1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrTextureResolveManager_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrTextureResolveManager_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker class GrCaps; 15*c8dee2aaSAndroid Build Coastguard Worker class GrDrawingManager; 16*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTask; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker /* 19*c8dee2aaSAndroid Build Coastguard Worker * This class is a shallow view of the drawing manager. It is passed to render tasks when setting up 20*c8dee2aaSAndroid Build Coastguard Worker * the dependency DAG, and gives them limited access to functionality for making new tasks that 21*c8dee2aaSAndroid Build Coastguard Worker * regenerate mipmaps and/or resolve MSAA. 22*c8dee2aaSAndroid Build Coastguard Worker */ 23*c8dee2aaSAndroid Build Coastguard Worker class GrTextureResolveManager { 24*c8dee2aaSAndroid Build Coastguard Worker public: GrTextureResolveManager(GrDrawingManager * drawingManager)25*c8dee2aaSAndroid Build Coastguard Worker explicit GrTextureResolveManager(GrDrawingManager* drawingManager) 26*c8dee2aaSAndroid Build Coastguard Worker : fDrawingManager(drawingManager) {} 27*c8dee2aaSAndroid Build Coastguard Worker newTextureResolveRenderTask(const GrCaps & caps)28*c8dee2aaSAndroid Build Coastguard Worker GrTextureResolveRenderTask* newTextureResolveRenderTask(const GrCaps& caps) const { 29*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fDrawingManager); 30*c8dee2aaSAndroid Build Coastguard Worker return fDrawingManager->newTextureResolveRenderTaskBefore(caps); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker private: 34*c8dee2aaSAndroid Build Coastguard Worker GrDrawingManager* fDrawingManager; 35*c8dee2aaSAndroid Build Coastguard Worker }; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker #endif 38