1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrSPIRVUniformHandler_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrSPIRVUniformHandler_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTBlockList.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GrBackendFormat; 21*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramBuilder; 22*c8dee2aaSAndroid Build Coastguard Worker class GrProcessor; 23*c8dee2aaSAndroid Build Coastguard Worker class GrShaderVar; 24*c8dee2aaSAndroid Build Coastguard Worker class SkString; 25*c8dee2aaSAndroid Build Coastguard Worker enum class SkSLType : char; 26*c8dee2aaSAndroid Build Coastguard Worker struct GrShaderCaps; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker /* 29*c8dee2aaSAndroid Build Coastguard Worker * This class can be used for basic SPIR-V uniform handling. It will make a single uniform buffer 30*c8dee2aaSAndroid Build Coastguard Worker * for all the uniforms and will be placed in the first set and binding. Textures and samplers are 31*c8dee2aaSAndroid Build Coastguard Worker * placed in the second set and kept as separate objects. They are interleaved as sampler texture 32*c8dee2aaSAndroid Build Coastguard Worker * pairs with each object in the next binding slot. 33*c8dee2aaSAndroid Build Coastguard Worker */ 34*c8dee2aaSAndroid Build Coastguard Worker class GrSPIRVUniformHandler : public GrGLSLUniformHandler { 35*c8dee2aaSAndroid Build Coastguard Worker public: 36*c8dee2aaSAndroid Build Coastguard Worker const GrShaderVar& getUniformVariable(UniformHandle u) const override; 37*c8dee2aaSAndroid Build Coastguard Worker const char* getUniformCStr(UniformHandle u) const override; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker struct SPIRVUniformInfo : public UniformInfo { 40*c8dee2aaSAndroid Build Coastguard Worker int fUBOOffset; 41*c8dee2aaSAndroid Build Coastguard Worker }; 42*c8dee2aaSAndroid Build Coastguard Worker typedef SkTBlockList<SPIRVUniformInfo> UniformInfoArray; 43*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kUniformDescriptorSet = 0; 44*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kSamplerTextureDescriptorSet = 1; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker uint32_t getRTFlipOffset() const; 47*c8dee2aaSAndroid Build Coastguard Worker numUniforms()48*c8dee2aaSAndroid Build Coastguard Worker int numUniforms() const override { 49*c8dee2aaSAndroid Build Coastguard Worker return fUniforms.count(); 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker uniform(int idx)52*c8dee2aaSAndroid Build Coastguard Worker UniformInfo& uniform(int idx) override { 53*c8dee2aaSAndroid Build Coastguard Worker return fUniforms.item(idx); 54*c8dee2aaSAndroid Build Coastguard Worker } uniform(int idx)55*c8dee2aaSAndroid Build Coastguard Worker const UniformInfo& uniform(int idx) const override { 56*c8dee2aaSAndroid Build Coastguard Worker return fUniforms.item(idx); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker private: 60*c8dee2aaSAndroid Build Coastguard Worker explicit GrSPIRVUniformHandler(GrGLSLProgramBuilder* program); 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const skgpu::Swizzle&, 63*c8dee2aaSAndroid Build Coastguard Worker const char* name, const GrShaderCaps*) override; 64*c8dee2aaSAndroid Build Coastguard Worker const char* samplerVariable(SamplerHandle handle) const override; 65*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle samplerSwizzle(SamplerHandle handle) const override; 66*c8dee2aaSAndroid Build Coastguard Worker void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; 67*c8dee2aaSAndroid Build Coastguard Worker UniformHandle internalAddUniformArray(const GrProcessor* owner, 68*c8dee2aaSAndroid Build Coastguard Worker uint32_t visibility, 69*c8dee2aaSAndroid Build Coastguard Worker SkSLType type, 70*c8dee2aaSAndroid Build Coastguard Worker const char* name, 71*c8dee2aaSAndroid Build Coastguard Worker bool mangleName, 72*c8dee2aaSAndroid Build Coastguard Worker int arrayCount, 73*c8dee2aaSAndroid Build Coastguard Worker const char** outName) override; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker UniformInfoArray fUniforms; 76*c8dee2aaSAndroid Build Coastguard Worker UniformInfoArray fSamplers; 77*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<skgpu::Swizzle> fSamplerSwizzles; 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker uint32_t fCurrentUBOOffset = 0; 80*c8dee2aaSAndroid Build Coastguard Worker uint32_t fRTFlipOffset = 0; 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker friend class GrD3DPipelineStateBuilder; 83*c8dee2aaSAndroid Build Coastguard Worker friend class GrDawnProgramBuilder; 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGLSLUniformHandler; 86*c8dee2aaSAndroid Build Coastguard Worker }; 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker #endif 89