1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmap.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourcePriv.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTarget.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceCache.h"
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
24*c8dee2aaSAndroid Build Coastguard Worker
markMipmapsDirty()25*c8dee2aaSAndroid Build Coastguard Worker void GrTexture::markMipmapsDirty() {
26*c8dee2aaSAndroid Build Coastguard Worker if (GrMipmapStatus::kValid == fMipmapStatus) {
27*c8dee2aaSAndroid Build Coastguard Worker fMipmapStatus = GrMipmapStatus::kDirty;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker
markMipmapsClean()31*c8dee2aaSAndroid Build Coastguard Worker void GrTexture::markMipmapsClean() {
32*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(GrMipmapStatus::kNotAllocated != fMipmapStatus);
33*c8dee2aaSAndroid Build Coastguard Worker fMipmapStatus = GrMipmapStatus::kValid;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker
onGpuMemorySize() const36*c8dee2aaSAndroid Build Coastguard Worker size_t GrTexture::onGpuMemorySize() const {
37*c8dee2aaSAndroid Build Coastguard Worker return GrSurface::ComputeSize(this->backendFormat(), this->dimensions(),
38*c8dee2aaSAndroid Build Coastguard Worker /*colorSamplesPerPixel=*/1, this->mipmapped());
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////////////////////////////////
GrTexture(GrGpu * gpu,const SkISize & dimensions,GrProtected isProtected,GrTextureType textureType,GrMipmapStatus mipmapStatus,std::string_view label)42*c8dee2aaSAndroid Build Coastguard Worker GrTexture::GrTexture(GrGpu* gpu,
43*c8dee2aaSAndroid Build Coastguard Worker const SkISize& dimensions,
44*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected,
45*c8dee2aaSAndroid Build Coastguard Worker GrTextureType textureType,
46*c8dee2aaSAndroid Build Coastguard Worker GrMipmapStatus mipmapStatus,
47*c8dee2aaSAndroid Build Coastguard Worker std::string_view label)
48*c8dee2aaSAndroid Build Coastguard Worker : GrSurface(gpu, dimensions, isProtected, label)
49*c8dee2aaSAndroid Build Coastguard Worker , fTextureType(textureType)
50*c8dee2aaSAndroid Build Coastguard Worker , fMipmapStatus(mipmapStatus) {
51*c8dee2aaSAndroid Build Coastguard Worker if (fMipmapStatus == GrMipmapStatus::kNotAllocated) {
52*c8dee2aaSAndroid Build Coastguard Worker fMaxMipmapLevel = 0;
53*c8dee2aaSAndroid Build Coastguard Worker } else {
54*c8dee2aaSAndroid Build Coastguard Worker fMaxMipmapLevel = SkMipmap::ComputeLevelCount(this->width(), this->height());
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker if (textureType == GrTextureType::kExternal) {
57*c8dee2aaSAndroid Build Coastguard Worker this->setReadOnly();
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
StealBackendTexture(sk_sp<GrTexture> texture,GrBackendTexture * backendTexture,SkImages::BackendTextureReleaseProc * releaseProc)61*c8dee2aaSAndroid Build Coastguard Worker bool GrTexture::StealBackendTexture(sk_sp<GrTexture> texture,
62*c8dee2aaSAndroid Build Coastguard Worker GrBackendTexture* backendTexture,
63*c8dee2aaSAndroid Build Coastguard Worker SkImages::BackendTextureReleaseProc* releaseProc) {
64*c8dee2aaSAndroid Build Coastguard Worker if (!texture->unique()) {
65*c8dee2aaSAndroid Build Coastguard Worker return false;
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker if (!texture->onStealBackendTexture(backendTexture, releaseProc)) {
69*c8dee2aaSAndroid Build Coastguard Worker return false;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
72*c8dee2aaSAndroid Build Coastguard Worker GrResourceCache* cache = texture->getContext()->priv().getResourceCache();
73*c8dee2aaSAndroid Build Coastguard Worker int preCount = cache->getResourceCount();
74*c8dee2aaSAndroid Build Coastguard Worker #endif
75*c8dee2aaSAndroid Build Coastguard Worker // Ensure that the texture will be released by the cache when we drop the last ref.
76*c8dee2aaSAndroid Build Coastguard Worker // A texture that has no refs and no keys should be immediately removed.
