroid Build Coastguard Worker GrClampType);
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker static const GrXPFactory* FromBlendMode(SkBlendMode);
253*c8dee2aaSAndroid Build Coastguard Worker
254*c8dee2aaSAndroid Build Coastguard Worker protected:
GrXPFactory()255*c8dee2aaSAndroid Build Coastguard Worker constexpr GrXPFactory() {}
256*c8dee2aaSAndroid Build Coastguard Worker
257*c8dee2aaSAndroid Build Coastguard Worker private:
258*c8dee2aaSAndroid Build Coastguard Worker virtual sk_sp<const GrXferProcessor> makeXferProcessor(const GrProcessorAnalysisColor&,
259*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisCoverage,
260*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&,
261*c8dee2aaSAndroid Build Coastguard Worker GrClampType) const = 0;
262*c8dee2aaSAndroid Build Coastguard Worker
263*c8dee2aaSAndroid Build Coastguard Worker /**
264*c8dee2aaSAndroid Build Coastguard Worker * Subclass analysis implementation. This should not return kNeedsDstInTexture as that will be
265*c8dee2aaSAndroid Build Coastguard Worker * inferred by the base class based on kReadsDstInShader and the caps.
266*c8dee2aaSAndroid Build Coastguard Worker */
267*c8dee2aaSAndroid Build Coastguard Worker virtual AnalysisProperties analysisProperties(const GrProcessorAnalysisColor&,
268*c8dee2aaSAndroid Build Coastguard Worker const GrProcessorAnalysisCoverage&,
269*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&,
270*c8dee2aaSAndroid Build Coastguard Worker GrClampType) const = 0;
271*c8dee2aaSAndroid Build Coastguard Worker };
272*c8dee2aaSAndroid Build Coastguard Worker #if defined(__GNUC__)
273*c8dee2aaSAndroid Build Coastguard Worker #pragma GCC diagnostic pop
274*c8dee2aaSAndroid Build Coastguard Worker #endif
275*c8dee2aaSAndroid Build Coastguard Worker #if defined(__clang__)
276*c8dee2aaSAndroid Build Coastguard Worker #pragma clang diagnostic pop
277*c8dee2aaSAndroid Build Coastguard Worker #endif
278*c8dee2aaSAndroid Build Coastguard Worker
SK_MAKE_BITFIELD_CLASS_OPS(GrXPFactory::AnalysisProperties)279*c8dee2aaSAndroid Build Coastguard Worker SK_MAKE_BITFIELD_CLASS_OPS(GrXPFactory::AnalysisProperties)
280*c8dee2aaSAndroid Build Coastguard Worker
281*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
282*c8dee2aaSAndroid Build Coastguard Worker
283*c8dee2aaSAndroid Build Coastguard Worker class GrXferProcessor::ProgramImpl {
284*c8dee2aaSAndroid Build Coastguard Worker public:
285*c8dee2aaSAndroid Build Coastguard Worker virtual ~ProgramImpl() = default;
286*c8dee2aaSAndroid Build Coastguard Worker
287*c8dee2aaSAndroid Build Coastguard Worker using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
288*c8dee2aaSAndroid Build Coastguard Worker
289*c8dee2aaSAndroid Build Coastguard Worker struct EmitArgs {
290*c8dee2aaSAndroid Build Coastguard Worker EmitArgs(GrGLSLXPFragmentBuilder* fragBuilder,
291*c8dee2aaSAndroid Build Coastguard Worker GrGLSLUniformHandler* uniformHandler,
292*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps* caps,
293*c8dee2aaSAndroid Build Coastguard Worker const GrXferProcessor& xp,
294*c8dee2aaSAndroid Build Coastguard Worker const char* inputColor,
295*c8dee2aaSAndroid Build Coastguard Worker const char* inputCoverage,
296*c8dee2aaSAndroid Build Coastguard Worker const char* outputPrimary,
