1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Worker /* 3*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc. 4*c8dee2aaSAndroid Build Coastguard Worker * 5*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 6*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 7*c8dee2aaSAndroid Build Coastguard Worker */ 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrTexture_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker #define GrTexture_DEFINED 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 20*c8dee2aaSAndroid Build Coastguard Worker #include <string_view> 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class GrCaps; 23*c8dee2aaSAndroid Build Coastguard Worker class GrGpu; 24*c8dee2aaSAndroid Build Coastguard Worker struct SkISize; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 27*c8dee2aaSAndroid Build Coastguard Worker class ScratchKey; 28*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool; 29*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker class GrTexture : virtual public GrSurface { 32*c8dee2aaSAndroid Build Coastguard Worker public: asTexture()33*c8dee2aaSAndroid Build Coastguard Worker GrTexture* asTexture() override { return this; } asTexture()34*c8dee2aaSAndroid Build Coastguard Worker const GrTexture* asTexture() const override { return this; } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker virtual GrBackendTexture getBackendTexture() const = 0; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker /** 39*c8dee2aaSAndroid Build Coastguard Worker * This function indicates that the texture parameters (wrap mode, filtering, ...) have been 40*c8dee2aaSAndroid Build Coastguard Worker * changed externally to Skia. 41*c8dee2aaSAndroid Build Coastguard Worker */ 42*c8dee2aaSAndroid Build Coastguard Worker virtual void textureParamsModified() = 0; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker /** 45*c8dee2aaSAndroid Build Coastguard Worker * This function steals the backend texture from a uniquely owned GrTexture with no pending 46*c8dee2aaSAndroid Build Coastguard Worker * IO, passing it out to the caller. The GrTexture is deleted in the process. 47*c8dee2aaSAndroid Build Coastguard Worker * 48*c8dee2aaSAndroid Build Coastguard Worker * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this 49*c8dee2aaSAndroid Build Coastguard Worker * function will fail. 50*c8dee2aaSAndroid Build Coastguard Worker */ 51*c8dee2aaSAndroid Build Coastguard Worker static bool StealBackendTexture(sk_sp<GrTexture>, 52*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture*, 53*c8dee2aaSAndroid Build Coastguard Worker SkImages::BackendTextureReleaseProc*); 54*c8dee2aaSAndroid Build Coastguard Worker textureType()55*c8dee2aaSAndroid Build Coastguard Worker GrTextureType textureType() const { return fTextureType; } hasRestrictedSampling()56*c8dee2aaSAndroid Build Coastguard Worker bool hasRestrictedSampling() const { 57*c8dee2aaSAndroid Build Coastguard Worker return GrTextureTypeHasRestrictedSampling(this->textureType()); 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker void markMipmapsDirty(); 61*c8dee2aaSAndroid Build Coastguard Worker void markMipmapsClean(); mipmapped()62*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped() const { 63*c8dee2aaSAndroid Build Coastguard Worker return skgpu::Mipmapped(fMipmapStatus != GrMipmapStatus::kNotAllocated); 64*c8dee2aaSAndroid Build Coastguard Worker } mipmapsAreDirty()65*c8dee2aaSAndroid Build Coastguard Worker bool mipmapsAreDirty() const { return fMipmapStatus != GrMipmapStatus::kValid; } mipmapStatus()66*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus mipmapStatus() const { return fMipmapStatus; } maxMipmapLevel()67*c8dee2aaSAndroid Build Coastguard Worker int maxMipmapLevel() const { return fMaxMipmapLevel; } 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker static void ComputeScratchKey(const GrCaps& caps, 70*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& format, 71*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 72*c8dee2aaSAndroid Build Coastguard Worker GrRenderable, 73*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt, 74*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped, 75*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 76*c8dee2aaSAndroid Build Coastguard Worker skgpu::ScratchKey* key); 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker protected: 79*c8dee2aaSAndroid Build Coastguard Worker GrTexture(GrGpu*, 80*c8dee2aaSAndroid Build Coastguard Worker const SkISize&, 81*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 82*c8dee2aaSAndroid Build Coastguard Worker GrTextureType, 83*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus, 84*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 85*c8dee2aaSAndroid Build Coastguard Worker 86*c8dee2aaSAndroid Build Coastguard Worker virtual bool onStealBackendTexture(GrBackendTexture*, SkImages::BackendTextureReleaseProc*) = 0; 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker void computeScratchKey(skgpu::ScratchKey*) const override; 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker private: 91*c8dee2aaSAndroid Build Coastguard Worker size_t onGpuMemorySize() const override; 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker GrTextureType fTextureType; 94*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus fMipmapStatus; 95*c8dee2aaSAndroid Build Coastguard Worker int fMaxMipmapLevel; 96*c8dee2aaSAndroid Build Coastguard Worker friend class GrTextureResource; 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrSurface; 99*c8dee2aaSAndroid Build Coastguard Worker }; 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard Worker #endif 102