1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxyPriv.h"
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDeferredProxyUploader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourcePriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker class GrOpFlushState;
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker // Deferred version - no data
GrTextureProxy(const GrBackendFormat & format,SkISize dimensions,skgpu::Mipmapped mipmapped,GrMipmapStatus mipmapStatus,SkBackingFit fit,skgpu::Budgeted budgeted,GrProtected isProtected,GrInternalSurfaceFlags surfaceFlags,UseAllocator useAllocator,GrDDLProvider creatingProvider,std::string_view label)30*c8dee2aaSAndroid Build Coastguard Worker GrTextureProxy::GrTextureProxy(const GrBackendFormat& format,
31*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
32*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
33*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus mipmapStatus,
34*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit,
35*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted,
36*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected,
37*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags surfaceFlags,
38*c8dee2aaSAndroid Build Coastguard Worker UseAllocator useAllocator,
39*c8dee2aaSAndroid Build Coastguard Worker GrDDLProvider creatingProvider,
40*c8dee2aaSAndroid Build Coastguard Worker std::string_view label)
41*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(
42*c8dee2aaSAndroid Build Coastguard Worker format, dimensions, fit, budgeted, isProtected, surfaceFlags, useAllocator, label)
43*c8dee2aaSAndroid Build Coastguard Worker , fMipmapped(mipmapped)
44*c8dee2aaSAndroid Build Coastguard Worker , fMipmapStatus(mipmapStatus) SkDEBUGCODE(, fInitialMipmapStatus(fMipmapStatus))
45*c8dee2aaSAndroid Build Coastguard Worker , fCreatingProvider(creatingProvider)
46*c8dee2aaSAndroid Build Coastguard Worker , fProxyProvider(nullptr)
47*c8dee2aaSAndroid Build Coastguard Worker , fDeferredUploader(nullptr) {
48*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!(fSurfaceFlags & GrInternalSurfaceFlags::kFramebufferOnly));
49*c8dee2aaSAndroid Build Coastguard Worker if (this->textureType() == GrTextureType::kExternal) {
50*c8dee2aaSAndroid Build Coastguard Worker fSurfaceFlags |= GrInternalSurfaceFlags::kReadOnly;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker // Lazy-callback version
GrTextureProxy(LazyInstantiateCallback && callback,const GrBackendFormat & format,SkISize dimensions,skgpu::Mipmapped mipmapped,GrMipmapStatus mipmapStatus,SkBackingFit fit,skgpu::Budgeted budgeted,GrProtected isProtected,GrInternalSurfaceFlags surfaceFlags,UseAllocator useAllocator,GrDDLProvider creatingProvider,std::string_view label)55*c8dee2aaSAndroid Build Coastguard Worker GrTextureProxy::GrTextureProxy(LazyInstantiateCallback&& callback,
56*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& format,
57*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
58*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
59*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus mipmapStatus,
60*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit,
61*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted budgeted,
62*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected,
63*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags surfaceFlags,
64*c8dee2aaSAndroid Build Coastguard Worker UseAllocator useAllocator,
65*c8dee2aaSAndroid Build Coastguard Worker GrDDLProvider creatingProvider,
66*c8dee2aaSAndroid Build Coastguard Worker std::string_view label)
67*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(std::move(callback),
68*c8dee2aaSAndroid Build Coastguard Worker format,
69*c8dee2aaSAndroid Build Coastguard Worker dimensions,
70*c8dee2aaSAndroid Build Coastguard Worker fit,
71*c8dee2aaSAndroid Build Coastguard Worker budgeted,
72*c8dee2aaSAndroid Build Coastguard Worker isProtected,
73*c8dee2aaSAndroid Build Coastguard Worker surfaceFlags,
74*c8dee2aaSAndroid Build Coastguard Worker useAllocator,
75*c8dee2aaSAndroid Build Coastguard Worker label)
76*c8dee2aaSAndroid Build Coastguard Worker , fMipmapped(mipmapped)
77*c8dee2aaSAndroid Build Coastguard Worker , fMipmapStatus(mipmapStatus) SkDEBUGCODE(, fInitialMipmapStatus(fMipmapStatus))
78*c8dee2aaSAndroid Build Coastguard Worker , fCreatingProvider(creatingProvider)
