1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrWaitRenderTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrWaitRenderTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTask.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSemaphore.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 18*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState; 21*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 22*c8dee2aaSAndroid Build Coastguard Worker class GrResourceAllocator; 23*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy; 24*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker class GrWaitRenderTask final : public GrRenderTask { 27*c8dee2aaSAndroid Build Coastguard Worker public: GrWaitRenderTask(GrSurfaceProxyView surfaceView,std::unique_ptr<std::unique_ptr<GrSemaphore>[]> semaphores,int numSemaphores)28*c8dee2aaSAndroid Build Coastguard Worker GrWaitRenderTask(GrSurfaceProxyView surfaceView, 29*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<std::unique_ptr<GrSemaphore>[]> semaphores, 30*c8dee2aaSAndroid Build Coastguard Worker int numSemaphores) 31*c8dee2aaSAndroid Build Coastguard Worker : GrRenderTask() 32*c8dee2aaSAndroid Build Coastguard Worker , fSemaphores(std::move(semaphores)) 33*c8dee2aaSAndroid Build Coastguard Worker , fNumSemaphores(numSemaphores) 34*c8dee2aaSAndroid Build Coastguard Worker , fWaitedOn(std::move(surfaceView)) {} 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker private: onIsUsed(GrSurfaceProxy * proxy)37*c8dee2aaSAndroid Build Coastguard Worker bool onIsUsed(GrSurfaceProxy* proxy) const override { 38*c8dee2aaSAndroid Build Coastguard Worker return proxy == fWaitedOn.proxy(); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker void gatherProxyIntervals(GrResourceAllocator*) const override; 41*c8dee2aaSAndroid Build Coastguard Worker onMakeClosed(GrRecordingContext *,SkIRect *)42*c8dee2aaSAndroid Build Coastguard Worker ExpectedOutcome onMakeClosed(GrRecordingContext*, SkIRect*) override { 43*c8dee2aaSAndroid Build Coastguard Worker return ExpectedOutcome::kTargetUnchanged; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker bool onExecute(GrOpFlushState*) override; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) name()49*c8dee2aaSAndroid Build Coastguard Worker const char* name() const final { return "Wait"; } 50*c8dee2aaSAndroid Build Coastguard Worker #endif 51*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG 52*c8dee2aaSAndroid Build Coastguard Worker // No non-dst proxies. visitProxies_debugOnly(const GrVisitProxyFunc &)53*c8dee2aaSAndroid Build Coastguard Worker void visitProxies_debugOnly(const GrVisitProxyFunc&) const override {} 54*c8dee2aaSAndroid Build Coastguard Worker #endif 55*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<std::unique_ptr<GrSemaphore>[]> fSemaphores; 56*c8dee2aaSAndroid Build Coastguard Worker int fNumSemaphores; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker // This field is separate from the main "targets" field on GrRenderTask because this task 59*c8dee2aaSAndroid Build Coastguard Worker // does not actually write to the surface and so should not participate in the normal 60*c8dee2aaSAndroid Build Coastguard Worker // lastRenderTask tracking that written-to targets do. 61*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView fWaitedOn; 62*c8dee2aaSAndroid Build Coastguard Worker }; 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker #endif 65