xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrTexture.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker 
2*c8dee2aaSAndroid Build Coastguard Worker /*
3*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
4*c8dee2aaSAndroid Build Coastguard Worker  *
5*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
6*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
7*c8dee2aaSAndroid Build Coastguard Worker  */
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrTexture_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker #define GrTexture_DEFINED
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
20*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
23*c8dee2aaSAndroid Build Coastguard Worker class GrGpu;
24*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
27*c8dee2aaSAndroid Build Coastguard Worker class ScratchKey;
28*c8dee2aaSAndroid Build Coastguard Worker enum class Mipmapped : bool;
29*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker class GrTexture : virtual public GrSurface {
32*c8dee2aaSAndroid Build Coastguard Worker public:
asTexture()33*c8dee2aaSAndroid Build Coastguard Worker     GrTexture* asTexture() override { return this; }
asTexture()34*c8dee2aaSAndroid Build Coastguard Worker     const GrTexture* asTexture() const override { return this; }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     virtual GrBackendTexture getBackendTexture() const = 0;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     /**
39*c8dee2aaSAndroid Build Coastguard Worker      * This function indicates that the texture parameters (wrap mode, filtering, ...) have been
40*c8dee2aaSAndroid Build Coastguard Worker      * changed externally to Skia.
41*c8dee2aaSAndroid Build Coastguard Worker      */
42*c8dee2aaSAndroid Build Coastguard Worker     virtual void textureParamsModified() = 0;
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     /**
45*c8dee2aaSAndroid Build Coastguard Worker      * This function steals the backend texture from a uniquely owned GrTexture with no pending
46*c8dee2aaSAndroid Build Coastguard Worker      * IO, passing it out to the caller. The GrTexture is deleted in the process.
47*c8dee2aaSAndroid Build Coastguard Worker      *
48*c8dee2aaSAndroid Build Coastguard Worker      * Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this
49*c8dee2aaSAndroid Build Coastguard Worker      * function will fail.
50*c8dee2aaSAndroid Build Coastguard Worker      */
51*c8dee2aaSAndroid Build Coastguard Worker     static bool StealBackendTexture(sk_sp<GrTexture>,
52*c8dee2aaSAndroid Build Coastguard Worker                                     GrBackendTexture*,
53*c8dee2aaSAndroid Build Coastguard Worker                                     SkImages::BackendTextureReleaseProc*);
54*c8dee2aaSAndroid Build Coastguard Worker 
textureType()55*c8dee2aaSAndroid Build Coastguard Worker     GrTextureType textureType() const { return fTextureType; }
hasRestrictedSampling()56*c8dee2aaSAndroid Build Coastguard Worker     bool hasRestrictedSampling() const {
57*c8dee2aaSAndroid Build Coastguard Worker         return GrTextureTypeHasRestrictedSampling(this->textureType());
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     void markMipmapsDirty();
61*c8dee2aaSAndroid Build Coastguard Worker     void markMipmapsClean();
mipmapped()62*c8dee2aaSAndroid Build Coastguard Worker     skgpu::Mipmapped mipmapped() const {
63*c8dee2aaSAndroid Build Coastguard Worker         return skgpu::Mipmapped(fMipmapStatus != GrMipmapStatus::kNotAllocated);
64*c8dee2aaSAndroid Build Coastguard Worker     }
mipmapsAreDirty()65*c8dee2aaSAndroid Build Coastguard Worker     bool mipmapsAreDirty() const { return fMipmapStatus != GrMipmapStatus::kValid; }
mipmapStatus()66*c8dee2aaSAndroid Build Coastguard Worker     GrMipmapStatus mipmapStatus() const { return fMipmapStatus; }
maxMipmapLevel()67*c8dee2aaSAndroid Build Coastguard Worker     int maxMipmapLevel() const { return fMaxMipmapLevel; }
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     static void ComputeScratchKey(const GrCaps& caps,
70*c8dee2aaSAndroid Build Coastguard Worker                                   const GrBackendFormat& format,
71*c8dee2aaSAndroid Build Coastguard Worker                                   SkISize dimensions,
72*c8dee2aaSAndroid Build Coastguard Worker                                   GrRenderable,
73*c8dee2aaSAndroid Build Coastguard Worker                                   int sampleCnt,
74*c8dee2aaSAndroid Build Coastguard Worker                                   skgpu::Mipmapped,
75*c8dee2aaSAndroid Build Coastguard Worker                                   GrProtected,
76*c8dee2aaSAndroid Build Coastguard Worker                                   skgpu::ScratchKey* key);
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker protected:
79*c8dee2aaSAndroid Build Coastguard Worker     GrTexture(GrGpu*,
80*c8dee2aaSAndroid Build Coastguard Worker               const SkISize&,
81*c8dee2aaSAndroid Build Coastguard Worker               GrProtected,
82*c8dee2aaSAndroid Build Coastguard Worker               GrTextureType,
83*c8dee2aaSAndroid Build Coastguard Worker               GrMipmapStatus,
84*c8dee2aaSAndroid Build Coastguard Worker               std::string_view label);
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     virtual bool onStealBackendTexture(GrBackendTexture*, SkImages::BackendTextureReleaseProc*) = 0;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     void computeScratchKey(skgpu::ScratchKey*) const override;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker private:
91*c8dee2aaSAndroid Build Coastguard Worker     size_t onGpuMemorySize() const override;
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     GrTextureType                 fTextureType;
94*c8dee2aaSAndroid Build Coastguard Worker     GrMipmapStatus                fMipmapStatus;
95*c8dee2aaSAndroid Build Coastguard Worker     int                           fMaxMipmapLevel;
96*c8dee2aaSAndroid Build Coastguard Worker     friend class GrTextureResource;
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrSurface;
99*c8dee2aaSAndroid Build Coastguard Worker };
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker #endif
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