xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrRingBuffer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrRingBuffer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrRingBuffer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
18*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrGpu;
21*c8dee2aaSAndroid Build Coastguard Worker enum class GrGpuBufferType;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker /**
24*c8dee2aaSAndroid Build Coastguard Worker  * A wrapper for a GPU buffer that allocates slices in a continuous ring.
25*c8dee2aaSAndroid Build Coastguard Worker  *
26*c8dee2aaSAndroid Build Coastguard Worker  * It's assumed that suballocate and startSubmit are always called in the same thread,
27*c8dee2aaSAndroid Build Coastguard Worker  * and that finishSubmit could be called in a separate thread.
28*c8dee2aaSAndroid Build Coastguard Worker  */
29*c8dee2aaSAndroid Build Coastguard Worker class GrRingBuffer {
30*c8dee2aaSAndroid Build Coastguard Worker public:
GrRingBuffer(GrGpu * gpu,size_t size,size_t alignment,GrGpuBufferType intendedType)31*c8dee2aaSAndroid Build Coastguard Worker     GrRingBuffer(GrGpu* gpu, size_t size, size_t alignment, GrGpuBufferType intendedType)
32*c8dee2aaSAndroid Build Coastguard Worker         : fGpu(gpu)
33*c8dee2aaSAndroid Build Coastguard Worker         , fTotalSize(size)
34*c8dee2aaSAndroid Build Coastguard Worker         , fAlignment(alignment)
35*c8dee2aaSAndroid Build Coastguard Worker         , fType(intendedType)
36*c8dee2aaSAndroid Build Coastguard Worker         , fNewAllocation(false)
37*c8dee2aaSAndroid Build Coastguard Worker         , fHead(0)
38*c8dee2aaSAndroid Build Coastguard Worker         , fTail(0)
39*c8dee2aaSAndroid Build Coastguard Worker         , fGenID(0) {
40*c8dee2aaSAndroid Build Coastguard Worker         // We increment fHead and fTail without bound and let overflow handle any wrapping.
41*c8dee2aaSAndroid Build Coastguard Worker         // Because of this, size needs to be a power of two.
42*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(SkIsPow2(size));
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     struct Slice {
46*c8dee2aaSAndroid Build Coastguard Worker         GrGpuBuffer* fBuffer;
47*c8dee2aaSAndroid Build Coastguard Worker         size_t fOffset;
48*c8dee2aaSAndroid Build Coastguard Worker     };
49*c8dee2aaSAndroid Build Coastguard Worker     Slice suballocate(size_t size);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     // Backends should call startSubmit() at submit time
52*c8dee2aaSAndroid Build Coastguard Worker     void startSubmit(GrGpu*);
53*c8dee2aaSAndroid Build Coastguard Worker 
size()54*c8dee2aaSAndroid Build Coastguard Worker     size_t size() const { return fTotalSize; }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker private:
57*c8dee2aaSAndroid Build Coastguard Worker     size_t getAllocationOffset(size_t size);
58*c8dee2aaSAndroid Build Coastguard Worker     struct SubmitData {
59*c8dee2aaSAndroid Build Coastguard Worker         GrRingBuffer* fOwner;
60*c8dee2aaSAndroid Build Coastguard Worker         size_t fLastHead;
61*c8dee2aaSAndroid Build Coastguard Worker         size_t fGenID;
62*c8dee2aaSAndroid Build Coastguard Worker     };
63*c8dee2aaSAndroid Build Coastguard Worker     static void FinishSubmit(void*);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* fGpu;
66*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGpuBuffer> fCurrentBuffer;
67*c8dee2aaSAndroid Build Coastguard Worker     std::vector<sk_sp<GrGpuBuffer>> fPreviousBuffers; // previous buffers we've used in this submit
68*c8dee2aaSAndroid Build Coastguard Worker     size_t fTotalSize;
69*c8dee2aaSAndroid Build Coastguard Worker     size_t fAlignment;
70*c8dee2aaSAndroid Build Coastguard Worker     GrGpuBufferType fType;
71*c8dee2aaSAndroid Build Coastguard Worker     bool fNewAllocation; // true if there's been a new allocation in this submit
72*c8dee2aaSAndroid Build Coastguard Worker     size_t fHead;        // where we start allocating
73*c8dee2aaSAndroid Build Coastguard Worker     size_t fTail;        // where we start deallocating
74*c8dee2aaSAndroid Build Coastguard Worker     uint64_t fGenID;     // incremented when createBuffer is called
75*c8dee2aaSAndroid Build Coastguard Worker };
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker #endif
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