1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVertexChunkArray_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrVertexChunkArray_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTypeTraits.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 21*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits> 22*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker // Represents a chunk of vertex data. Use with GrVertexChunkArray and GrVertexChunkBuilder. We write 27*c8dee2aaSAndroid Build Coastguard Worker // the data out in chunks when we don't start out knowing exactly how many vertices (or instances) 28*c8dee2aaSAndroid Build Coastguard Worker // we will end up writing. 29*c8dee2aaSAndroid Build Coastguard Worker struct GrVertexChunk { 30*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> fBuffer; 31*c8dee2aaSAndroid Build Coastguard Worker int fCount = 0; 32*c8dee2aaSAndroid Build Coastguard Worker int fBase; // baseVertex or baseInstance, depending on the use case. 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker static_assert(::sk_is_trivially_relocatable<decltype(fBuffer)>::value); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker using sk_is_trivially_relocatable = std::true_type; 37*c8dee2aaSAndroid Build Coastguard Worker }; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker // Represents an array of GrVertexChunks. 40*c8dee2aaSAndroid Build Coastguard Worker // 41*c8dee2aaSAndroid Build Coastguard Worker // We only preallocate 1 chunk because if the array needs to grow, then we're also allocating a 42*c8dee2aaSAndroid Build Coastguard Worker // brand new GPU buffer anyway. 43*c8dee2aaSAndroid Build Coastguard Worker using GrVertexChunkArray = skia_private::STArray<1, GrVertexChunk>; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker // Builds a GrVertexChunkArray. The provided Target must not be used externally throughout the 46*c8dee2aaSAndroid Build Coastguard Worker // entire lifetime of this object. 47*c8dee2aaSAndroid Build Coastguard Worker class GrVertexChunkBuilder : SkNoncopyable { 48*c8dee2aaSAndroid Build Coastguard Worker public: GrVertexChunkBuilder(GrMeshDrawTarget * target,GrVertexChunkArray * chunks,size_t stride,int minVerticesPerChunk)49*c8dee2aaSAndroid Build Coastguard Worker GrVertexChunkBuilder(GrMeshDrawTarget* target, GrVertexChunkArray* chunks, 50*c8dee2aaSAndroid Build Coastguard Worker size_t stride, int minVerticesPerChunk) 51*c8dee2aaSAndroid Build Coastguard Worker : fTarget(target) 52*c8dee2aaSAndroid Build Coastguard Worker , fChunks(chunks) 53*c8dee2aaSAndroid Build Coastguard Worker , fStride(stride) 54*c8dee2aaSAndroid Build Coastguard Worker , fMinVerticesPerChunk(minVerticesPerChunk) { 55*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fMinVerticesPerChunk > 0); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker ~GrVertexChunkBuilder(); 59*c8dee2aaSAndroid Build Coastguard Worker stride()60*c8dee2aaSAndroid Build Coastguard Worker size_t stride() const { return fStride; } 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker // Appends 'count' contiguous vertices. These vertices are not guaranteed to be contiguous with 63*c8dee2aaSAndroid Build Coastguard Worker // previous or future calls to appendVertices. appendVertices(int count)64*c8dee2aaSAndroid Build Coastguard Worker SK_ALWAYS_INLINE skgpu::VertexWriter appendVertices(int count) { 65*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(count > 0); 66*c8dee2aaSAndroid Build Coastguard Worker if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { 67*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(fLastAppendAmount = 0;) 68*c8dee2aaSAndroid Build Coastguard Worker return {}; 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); 71*c8dee2aaSAndroid Build Coastguard Worker fCurrChunkVertexCount += count; 72*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(fLastAppendAmount = count;) 73*c8dee2aaSAndroid Build Coastguard Worker return std::exchange(fCurrChunkVertexWriter, 74*c8dee2aaSAndroid Build Coastguard Worker fCurrChunkVertexWriter.makeOffset(fStride * count)); 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker // Pops the most recent 'count' contiguous vertices. Since there is no guarantee of contiguity 78*c8dee2aaSAndroid Build Coastguard Worker // between appends, 'count' may be no larger than the most recent call to appendVertices(). popVertices(int count)79*c8dee2aaSAndroid Build Coastguard Worker void popVertices(int count) { 80*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(count <= fLastAppendAmount); 81*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fLastAppendAmount <= fCurrChunkVertexCount); 82*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(count >= 0); 83*c8dee2aaSAndroid Build Coastguard Worker fCurrChunkVertexCount -= count; 84*c8dee2aaSAndroid Build Coastguard Worker fCurrChunkVertexWriter = fCurrChunkVertexWriter.makeOffset(fStride * -count); 85*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(fLastAppendAmount -= count;) 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker private: 89*c8dee2aaSAndroid Build Coastguard Worker bool allocChunk(int minCount); 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker GrMeshDrawTarget* const fTarget; 92*c8dee2aaSAndroid Build Coastguard Worker GrVertexChunkArray* const fChunks; 93*c8dee2aaSAndroid Build Coastguard Worker const size_t fStride; 94*c8dee2aaSAndroid Build Coastguard Worker int fMinVerticesPerChunk; 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker skgpu::VertexWriter fCurrChunkVertexWriter; 97*c8dee2aaSAndroid Build Coastguard Worker int fCurrChunkVertexCount = 0; 98*c8dee2aaSAndroid Build Coastguard Worker int fCurrChunkVertexCapacity = 0; 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int fLastAppendAmount = 0;) 101*c8dee2aaSAndroid Build Coastguard Worker }; 102*c8dee2aaSAndroid Build Coastguard Worker 103*c8dee2aaSAndroid Build Coastguard Worker #endif 104