1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSWMaskHelper.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlitter_A8.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrShape.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrStyledShape.h"
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
30*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
31*c8dee2aaSAndroid Build Coastguard Worker
get_paint(GrAA aa,uint8_t alpha)32*c8dee2aaSAndroid Build Coastguard Worker static SkPaint get_paint(GrAA aa, uint8_t alpha) {
33*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
34*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc); // "Replace" mode
35*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(GrAA::kYes == aa);
36*c8dee2aaSAndroid Build Coastguard Worker // SkPaint's color is unpremul so this will produce alpha in every channel.
37*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SkColorSetARGB(alpha, 255, 255, 255));
38*c8dee2aaSAndroid Build Coastguard Worker return paint;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker /**
42*c8dee2aaSAndroid Build Coastguard Worker * Draw a single rect element of the clip stack into the accumulation bitmap
43*c8dee2aaSAndroid Build Coastguard Worker */
drawRect(const SkRect & rect,const SkMatrix & matrix,GrAA aa,uint8_t alpha)44*c8dee2aaSAndroid Build Coastguard Worker void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, GrAA aa, uint8_t alpha) {
45*c8dee2aaSAndroid Build Coastguard Worker SkMatrix translatedMatrix = matrix;
46*c8dee2aaSAndroid Build Coastguard Worker translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
47*c8dee2aaSAndroid Build Coastguard Worker fDraw.fCTM = &translatedMatrix;
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawRect(rect, get_paint(aa, alpha));
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
drawRRect(const SkRRect & rrect,const SkMatrix & matrix,GrAA aa,uint8_t alpha)52*c8dee2aaSAndroid Build Coastguard Worker void GrSWMaskHelper::drawRRect(const SkRRect& rrect, const SkMatrix& matrix,
53*c8dee2aaSAndroid Build Coastguard Worker GrAA aa, uint8_t alpha) {
54*c8dee2aaSAndroid Build Coastguard Worker SkMatrix translatedMatrix = matrix;
55*c8dee2aaSAndroid Build Coastguard Worker translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
56*c8dee2aaSAndroid Build Coastguard Worker fDraw.fCTM = &translatedMatrix;
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawRRect(rrect, get_paint(aa, alpha));
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker /**
62*c8dee2aaSAndroid Build Coastguard Worker * Draw a single path element of the clip stack into the accumulation bitmap
63*c8dee2aaSAndroid Build Coastguard Worker */
drawShape(const GrStyledShape & shape,const SkMatrix & matrix,GrAA aa,uint8_t alpha)64*c8dee2aaSAndroid Build Coastguard Worker void GrSWMaskHelper::drawShape(const GrStyledShape& shape, const SkMatrix& matrix,
65*c8dee2aaSAndroid Build Coastguard Worker GrAA aa, uint8_t alpha) {
66*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint = get_paint(aa, alpha);
67*c8dee2aaSAndroid Build Coastguard Worker paint.setPathEffect(shape.style().refPathEffect());
68*c8dee2aaSAndroid Build Coastguard Worker shape.style().strokeRec().applyToPaint(&paint);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker SkMatrix translatedMatrix = matrix;
71*c8dee2aaSAndroid Build Coastguard Worker translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
72*c8dee2aaSAndroid Build Coastguard Worker fDraw.fCTM = &translatedMatrix;
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
75*c8dee2aaSAndroid Build Coastguard Worker shape.asPath(&path);
76*c8dee2aaSAndroid Build Coastguard Worker if (0xFF == alpha) {
77*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(0xFF == paint.getAlpha());
78*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawPathCoverage(path, paint);
79*c8dee2aaSAndroid Build Coastguard Worker } else {
80*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawPath(path, paint);
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker
drawShape(const GrShape & shape,const SkMatrix & matrix,GrAA aa,uint8_t alpha)84*c8dee2aaSAndroid Build Coastguard Worker void GrSWMaskHelper::drawShape(const GrShape& shape, const SkMatrix& matrix,
85*c8dee2aaSAndroid Build Coastguard Worker GrAA aa, uint8_t alpha) {
86*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint = get_paint(aa, alpha);