79*c8dee2aaSAndroid Build Coastguard Worker , fProxyProvider(nullptr)
80*c8dee2aaSAndroid Build Coastguard Worker , fDeferredUploader(nullptr) {
81*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!(fSurfaceFlags & GrInternalSurfaceFlags::kFramebufferOnly));
82*c8dee2aaSAndroid Build Coastguard Worker if (this->textureType() == GrTextureType::kExternal) {
83*c8dee2aaSAndroid Build Coastguard Worker fSurfaceFlags |= GrInternalSurfaceFlags::kReadOnly;
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker // Wrapped version
GrTextureProxy(sk_sp<GrSurface> surf,UseAllocator useAllocator,GrDDLProvider creatingProvider)88*c8dee2aaSAndroid Build Coastguard Worker GrTextureProxy::GrTextureProxy(sk_sp<GrSurface> surf,
89*c8dee2aaSAndroid Build Coastguard Worker UseAllocator useAllocator,
90*c8dee2aaSAndroid Build Coastguard Worker GrDDLProvider creatingProvider)
91*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(std::move(surf), SkBackingFit::kExact, useAllocator)
92*c8dee2aaSAndroid Build Coastguard Worker , fMipmapped(fTarget->asTexture()->mipmapped())
93*c8dee2aaSAndroid Build Coastguard Worker , fMipmapStatus(fTarget->asTexture()->mipmapStatus())
94*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(, fInitialMipmapStatus(fMipmapStatus))
95*c8dee2aaSAndroid Build Coastguard Worker , fCreatingProvider(creatingProvider)
96*c8dee2aaSAndroid Build Coastguard Worker , fProxyProvider(nullptr)
97*c8dee2aaSAndroid Build Coastguard Worker , fDeferredUploader(nullptr) {
98*c8dee2aaSAndroid Build Coastguard Worker if (fTarget->getUniqueKey().isValid()) {
99*c8dee2aaSAndroid Build Coastguard Worker fProxyProvider = fTarget->asTexture()->getContext()->priv().proxyProvider();
100*c8dee2aaSAndroid Build Coastguard Worker fProxyProvider->adoptUniqueKeyFromSurface(this, fTarget.get());
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker if (this->textureType() == GrTextureType::kExternal) {
103*c8dee2aaSAndroid Build Coastguard Worker fSurfaceFlags |= GrInternalSurfaceFlags::kReadOnly;
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
~GrTextureProxy()107*c8dee2aaSAndroid Build Coastguard Worker GrTextureProxy::~GrTextureProxy() {
108*c8dee2aaSAndroid Build Coastguard Worker // Due to the order of cleanup the GrSurface this proxy may have wrapped may have gone away
109*c8dee2aaSAndroid Build Coastguard Worker // at this point. Zero out the pointer so the cache invalidation code doesn't try to use it.
110*c8dee2aaSAndroid Build Coastguard Worker fTarget = nullptr;
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker // In DDL-mode, uniquely keyed proxies keep their key even after their originating
113*c8dee2aaSAndroid Build Coastguard Worker // proxy provider has gone away. In that case there is noone to send the invalid key
114*c8dee2aaSAndroid Build Coastguard Worker // message to (Note: in this case we don't want to remove its cached resource).
115*c8dee2aaSAndroid Build Coastguard Worker if (fUniqueKey.isValid() && fProxyProvider) {
116*c8dee2aaSAndroid Build Coastguard Worker fProxyProvider->processInvalidUniqueKey(fUniqueKey, this,
117*c8dee2aaSAndroid Build Coastguard Worker GrProxyProvider::InvalidateGPUResource::kNo);
118*c8dee2aaSAndroid Build Coastguard Worker } else {
119*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fProxyProvider);
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker
instantiate(GrResourceProvider * resourceProvider)123*c8dee2aaSAndroid Build Coastguard Worker bool GrTextureProxy::instantiate(GrResourceProvider* resourceProvider) {
124*c8dee2aaSAndroid Build Coastguard Worker if (this->isLazy()) {
125*c8dee2aaSAndroid Build Coastguard Worker return false;
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker if (!this->instantiateImpl(resourceProvider, 1, GrRenderable::kNo, fMipmapped,
128*c8dee2aaSAndroid Build Coastguard Worker fUniqueKey.isValid() ? &fUniqueKey : nullptr)) {
129*c8dee2aaSAndroid Build Coastguard Worker return false;
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->peekRenderTarget());
133*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->peekTexture());
134*c8dee2aaSAndroid Build Coastguard Worker return true;
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker
createSurface(GrResourceProvider * resourceProvider) const137*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurface> GrTextureProxy::createSurface(GrResourceProvider* resourceProvider) const {
