xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrRenderTarget.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrRenderTarget_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrRenderTarget_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAttachment.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <string_view>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrGpu;
21*c8dee2aaSAndroid Build Coastguard Worker struct SkISize;
22*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker /**
25*c8dee2aaSAndroid Build Coastguard Worker  * GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
26*c8dee2aaSAndroid Build Coastguard Worker  * A context's render target is set by setRenderTarget(). Render targets are
27*c8dee2aaSAndroid Build Coastguard Worker  * created by a createTexture with the kRenderTarget_SurfaceFlag flag.
28*c8dee2aaSAndroid Build Coastguard Worker  * Additionally, GrContext provides methods for creating GrRenderTargets
29*c8dee2aaSAndroid Build Coastguard Worker  * that wrap externally created render targets.
30*c8dee2aaSAndroid Build Coastguard Worker  */
31*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget : virtual public GrSurface {
32*c8dee2aaSAndroid Build Coastguard Worker public:
33*c8dee2aaSAndroid Build Coastguard Worker     // Make manual MSAA resolve publicly accessible from GrRenderTarget.
34*c8dee2aaSAndroid Build Coastguard Worker     using GrSurface::setRequiresManualMSAAResolve;
35*c8dee2aaSAndroid Build Coastguard Worker     using GrSurface::requiresManualMSAAResolve;
36*c8dee2aaSAndroid Build Coastguard Worker 
alwaysClearStencil()37*c8dee2aaSAndroid Build Coastguard Worker     virtual bool alwaysClearStencil() const { return false; }
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     // GrSurface overrides
asRenderTarget()40*c8dee2aaSAndroid Build Coastguard Worker     GrRenderTarget* asRenderTarget() override { return this; }
asRenderTarget()41*c8dee2aaSAndroid Build Coastguard Worker     const GrRenderTarget* asRenderTarget() const  override { return this; }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     /**
44*c8dee2aaSAndroid Build Coastguard Worker      * Returns the number of samples/pixel in the color buffer (One if non-MSAA).
45*c8dee2aaSAndroid Build Coastguard Worker      */
numSamples()46*c8dee2aaSAndroid Build Coastguard Worker     int numSamples() const { return fSampleCnt; }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     virtual GrBackendRenderTarget getBackendRenderTarget() const = 0;
49*c8dee2aaSAndroid Build Coastguard Worker 
getStencilAttachment(bool useMSAASurface)50*c8dee2aaSAndroid Build Coastguard Worker     GrAttachment* getStencilAttachment(bool useMSAASurface) const {
51*c8dee2aaSAndroid Build Coastguard Worker         return (useMSAASurface) ? fMSAAStencilAttachment.get() : fStencilAttachment.get();
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
getStencilAttachment()54*c8dee2aaSAndroid Build Coastguard Worker     GrAttachment* getStencilAttachment() const {
55*c8dee2aaSAndroid Build Coastguard Worker         return getStencilAttachment(this->numSamples() > 1);
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     // Checked when this object is asked to attach a stencil buffer.
59*c8dee2aaSAndroid Build Coastguard Worker     virtual bool canAttemptStencilAttachment(bool useMSAASurface) const = 0;
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     void attachStencilAttachment(sk_sp<GrAttachment> stencil, bool useMSAASurface);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     int numStencilBits(bool useMSAASurface) const;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     /**
66*c8dee2aaSAndroid Build Coastguard Worker      * Returns a unique key that identifies this render target's sample pattern. (Must be
67*c8dee2aaSAndroid Build Coastguard Worker      * multisampled.)
68*c8dee2aaSAndroid Build Coastguard Worker      */
69*c8dee2aaSAndroid Build Coastguard Worker     int getSamplePatternKey();
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     /**
72*c8dee2aaSAndroid Build Coastguard Worker      * Retrieves the per-pixel HW sample locations for this render target, and, as a by-product, the
73*c8dee2aaSAndroid Build Coastguard Worker      * actual number of samples in use. (This may differ from fSampleCnt.) Sample locations are
74*c8dee2aaSAndroid Build Coastguard Worker      * returned as 0..1 offsets relative to the top-left corner of the pixel.
75*c8dee2aaSAndroid Build Coastguard Worker      */
76*c8dee2aaSAndroid Build Coastguard Worker     const skia_private::TArray<SkPoint>& getSampleLocations();
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker protected:
79*c8dee2aaSAndroid Build Coastguard Worker     GrRenderTarget(GrGpu*,
80*c8dee2aaSAndroid Build Coastguard Worker                    const SkISize&,
81*c8dee2aaSAndroid Build Coastguard Worker                    int sampleCount,
82*c8dee2aaSAndroid Build Coastguard Worker                    GrProtected,
83*c8dee2aaSAndroid Build Coastguard Worker                    std::string_view label,
84*c8dee2aaSAndroid Build Coastguard Worker                    sk_sp<GrAttachment> stenicl = nullptr);
85*c8dee2aaSAndroid Build Coastguard Worker     ~GrRenderTarget() override;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     // override of GrResource
88*c8dee2aaSAndroid Build Coastguard Worker     void onAbandon() override;
89*c8dee2aaSAndroid Build Coastguard Worker     void onRelease() override;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker private:
92*c8dee2aaSAndroid Build Coastguard Worker     // Allows the backends to perform any additional work that is required for attaching a
93*c8dee2aaSAndroid Build Coastguard Worker     // GrAttachment. When this is called, the GrAttachment has already been put onto
94*c8dee2aaSAndroid Build Coastguard Worker     // the GrRenderTarget. This function must return false if any failures occur when completing the
95*c8dee2aaSAndroid Build Coastguard Worker     // stencil attachment.
96*c8dee2aaSAndroid Build Coastguard Worker     virtual bool completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) = 0;
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrAttachment> fStencilAttachment;
99*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrAttachment> fMSAAStencilAttachment;
100*c8dee2aaSAndroid Build Coastguard Worker     int fSampleCnt;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrSurface;
103*c8dee2aaSAndroid Build Coastguard Worker };
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker #endif
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