77*c8dee2aaSAndroid Build Coastguard Worker if (texture->getUniqueKey().isValid()) {
78*c8dee2aaSAndroid Build Coastguard Worker texture->resourcePriv().removeUniqueKey();
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker if (texture->resourcePriv().getScratchKey().isValid()) {
81*c8dee2aaSAndroid Build Coastguard Worker texture->resourcePriv().removeScratchKey();
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
84*c8dee2aaSAndroid Build Coastguard Worker texture.reset();
85*c8dee2aaSAndroid Build Coastguard Worker int postCount = cache->getResourceCount();
86*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(postCount < preCount);
87*c8dee2aaSAndroid Build Coastguard Worker #endif
88*c8dee2aaSAndroid Build Coastguard Worker return true;
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker
computeScratchKey(skgpu::ScratchKey * key) const91*c8dee2aaSAndroid Build Coastguard Worker void GrTexture::computeScratchKey(skgpu::ScratchKey* key) const {
92*c8dee2aaSAndroid Build Coastguard Worker if (!this->getGpu()->caps()->isFormatCompressed(this->backendFormat())) {
93*c8dee2aaSAndroid Build Coastguard Worker int sampleCount = 1;
94*c8dee2aaSAndroid Build Coastguard Worker GrRenderable renderable = GrRenderable::kNo;
95*c8dee2aaSAndroid Build Coastguard Worker if (const auto* rt = this->asRenderTarget()) {
96*c8dee2aaSAndroid Build Coastguard Worker sampleCount = rt->numSamples();
97*c8dee2aaSAndroid Build Coastguard Worker renderable = GrRenderable::kYes;
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker auto isProtected = this->isProtected() ? GrProtected::kYes : GrProtected::kNo;
100*c8dee2aaSAndroid Build Coastguard Worker ComputeScratchKey(*this->getGpu()->caps(), this->backendFormat(), this->dimensions(),
101*c8dee2aaSAndroid Build Coastguard Worker renderable, sampleCount, this->mipmapped(), isProtected, key);
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker
ComputeScratchKey(const GrCaps & caps,const GrBackendFormat & format,SkISize dimensions,GrRenderable renderable,int sampleCnt,skgpu::Mipmapped mipmapped,GrProtected isProtected,skgpu::ScratchKey * key)105*c8dee2aaSAndroid Build Coastguard Worker void GrTexture::ComputeScratchKey(const GrCaps& caps,
106*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& format,
107*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
108*c8dee2aaSAndroid Build Coastguard Worker GrRenderable renderable,
109*c8dee2aaSAndroid Build Coastguard Worker int sampleCnt,
110*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped,
111*c8dee2aaSAndroid Build Coastguard Worker GrProtected isProtected,
112*c8dee2aaSAndroid Build Coastguard Worker skgpu::ScratchKey* key) {
113*c8dee2aaSAndroid Build Coastguard Worker static const skgpu::ScratchKey::ResourceType kType = skgpu::ScratchKey::GenerateResourceType();
114*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!dimensions.isEmpty());
115*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sampleCnt > 0);
116*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(1 == sampleCnt || renderable == GrRenderable::kYes);
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(static_cast<uint32_t>(mipmapped) <= 1);
119*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(static_cast<uint32_t>(isProtected) <= 1);
120*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(static_cast<uint32_t>(renderable) <= 1);
121*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(static_cast<uint32_t>(sampleCnt) < (1 << (32 - 3)));
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker uint64_t formatKey = caps.computeFormatKey(format);
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker skgpu::ScratchKey::Builder builder(key, kType, 5);
126*c8dee2aaSAndroid Build Coastguard Worker builder[0] = dimensions.width();
127*c8dee2aaSAndroid Build Coastguard Worker builder[1] = dimensions.height();
128*c8dee2aaSAndroid Build Coastguard Worker builder[2] = formatKey & 0xFFFFFFFF;
129*c8dee2aaSAndroid Build Coastguard Worker builder[3] = (formatKey >> 32) & 0xFFFFFFFF;
130*c8dee2aaSAndroid Build Coastguard Worker builder[4] = (static_cast<uint32_t>(mipmapped) << 0)
131*c8dee2aaSAndroid Build Coastguard Worker | (static_cast<uint32_t>(isProtected) << 1)
132*c8dee2aaSAndroid Build Coastguard Worker | (static_cast<uint32_t>(renderable) << 2)
133*c8dee2aaSAndroid Build Coastguard Worker | (static_cast<uint32_t>(sampleCnt) << 3);
134*c8dee2aaSAndroid Build Coastguard Worker }
135