xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrVertexChunkArray.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrVertexChunkArray.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMeshDrawTarget.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
13*c8dee2aaSAndroid Build Coastguard Worker 
~GrVertexChunkBuilder()14*c8dee2aaSAndroid Build Coastguard Worker GrVertexChunkBuilder::~GrVertexChunkBuilder() {
15*c8dee2aaSAndroid Build Coastguard Worker     if (!fChunks->empty()) {
16*c8dee2aaSAndroid Build Coastguard Worker         fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride);
17*c8dee2aaSAndroid Build Coastguard Worker         fChunks->back().fCount = fCurrChunkVertexCount;
18*c8dee2aaSAndroid Build Coastguard Worker     }
19*c8dee2aaSAndroid Build Coastguard Worker }
20*c8dee2aaSAndroid Build Coastguard Worker 
allocChunk(int minCount)21*c8dee2aaSAndroid Build Coastguard Worker bool GrVertexChunkBuilder::allocChunk(int minCount) {
22*c8dee2aaSAndroid Build Coastguard Worker     if (!fChunks->empty()) {
23*c8dee2aaSAndroid Build Coastguard Worker         // No need to put back vertices; the buffer is full.
24*c8dee2aaSAndroid Build Coastguard Worker         fChunks->back().fCount = fCurrChunkVertexCount;
25*c8dee2aaSAndroid Build Coastguard Worker     }
26*c8dee2aaSAndroid Build Coastguard Worker     fCurrChunkVertexCount = 0;
27*c8dee2aaSAndroid Build Coastguard Worker     GrVertexChunk* chunk = &fChunks->push_back();
28*c8dee2aaSAndroid Build Coastguard Worker     int minAllocCount = std::max(minCount, fMinVerticesPerChunk);
29*c8dee2aaSAndroid Build Coastguard Worker     fCurrChunkVertexWriter = fTarget->makeVertexWriterAtLeast(fStride, minAllocCount,
30*c8dee2aaSAndroid Build Coastguard Worker                                                               minAllocCount, &chunk->fBuffer,
31*c8dee2aaSAndroid Build Coastguard Worker                                                               &chunk->fBase,
32*c8dee2aaSAndroid Build Coastguard Worker                                                               &fCurrChunkVertexCapacity);
33*c8dee2aaSAndroid Build Coastguard Worker     if (!fCurrChunkVertexWriter || !chunk->fBuffer || fCurrChunkVertexCapacity < minCount) {
34*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("WARNING: Failed to allocate vertex buffer for GrVertexChunk.\n");
35*c8dee2aaSAndroid Build Coastguard Worker         fChunks->pop_back();
36*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fCurrChunkVertexCount == 0);
37*c8dee2aaSAndroid Build Coastguard Worker         fCurrChunkVertexCapacity = 0;
38*c8dee2aaSAndroid Build Coastguard Worker         return false;
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker     fMinVerticesPerChunk *= 2;
41*c8dee2aaSAndroid Build Coastguard Worker     return true;
42*c8dee2aaSAndroid Build Coastguard Worker }
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