138*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurface> surface = this->createSurfaceImpl(resourceProvider, 1, GrRenderable::kNo,
139*c8dee2aaSAndroid Build Coastguard Worker fMipmapped);
140*c8dee2aaSAndroid Build Coastguard Worker if (!surface) {
141*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!surface->asRenderTarget());
145*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(surface->asTexture());
146*c8dee2aaSAndroid Build Coastguard Worker return surface;
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker
setDeferredUploader(std::unique_ptr<GrDeferredProxyUploader> uploader)149*c8dee2aaSAndroid Build Coastguard Worker void GrTextureProxyPriv::setDeferredUploader(std::unique_ptr<GrDeferredProxyUploader> uploader) {
150*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fTextureProxy->fDeferredUploader);
151*c8dee2aaSAndroid Build Coastguard Worker fTextureProxy->fDeferredUploader = std::move(uploader);
152*c8dee2aaSAndroid Build Coastguard Worker }
153*c8dee2aaSAndroid Build Coastguard Worker
scheduleUpload(GrOpFlushState * flushState)154*c8dee2aaSAndroid Build Coastguard Worker void GrTextureProxyPriv::scheduleUpload(GrOpFlushState* flushState) {
155*c8dee2aaSAndroid Build Coastguard Worker // The texture proxy's contents may already have been uploaded or instantiation may have failed
156*c8dee2aaSAndroid Build Coastguard Worker if (fTextureProxy->fDeferredUploader && fTextureProxy->isInstantiated()) {
157*c8dee2aaSAndroid Build Coastguard Worker fTextureProxy->fDeferredUploader->scheduleUpload(flushState, fTextureProxy);
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker
resetDeferredUploader()161*c8dee2aaSAndroid Build Coastguard Worker void GrTextureProxyPriv::resetDeferredUploader() {
162*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTextureProxy->fDeferredUploader);
163*c8dee2aaSAndroid Build Coastguard Worker fTextureProxy->fDeferredUploader.reset();
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
mipmapped() const166*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped GrTextureProxy::mipmapped() const {
167*c8dee2aaSAndroid Build Coastguard Worker if (this->isInstantiated()) {
168*c8dee2aaSAndroid Build Coastguard Worker return this->peekTexture()->mipmapped();
169*c8dee2aaSAndroid Build Coastguard Worker }
170*c8dee2aaSAndroid Build Coastguard Worker return fMipmapped;
171*c8dee2aaSAndroid Build Coastguard Worker }
172*c8dee2aaSAndroid Build Coastguard Worker
textureType() const173*c8dee2aaSAndroid Build Coastguard Worker GrTextureType GrTextureProxy::textureType() const { return this->backendFormat().textureType(); }
174*c8dee2aaSAndroid Build Coastguard Worker
onUninstantiatedGpuMemorySize() const175*c8dee2aaSAndroid Build Coastguard Worker size_t GrTextureProxy::onUninstantiatedGpuMemorySize() const {
176*c8dee2aaSAndroid Build Coastguard Worker return GrSurface::ComputeSize(this->backendFormat(), this->dimensions(),
177*c8dee2aaSAndroid Build Coastguard Worker /*colorSamplesPerPixel=*/1, this->proxyMipmapped(),
178*c8dee2aaSAndroid Build Coastguard Worker !this->priv().isExact());
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker
ProxiesAreCompatibleAsDynamicState(const GrSurfaceProxy * first,const GrSurfaceProxy * second)181*c8dee2aaSAndroid Build Coastguard Worker bool GrTextureProxy::ProxiesAreCompatibleAsDynamicState(const GrSurfaceProxy* first,
182*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxy* second) {
183*c8dee2aaSAndroid Build Coastguard Worker // In order to be compatible, the proxies should also have the same texture type. This is
184*c8dee2aaSAndroid Build Coastguard Worker // checked explicitly since the GrBackendFormat == operator does not compare texture type
185*c8dee2aaSAndroid Build Coastguard Worker return first->backendFormat().textureType() == second->backendFormat().textureType() &&
186*c8dee2aaSAndroid Build Coastguard Worker first->backendFormat() == second->backendFormat();
187*c8dee2aaSAndroid Build Coastguard Worker }
188*c8dee2aaSAndroid Build Coastguard Worker
setUniqueKey(GrProxyProvider * proxyProvider,const skgpu::UniqueKey & key)189*c8dee2aaSAndroid Build Coastguard Worker void GrTextureProxy::setUniqueKey(GrProxyProvider* proxyProvider, const skgpu::UniqueKey& key) {
