xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrVertexChunkArray.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVertexChunkArray_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVertexChunkArray_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTypeTraits.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
21*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits>
22*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker // Represents a chunk of vertex data. Use with GrVertexChunkArray and GrVertexChunkBuilder. We write
27*c8dee2aaSAndroid Build Coastguard Worker // the data out in chunks when we don't start out knowing exactly how many vertices (or instances)
28*c8dee2aaSAndroid Build Coastguard Worker // we will end up writing.
29*c8dee2aaSAndroid Build Coastguard Worker struct GrVertexChunk {
30*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrBuffer> fBuffer;
31*c8dee2aaSAndroid Build Coastguard Worker     int fCount = 0;
32*c8dee2aaSAndroid Build Coastguard Worker     int fBase;  // baseVertex or baseInstance, depending on the use case.
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     static_assert(::sk_is_trivially_relocatable<decltype(fBuffer)>::value);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     using sk_is_trivially_relocatable = std::true_type;
37*c8dee2aaSAndroid Build Coastguard Worker };
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker // Represents an array of GrVertexChunks.
40*c8dee2aaSAndroid Build Coastguard Worker //
41*c8dee2aaSAndroid Build Coastguard Worker // We only preallocate 1 chunk because if the array needs to grow, then we're also allocating a
42*c8dee2aaSAndroid Build Coastguard Worker // brand new GPU buffer anyway.
43*c8dee2aaSAndroid Build Coastguard Worker using GrVertexChunkArray = skia_private::STArray<1, GrVertexChunk>;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker // Builds a GrVertexChunkArray. The provided Target must not be used externally throughout the
46*c8dee2aaSAndroid Build Coastguard Worker // entire lifetime of this object.
47*c8dee2aaSAndroid Build Coastguard Worker class GrVertexChunkBuilder : SkNoncopyable {
48*c8dee2aaSAndroid Build Coastguard Worker public:
GrVertexChunkBuilder(GrMeshDrawTarget * target,GrVertexChunkArray * chunks,size_t stride,int minVerticesPerChunk)49*c8dee2aaSAndroid Build Coastguard Worker     GrVertexChunkBuilder(GrMeshDrawTarget* target, GrVertexChunkArray* chunks,
50*c8dee2aaSAndroid Build Coastguard Worker                          size_t stride, int minVerticesPerChunk)
51*c8dee2aaSAndroid Build Coastguard Worker             : fTarget(target)
52*c8dee2aaSAndroid Build Coastguard Worker             , fChunks(chunks)
53*c8dee2aaSAndroid Build Coastguard Worker             , fStride(stride)
54*c8dee2aaSAndroid Build Coastguard Worker             , fMinVerticesPerChunk(minVerticesPerChunk) {
55*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fMinVerticesPerChunk > 0);
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     ~GrVertexChunkBuilder();
59*c8dee2aaSAndroid Build Coastguard Worker 
stride()60*c8dee2aaSAndroid Build Coastguard Worker     size_t stride() const { return fStride; }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     // Appends 'count' contiguous vertices. These vertices are not guaranteed to be contiguous with
63*c8dee2aaSAndroid Build Coastguard Worker     // previous or future calls to appendVertices.
appendVertices(int count)64*c8dee2aaSAndroid Build Coastguard Worker     SK_ALWAYS_INLINE skgpu::VertexWriter appendVertices(int count) {
65*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(count > 0);
66*c8dee2aaSAndroid Build Coastguard Worker         if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) {
67*c8dee2aaSAndroid Build Coastguard Worker             SkDEBUGCODE(fLastAppendAmount = 0;)
68*c8dee2aaSAndroid Build Coastguard Worker             return {};
69*c8dee2aaSAndroid Build Coastguard Worker         }
70*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity);
71*c8dee2aaSAndroid Build Coastguard Worker         fCurrChunkVertexCount += count;
72*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(fLastAppendAmount = count;)
73*c8dee2aaSAndroid Build Coastguard Worker         return std::exchange(fCurrChunkVertexWriter,
74*c8dee2aaSAndroid Build Coastguard Worker                              fCurrChunkVertexWriter.makeOffset(fStride * count));
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     // Pops the most recent 'count' contiguous vertices. Since there is no guarantee of contiguity
78*c8dee2aaSAndroid Build Coastguard Worker     // between appends, 'count' may be no larger than the most recent call to appendVertices().
popVertices(int count)79*c8dee2aaSAndroid Build Coastguard Worker     void popVertices(int count) {
80*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(count <= fLastAppendAmount);
81*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fLastAppendAmount <= fCurrChunkVertexCount);
82*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(count >= 0);
83*c8dee2aaSAndroid Build Coastguard Worker         fCurrChunkVertexCount -= count;
84*c8dee2aaSAndroid Build Coastguard Worker         fCurrChunkVertexWriter = fCurrChunkVertexWriter.makeOffset(fStride * -count);
85*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(fLastAppendAmount -= count;)
86*c8dee2aaSAndroid Build Coastguard Worker     }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker private:
89*c8dee2aaSAndroid Build Coastguard Worker     bool allocChunk(int minCount);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     GrMeshDrawTarget* const fTarget;
92*c8dee2aaSAndroid Build Coastguard Worker     GrVertexChunkArray* const fChunks;
93*c8dee2aaSAndroid Build Coastguard Worker     const size_t fStride;
94*c8dee2aaSAndroid Build Coastguard Worker     int fMinVerticesPerChunk;
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker     skgpu::VertexWriter fCurrChunkVertexWriter;
97*c8dee2aaSAndroid Build Coastguard Worker     int fCurrChunkVertexCount = 0;
98*c8dee2aaSAndroid Build Coastguard Worker     int fCurrChunkVertexCapacity = 0;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(int fLastAppendAmount = 0;)
101*c8dee2aaSAndroid Build Coastguard Worker };
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker #endif
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