297*c8dee2aaSAndroid Build Coastguard Worker const char* outputSecondary,
298*c8dee2aaSAndroid Build Coastguard Worker const SamplerHandle dstTextureSamplerHandle,
299*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin dstTextureOrigin,
300*c8dee2aaSAndroid Build Coastguard Worker const skgpu::Swizzle& writeSwizzle)
301*c8dee2aaSAndroid Build Coastguard Worker : fXPFragBuilder(fragBuilder)
302*c8dee2aaSAndroid Build Coastguard Worker , fUniformHandler(uniformHandler)
303*c8dee2aaSAndroid Build Coastguard Worker , fShaderCaps(caps)
304*c8dee2aaSAndroid Build Coastguard Worker , fXP(xp)
305*c8dee2aaSAndroid Build Coastguard Worker , fInputColor(inputColor ? inputColor : "half4(1.0)")
306*c8dee2aaSAndroid Build Coastguard Worker , fInputCoverage(inputCoverage)
307*c8dee2aaSAndroid Build Coastguard Worker , fOutputPrimary(outputPrimary)
308*c8dee2aaSAndroid Build Coastguard Worker , fOutputSecondary(outputSecondary)
309*c8dee2aaSAndroid Build Coastguard Worker , fDstTextureSamplerHandle(dstTextureSamplerHandle)
310*c8dee2aaSAndroid Build Coastguard Worker , fDstTextureOrigin(dstTextureOrigin)
311*c8dee2aaSAndroid Build Coastguard Worker , fWriteSwizzle(writeSwizzle) {}
312*c8dee2aaSAndroid Build Coastguard Worker GrGLSLXPFragmentBuilder* fXPFragBuilder;
313*c8dee2aaSAndroid Build Coastguard Worker GrGLSLUniformHandler* fUniformHandler;
314*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps* fShaderCaps;
315*c8dee2aaSAndroid Build Coastguard Worker const GrXferProcessor& fXP;
316*c8dee2aaSAndroid Build Coastguard Worker const char* fInputColor;
317*c8dee2aaSAndroid Build Coastguard Worker const char* fInputCoverage;
318*c8dee2aaSAndroid Build Coastguard Worker const char* fOutputPrimary;
319*c8dee2aaSAndroid Build Coastguard Worker const char* fOutputSecondary;
320*c8dee2aaSAndroid Build Coastguard Worker const SamplerHandle fDstTextureSamplerHandle;
321*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin fDstTextureOrigin;
322*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle fWriteSwizzle;
323*c8dee2aaSAndroid Build Coastguard Worker };
324*c8dee2aaSAndroid Build Coastguard Worker /**
325*c8dee2aaSAndroid Build Coastguard Worker * This is similar to emitCode() in the base class, except it takes a full shader builder.
326*c8dee2aaSAndroid Build Coastguard Worker * This allows the effect subclass to emit vertex code.
327*c8dee2aaSAndroid Build Coastguard Worker */
328*c8dee2aaSAndroid Build Coastguard Worker void emitCode(const EmitArgs&);
329*c8dee2aaSAndroid Build Coastguard Worker
330*c8dee2aaSAndroid Build Coastguard Worker /** A ProgramImpl instance can be reused with any GrXferProcessor that produces the same key.
331*c8dee2aaSAndroid Build Coastguard Worker This function reads data from a GrXferProcessor and uploads any uniform variables required
332*c8dee2aaSAndroid Build Coastguard Worker by the shaders created in emitCode(). The GrXferProcessor parameter is guaranteed to be of
333*c8dee2aaSAndroid Build Coastguard Worker the same type that created this ProgramImpl and to have an identical processor key as the
334*c8dee2aaSAndroid Build Coastguard Worker one that created this ProgramImpl. This function calls onSetData on the subclass of
335*c8dee2aaSAndroid Build Coastguard Worker ProgramImpl.