190*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(key.isValid());
191*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fUniqueKey.isValid()); // proxies can only ever get one uniqueKey
192*c8dee2aaSAndroid Build Coastguard Worker
193*c8dee2aaSAndroid Build Coastguard Worker if (fTarget && fSyncTargetKey) {
194*c8dee2aaSAndroid Build Coastguard Worker if (!fTarget->getUniqueKey().isValid()) {
195*c8dee2aaSAndroid Build Coastguard Worker fTarget->resourcePriv().setUniqueKey(key);
196*c8dee2aaSAndroid Build Coastguard Worker }
197*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fTarget->getUniqueKey() == key);
198*c8dee2aaSAndroid Build Coastguard Worker }
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker fUniqueKey = key;
201*c8dee2aaSAndroid Build Coastguard Worker fProxyProvider = proxyProvider;
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
clearUniqueKey()204*c8dee2aaSAndroid Build Coastguard Worker void GrTextureProxy::clearUniqueKey() {
205*c8dee2aaSAndroid Build Coastguard Worker fUniqueKey.reset();
206*c8dee2aaSAndroid Build Coastguard Worker fProxyProvider = nullptr;
207*c8dee2aaSAndroid Build Coastguard Worker }
208*c8dee2aaSAndroid Build Coastguard Worker
callbackDesc() const209*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::LazySurfaceDesc GrTextureProxy::callbackDesc() const {
210*c8dee2aaSAndroid Build Coastguard Worker SkISize dims;
211*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit;
212*c8dee2aaSAndroid Build Coastguard Worker if (this->isFullyLazy()) {
213*c8dee2aaSAndroid Build Coastguard Worker fit = SkBackingFit::kApprox;
214*c8dee2aaSAndroid Build Coastguard Worker dims = {-1, -1};
215*c8dee2aaSAndroid Build Coastguard Worker } else {
216*c8dee2aaSAndroid Build Coastguard Worker fit = this->isFunctionallyExact() ? SkBackingFit::kExact : SkBackingFit::kApprox;
217*c8dee2aaSAndroid Build Coastguard Worker dims = this->dimensions();
218*c8dee2aaSAndroid Build Coastguard Worker }
219*c8dee2aaSAndroid Build Coastguard Worker return {
220*c8dee2aaSAndroid Build Coastguard Worker dims,
221*c8dee2aaSAndroid Build Coastguard Worker fit,
222*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo,
223*c8dee2aaSAndroid Build Coastguard Worker fMipmapped,
224*c8dee2aaSAndroid Build Coastguard Worker 1,
225*c8dee2aaSAndroid Build Coastguard Worker this->backendFormat(),
226*c8dee2aaSAndroid Build Coastguard Worker this->textureType(),
227*c8dee2aaSAndroid Build Coastguard Worker this->isProtected(),
228*c8dee2aaSAndroid Build Coastguard Worker this->isBudgeted(),
229*c8dee2aaSAndroid Build Coastguard Worker this->getLabel(),
230*c8dee2aaSAndroid Build Coastguard Worker };
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker
233*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
onValidateSurface(const GrSurface * surface)234*c8dee2aaSAndroid Build Coastguard Worker void GrTextureProxy::onValidateSurface(const GrSurface* surface) {
235*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!surface->asRenderTarget());
236*c8dee2aaSAndroid Build Coastguard Worker
237*c8dee2aaSAndroid Build Coastguard Worker // Anything that is checked here should be duplicated in GrTextureRenderTargetProxy's version
238*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(surface->asTexture());
239*c8dee2aaSAndroid Build Coastguard Worker // It is possible to fulfill a non-mipmapped proxy with a mipmapped texture.
240*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(skgpu::Mipmapped::kNo == this->proxyMipmapped() ||
241*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kYes == surface->asTexture()->mipmapped());
242*c8dee2aaSAndroid Build Coastguard Worker
243*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(surface->asTexture()->textureType() == this->textureType());
244*c8dee2aaSAndroid Build Coastguard Worker
245*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags proxyFlags = fSurfaceFlags;
246*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags surfaceFlags = surface->flags();
247*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(((int)proxyFlags & kGrInternalTextureFlagsMask) ==
248*c8dee2aaSAndroid Build Coastguard Worker ((int)surfaceFlags & kGrInternalTextureFlagsMask));
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker
251*c8dee2aaSAndroid Build Coastguard Worker #endif
252*c8dee2aaSAndroid Build Coastguard Worker
253