xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrRenderTaskCluster.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrRenderTaskCluster_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrRenderTaskCluster_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"  // IWYU pragma: keep
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSpan.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTInternalLList.h"  // IWYU pragma: keep
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTask;
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker // Take a topologically-sorted DAG and cluster the tasks together while maintaining the
18*c8dee2aaSAndroid Build Coastguard Worker // dependencies.
19*c8dee2aaSAndroid Build Coastguard Worker //
20*c8dee2aaSAndroid Build Coastguard Worker // If no clustering is possible the llist is populated with the nodes in the original order and
21*c8dee2aaSAndroid Build Coastguard Worker // false is returned.
22*c8dee2aaSAndroid Build Coastguard Worker // Otherwise, returns true and populates the provided llist as such:
23*c8dee2aaSAndroid Build Coastguard Worker //   - Contains the same set of tasks as `input`.
24*c8dee2aaSAndroid Build Coastguard Worker //   - Obeys the dependency rules in `input`.
25*c8dee2aaSAndroid Build Coastguard Worker //   - Places tasks with the same target adjacent to each other.
26*c8dee2aaSAndroid Build Coastguard Worker //   - Tasks with multiple targets act as reordering barriers for all their targets.
27*c8dee2aaSAndroid Build Coastguard Worker bool GrClusterRenderTasks(SkSpan<const sk_sp<GrRenderTask>> input,
28*c8dee2aaSAndroid Build Coastguard Worker                           SkTInternalLList<GrRenderTask>* llist);
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker #endif
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