336*c8dee2aaSAndroid Build Coastguard Worker */
337*c8dee2aaSAndroid Build Coastguard Worker void setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp);
338*c8dee2aaSAndroid Build Coastguard Worker
339*c8dee2aaSAndroid Build Coastguard Worker protected:
340*c8dee2aaSAndroid Build Coastguard Worker ProgramImpl() = default;
341*c8dee2aaSAndroid Build Coastguard Worker
342*c8dee2aaSAndroid Build Coastguard Worker static void DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
343*c8dee2aaSAndroid Build Coastguard Worker const char* srcCoverage,
344*c8dee2aaSAndroid Build Coastguard Worker const char* dstColor,
345*c8dee2aaSAndroid Build Coastguard Worker const char* outColor,
346*c8dee2aaSAndroid Build Coastguard Worker const char* outColorSecondary,
347*c8dee2aaSAndroid Build Coastguard Worker const GrXferProcessor& proc);
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker private:
350*c8dee2aaSAndroid Build Coastguard Worker /**
351*c8dee2aaSAndroid Build Coastguard Worker * Called by emitCode() when the XP will not be performing a dst read. This method is
352*c8dee2aaSAndroid Build Coastguard Worker * responsible for both blending and coverage. A subclass only needs to implement this method if
353*c8dee2aaSAndroid Build Coastguard Worker * it can construct a GrXferProcessor that will not read the dst color.
354*c8dee2aaSAndroid Build Coastguard Worker */
355*c8dee2aaSAndroid Build Coastguard Worker virtual void emitOutputsForBlendState(const EmitArgs&) {
356*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("emitOutputsForBlendState not implemented.");
357*c8dee2aaSAndroid Build Coastguard Worker }
358*c8dee2aaSAndroid Build Coastguard Worker
359*c8dee2aaSAndroid Build Coastguard Worker /**
360*c8dee2aaSAndroid Build Coastguard Worker * Called by emitCode() when the XP will perform a dst read. This method only needs to supply
361*c8dee2aaSAndroid Build Coastguard Worker * the blending logic. The base class applies coverage. A subclass only needs to implement this
362*c8dee2aaSAndroid Build Coastguard Worker * method if it can construct a GrXferProcessor that reads the dst color.
363*c8dee2aaSAndroid Build Coastguard Worker */
364*c8dee2aaSAndroid Build Coastguard Worker virtual void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder*,
365*c8dee2aaSAndroid Build Coastguard Worker GrGLSLUniformHandler*,
366*c8dee2aaSAndroid Build Coastguard Worker const char* srcColor,
367*c8dee2aaSAndroid Build Coastguard Worker const char* srcCoverage,
368*c8dee2aaSAndroid Build Coastguard Worker const char* dstColor,
369*c8dee2aaSAndroid Build Coastguard Worker const char* outColor,
370*c8dee2aaSAndroid Build Coastguard Worker const char* outColorSecondary,
371*c8dee2aaSAndroid Build Coastguard Worker const GrXferProcessor&) {
372*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("emitBlendCodeForDstRead not implemented.");
373*c8dee2aaSAndroid Build Coastguard Worker }
374*c8dee2aaSAndroid Build Coastguard Worker
375*c8dee2aaSAndroid Build Coastguard Worker virtual void emitWriteSwizzle(GrGLSLXPFragmentBuilder*,
376*c8dee2aaSAndroid Build Coastguard Worker const skgpu::Swizzle&,
377*c8dee2aaSAndroid Build Coastguard Worker const char* outColor,
378*c8dee2aaSAndroid Build Coastguard Worker const char* outColorSecondary) const;
379*c8dee2aaSAndroid Build Coastguard Worker
380*c8dee2aaSAndroid Build Coastguard Worker virtual void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) {}
381*c8dee2aaSAndroid Build Coastguard Worker };
382*c8dee2aaSAndroid Build Coastguard Worker
383*c8dee2aaSAndroid Build Coastguard Worker #endif
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