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker SkMatrix translatedMatrix = matrix;
89*c8dee2aaSAndroid Build Coastguard Worker translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
90*c8dee2aaSAndroid Build Coastguard Worker fDraw.fCTM = &translatedMatrix;
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker if (shape.inverted()) {
93*c8dee2aaSAndroid Build Coastguard Worker if (shape.isEmpty() || shape.isLine() || shape.isPoint()) {
94*c8dee2aaSAndroid Build Coastguard Worker // These shapes are empty for simple fills, so when inverted, cover everything
95*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawPaint(paint);
96*c8dee2aaSAndroid Build Coastguard Worker return;
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker // Else fall through to the draw method using asPath(), which will toggle fill type properly
99*c8dee2aaSAndroid Build Coastguard Worker } else if (shape.isEmpty() || shape.isLine() || shape.isPoint()) {
100*c8dee2aaSAndroid Build Coastguard Worker // Do nothing, these shapes do not cover any pixels for simple fills
101*c8dee2aaSAndroid Build Coastguard Worker return;
102*c8dee2aaSAndroid Build Coastguard Worker } else if (shape.isRect()) {
103*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawRect(shape.rect(), paint);
104*c8dee2aaSAndroid Build Coastguard Worker return;
105*c8dee2aaSAndroid Build Coastguard Worker } else if (shape.isRRect()) {
106*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawRRect(shape.rrect(), paint);
107*c8dee2aaSAndroid Build Coastguard Worker return;
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker // A complex, or inverse-filled shape, so go through drawPath.
111*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
112*c8dee2aaSAndroid Build Coastguard Worker shape.asPath(&path);
113*c8dee2aaSAndroid Build Coastguard Worker if (0xFF == alpha) {
114*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(0xFF == paint.getAlpha());
115*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawPathCoverage(path, paint);
116*c8dee2aaSAndroid Build Coastguard Worker } else {
117*c8dee2aaSAndroid Build Coastguard Worker fDraw.drawPath(path, paint);
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
init(const SkIRect & resultBounds)121*c8dee2aaSAndroid Build Coastguard Worker bool GrSWMaskHelper::init(const SkIRect& resultBounds) {
122*c8dee2aaSAndroid Build Coastguard Worker // We will need to translate draws so the bound's UL corner is at the origin
123*c8dee2aaSAndroid Build Coastguard Worker fTranslate = {-SkIntToScalar(resultBounds.fLeft), -SkIntToScalar(resultBounds.fTop)};
124*c8dee2aaSAndroid Build Coastguard Worker SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height());
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(bounds.width(), bounds.height());
127*c8dee2aaSAndroid Build Coastguard Worker if (!fPixels->tryAlloc(bmImageInfo)) {
128*c8dee2aaSAndroid Build Coastguard Worker return false;
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker fPixels->erase(0);
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker fDraw.fBlitterChooser = SkA8Blitter_Choose;
133*c8dee2aaSAndroid Build Coastguard Worker fDraw.fDst = *fPixels;
134*c8dee2aaSAndroid Build Coastguard Worker fRasterClip.setRect(bounds);
135*c8dee2aaSAndroid Build Coastguard Worker fDraw.fRC = &fRasterClip;
136*c8dee2aaSAndroid Build Coastguard Worker return true;
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker
toTextureView(GrRecordingContext * rContext,SkBackingFit fit)139*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView GrSWMaskHelper::toTextureView(GrRecordingContext* rContext, SkBackingFit fit) {
140*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo ii = SkImageInfo::MakeA8(fPixels->width(), fPixels->height());
141*c8dee2aaSAndroid Build Coastguard Worker size_t rowBytes = fPixels->rowBytes();
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
144*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(bitmap.installPixels(ii, fPixels->detachPixels(), rowBytes,
145*c8dee2aaSAndroid Build Coastguard Worker [](void* addr, void* context) { sk_free(addr); },
146*c8dee2aaSAndroid Build Coastguard Worker nullptr));
147*c8dee2aaSAndroid Build Coastguard Worker bitmap.setImmutable();
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker return std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bitmap, skgpu::Mipmapped::kNo, fit));
150*c8dee2aaSAndroid Build Coastguard Worker }
151