1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrRenderTarget_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrRenderTarget_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAttachment.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <string_view> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GrGpu; 21*c8dee2aaSAndroid Build Coastguard Worker struct SkISize; 22*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker /** 25*c8dee2aaSAndroid Build Coastguard Worker * GrRenderTarget represents a 2D buffer of pixels that can be rendered to. 26*c8dee2aaSAndroid Build Coastguard Worker * A context's render target is set by setRenderTarget(). Render targets are 27*c8dee2aaSAndroid Build Coastguard Worker * created by a createTexture with the kRenderTarget_SurfaceFlag flag. 28*c8dee2aaSAndroid Build Coastguard Worker * Additionally, GrContext provides methods for creating GrRenderTargets 29*c8dee2aaSAndroid Build Coastguard Worker * that wrap externally created render targets. 30*c8dee2aaSAndroid Build Coastguard Worker */ 31*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget : virtual public GrSurface { 32*c8dee2aaSAndroid Build Coastguard Worker public: 33*c8dee2aaSAndroid Build Coastguard Worker // Make manual MSAA resolve publicly accessible from GrRenderTarget. 34*c8dee2aaSAndroid Build Coastguard Worker using GrSurface::setRequiresManualMSAAResolve; 35*c8dee2aaSAndroid Build Coastguard Worker using GrSurface::requiresManualMSAAResolve; 36*c8dee2aaSAndroid Build Coastguard Worker alwaysClearStencil()37*c8dee2aaSAndroid Build Coastguard Worker virtual bool alwaysClearStencil() const { return false; } 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker // GrSurface overrides asRenderTarget()40*c8dee2aaSAndroid Build Coastguard Worker GrRenderTarget* asRenderTarget() override { return this; } asRenderTarget()41*c8dee2aaSAndroid Build Coastguard Worker const GrRenderTarget* asRenderTarget() const override { return this; } 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker /** 44*c8dee2aaSAndroid Build Coastguard Worker * Returns the number of samples/pixel in the color buffer (One if non-MSAA). 45*c8dee2aaSAndroid Build Coastguard Worker */ numSamples()46*c8dee2aaSAndroid Build Coastguard Worker int numSamples() const { return fSampleCnt; } 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker virtual GrBackendRenderTarget getBackendRenderTarget() const = 0; 49*c8dee2aaSAndroid Build Coastguard Worker getStencilAttachment(bool useMSAASurface)50*c8dee2aaSAndroid Build Coastguard Worker GrAttachment* getStencilAttachment(bool useMSAASurface) const { 51*c8dee2aaSAndroid Build Coastguard Worker return (useMSAASurface) ? fMSAAStencilAttachment.get() : fStencilAttachment.get(); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker getStencilAttachment()54*c8dee2aaSAndroid Build Coastguard Worker GrAttachment* getStencilAttachment() const { 55*c8dee2aaSAndroid Build Coastguard Worker return getStencilAttachment(this->numSamples() > 1); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker // Checked when this object is asked to attach a stencil buffer. 59*c8dee2aaSAndroid Build Coastguard Worker virtual bool canAttemptStencilAttachment(bool useMSAASurface) const = 0; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker void attachStencilAttachment(sk_sp<GrAttachment> stencil, bool useMSAASurface); 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker int numStencilBits(bool useMSAASurface) const; 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker /** 66*c8dee2aaSAndroid Build Coastguard Worker * Returns a unique key that identifies this render target's sample pattern. (Must be 67*c8dee2aaSAndroid Build Coastguard Worker * multisampled.) 68*c8dee2aaSAndroid Build Coastguard Worker */ 69*c8dee2aaSAndroid Build Coastguard Worker int getSamplePatternKey(); 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker /** 72*c8dee2aaSAndroid Build Coastguard Worker * Retrieves the per-pixel HW sample locations for this render target, and, as a by-product, the 73*c8dee2aaSAndroid Build Coastguard Worker * actual number of samples in use. (This may differ from fSampleCnt.) Sample locations are 74*c8dee2aaSAndroid Build Coastguard Worker * returned as 0..1 offsets relative to the top-left corner of the pixel. 75*c8dee2aaSAndroid Build Coastguard Worker */ 76*c8dee2aaSAndroid Build Coastguard Worker const skia_private::TArray<SkPoint>& getSampleLocations(); 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker protected: 79*c8dee2aaSAndroid Build Coastguard Worker GrRenderTarget(GrGpu*, 80*c8dee2aaSAndroid Build Coastguard Worker const SkISize&, 81*c8dee2aaSAndroid Build Coastguard Worker int sampleCount, 82*c8dee2aaSAndroid Build Coastguard Worker GrProtected, 83*c8dee2aaSAndroid Build Coastguard Worker std::string_view label, 84*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrAttachment> stenicl = nullptr); 85*c8dee2aaSAndroid Build Coastguard Worker ~GrRenderTarget() override; 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker // override of GrResource 88*c8dee2aaSAndroid Build Coastguard Worker void onAbandon() override; 89*c8dee2aaSAndroid Build Coastguard Worker void onRelease() override; 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker private: 92*c8dee2aaSAndroid Build Coastguard Worker // Allows the backends to perform any additional work that is required for attaching a 93*c8dee2aaSAndroid Build Coastguard Worker // GrAttachment. When this is called, the GrAttachment has already been put onto 94*c8dee2aaSAndroid Build Coastguard Worker // the GrRenderTarget. This function must return false if any failures occur when completing the 95*c8dee2aaSAndroid Build Coastguard Worker // stencil attachment. 96*c8dee2aaSAndroid Build Coastguard Worker virtual bool completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) = 0; 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrAttachment> fStencilAttachment; 99*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrAttachment> fMSAAStencilAttachment; 100*c8dee2aaSAndroid Build Coastguard Worker int fSampleCnt; 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrSurface; 103*c8dee2aaSAndroid Build Coastguard Worker }; 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker #endif 106