xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrSPIRVVaryingHandler.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSPIRVVaryingHandler.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderVar.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker /** Returns the number of locations take up by a given SkSLType. We assume that all
16*c8dee2aaSAndroid Build Coastguard Worker     scalar values are 32 bits. */
sksltype_to_location_size(SkSLType type)17*c8dee2aaSAndroid Build Coastguard Worker static inline int sksltype_to_location_size(SkSLType type) {
18*c8dee2aaSAndroid Build Coastguard Worker     // If a new GrSL type is added, this function will need to be updated.
19*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kSkSLTypeCount == 41);
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker     switch(type) {
22*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kVoid:
23*c8dee2aaSAndroid Build Coastguard Worker             return 0;
24*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kFloat: // fall through
25*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kHalf:
26*c8dee2aaSAndroid Build Coastguard Worker             return 1;
27*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kFloat2: // fall through
28*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kHalf2:
29*c8dee2aaSAndroid Build Coastguard Worker             return 1;
30*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kFloat3:
31*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kHalf3:
32*c8dee2aaSAndroid Build Coastguard Worker             return 1;
33*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kFloat4:
34*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kHalf4:
35*c8dee2aaSAndroid Build Coastguard Worker             return 1;
36*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kInt2:
37*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kUInt2:
38*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kShort2:
39*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kUShort2:
40*c8dee2aaSAndroid Build Coastguard Worker             return 1;
41*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kInt3:
42*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kUInt3:
43*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kShort3:
44*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kUShort3:
45*c8dee2aaSAndroid Build Coastguard Worker             return 1;
46*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kInt4:
47*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kUInt4:
48*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kShort4:
49*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kUShort4:
50*c8dee2aaSAndroid Build Coastguard Worker             return 1;
51*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kFloat2x2:
52*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kHalf2x2:
53*c8dee2aaSAndroid Build Coastguard Worker             return 2;
54*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kFloat3x3:
55*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kHalf3x3:
56*c8dee2aaSAndroid Build Coastguard Worker             return 3;
57*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kFloat4x4:
58*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kHalf4x4:
59*c8dee2aaSAndroid Build Coastguard Worker             return 4;
60*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kTexture2DSampler:
61*c8dee2aaSAndroid Build Coastguard Worker             return 0;
62*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kTextureExternalSampler:
63*c8dee2aaSAndroid Build Coastguard Worker              return 0;
64*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kTexture2DRectSampler:
65*c8dee2aaSAndroid Build Coastguard Worker              return 0;
66*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kBool:
67*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kBool2:
68*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kBool3:
69*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kBool4:
70*c8dee2aaSAndroid Build Coastguard Worker              return 1;
71*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kInt: // fall through
72*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kShort:
73*c8dee2aaSAndroid Build Coastguard Worker              return 1;
74*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kUInt: // fall through
75*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kUShort:
76*c8dee2aaSAndroid Build Coastguard Worker              return 1;
77*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kTexture2D:
78*c8dee2aaSAndroid Build Coastguard Worker              return 0;
79*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kSampler:
80*c8dee2aaSAndroid Build Coastguard Worker              return 0;
81*c8dee2aaSAndroid Build Coastguard Worker         case SkSLType::kInput:
82*c8dee2aaSAndroid Build Coastguard Worker             return 0;
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker     SK_ABORT("Unexpected type");
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker 
finalize_helper(GrSPIRVVaryingHandler::VarArray & vars)87*c8dee2aaSAndroid Build Coastguard Worker static void finalize_helper(GrSPIRVVaryingHandler::VarArray& vars) {
88*c8dee2aaSAndroid Build Coastguard Worker     int locationIndex = 0;
89*c8dee2aaSAndroid Build Coastguard Worker     for (GrShaderVar& var : vars.items()) {
90*c8dee2aaSAndroid Build Coastguard Worker         SkString location;
91*c8dee2aaSAndroid Build Coastguard Worker         location.appendf("location = %d", locationIndex);
92*c8dee2aaSAndroid Build Coastguard Worker         var.addLayoutQualifier(location.c_str());
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         int elementSize = sksltype_to_location_size(var.getType());
95*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(elementSize > 0);
96*c8dee2aaSAndroid Build Coastguard Worker         int numElements = var.isArray() ? var.getArrayCount() : 1;
97*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(numElements > 0);
98*c8dee2aaSAndroid Build Coastguard Worker         locationIndex += elementSize * numElements;
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker     // TODO: determine the layout limits for SPIR-V, and enforce them via asserts here.
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker 
onFinalize()103*c8dee2aaSAndroid Build Coastguard Worker void GrSPIRVVaryingHandler::onFinalize() {
104*c8dee2aaSAndroid Build Coastguard Worker     finalize_helper(fVertexInputs);
105*c8dee2aaSAndroid Build Coastguard Worker     finalize_helper(fVertexOutputs);
106*c8dee2aaSAndroid Build Coastguard Worker     finalize_helper(fFragInputs);
107*c8dee2aaSAndroid Build Coastguard Worker     finalize_helper(fFragOutputs);
108*c8dee2aaSAndroid Build Coastguard Worker }
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