xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrProgramInfo.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStencilSettings.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor;
23*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
24*c8dee2aaSAndroid Build Coastguard Worker 
GrProgramInfo(const GrCaps & caps,const GrSurfaceProxyView & targetView,bool usesMSAASurface,const GrPipeline * pipeline,const GrUserStencilSettings * userStencilSettings,const GrGeometryProcessor * geomProc,GrPrimitiveType primitiveType,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)25*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo::GrProgramInfo(const GrCaps& caps,
26*c8dee2aaSAndroid Build Coastguard Worker                              const GrSurfaceProxyView& targetView,
27*c8dee2aaSAndroid Build Coastguard Worker                              bool usesMSAASurface,
28*c8dee2aaSAndroid Build Coastguard Worker                              const GrPipeline* pipeline,
29*c8dee2aaSAndroid Build Coastguard Worker                              const GrUserStencilSettings* userStencilSettings,
30*c8dee2aaSAndroid Build Coastguard Worker                              const GrGeometryProcessor* geomProc,
31*c8dee2aaSAndroid Build Coastguard Worker                              GrPrimitiveType primitiveType,
32*c8dee2aaSAndroid Build Coastguard Worker                              GrXferBarrierFlags renderPassXferBarriers,
33*c8dee2aaSAndroid Build Coastguard Worker                              GrLoadOp colorLoadOp)
34*c8dee2aaSAndroid Build Coastguard Worker         : fNeedsStencil(targetView.asRenderTargetProxy()->needsStencil())
35*c8dee2aaSAndroid Build Coastguard Worker         , fBackendFormat(targetView.proxy()->backendFormat())
36*c8dee2aaSAndroid Build Coastguard Worker         , fOrigin(targetView.origin())
37*c8dee2aaSAndroid Build Coastguard Worker         , fTargetHasVkResolveAttachmentWithInput(
38*c8dee2aaSAndroid Build Coastguard Worker                   targetView.asRenderTargetProxy()->supportsVkInputAttachment() &&
39*c8dee2aaSAndroid Build Coastguard Worker                   ((targetView.asRenderTargetProxy()->numSamples() > 1 &&
40*c8dee2aaSAndroid Build Coastguard Worker                     targetView.asTextureProxy()) ||
41*c8dee2aaSAndroid Build Coastguard Worker                    targetView.asRenderTargetProxy()->numSamples() == 1))
42*c8dee2aaSAndroid Build Coastguard Worker         , fTargetsNumSamples(targetView.asRenderTargetProxy()->numSamples())
43*c8dee2aaSAndroid Build Coastguard Worker         , fPipeline(pipeline)
44*c8dee2aaSAndroid Build Coastguard Worker         , fUserStencilSettings(userStencilSettings)
45*c8dee2aaSAndroid Build Coastguard Worker         , fGeomProc(geomProc)
46*c8dee2aaSAndroid Build Coastguard Worker         , fPrimitiveType(primitiveType)
47*c8dee2aaSAndroid Build Coastguard Worker         , fRenderPassXferBarriers(renderPassXferBarriers)
48*c8dee2aaSAndroid Build Coastguard Worker         , fColorLoadOp(colorLoadOp) {
49*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fTargetsNumSamples > 0);
50*c8dee2aaSAndroid Build Coastguard Worker     fNumSamples = fTargetsNumSamples;
51*c8dee2aaSAndroid Build Coastguard Worker     if (fNumSamples == 1 && usesMSAASurface) {
52*c8dee2aaSAndroid Build Coastguard Worker         fNumSamples = caps.internalMultisampleCount(this->backendFormat());
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(this->validate(false);)
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker 
nonGLStencilSettings() const57*c8dee2aaSAndroid Build Coastguard Worker GrStencilSettings GrProgramInfo::nonGLStencilSettings() const {
58*c8dee2aaSAndroid Build Coastguard Worker     GrStencilSettings stencil;
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     if (this->isStencilEnabled()) {
61*c8dee2aaSAndroid Build Coastguard Worker         stencil.reset(*fUserStencilSettings, this->pipeline().hasStencilClip(), 8);
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker     return stencil;
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
68*c8dee2aaSAndroid Build Coastguard Worker 
validate(bool flushTime) const69*c8dee2aaSAndroid Build Coastguard Worker void GrProgramInfo::validate(bool flushTime) const {
70*c8dee2aaSAndroid Build Coastguard Worker     if (flushTime) {
71*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fPipeline->allProxiesInstantiated());
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker 
checkAllInstantiated() const75*c8dee2aaSAndroid Build Coastguard Worker void GrProgramInfo::checkAllInstantiated() const {
76*c8dee2aaSAndroid Build Coastguard Worker     this->pipeline().visitProxies([](GrSurfaceProxy* proxy, skgpu::Mipmapped) {
77*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(proxy->isInstantiated());
78*c8dee2aaSAndroid Build Coastguard Worker         return true;
79*c8dee2aaSAndroid Build Coastguard Worker     });
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker 
checkMSAAAndMIPSAreResolved() const82*c8dee2aaSAndroid Build Coastguard Worker void GrProgramInfo::checkMSAAAndMIPSAreResolved() const {
83*c8dee2aaSAndroid Build Coastguard Worker     this->pipeline().visitTextureEffects([](const GrTextureEffect& te) {
84*c8dee2aaSAndroid Build Coastguard Worker         GrTexture* tex = te.texture();
85*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(tex);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         // Ensure mipmaps were all resolved ahead of time by the DAG.
88*c8dee2aaSAndroid Build Coastguard Worker         if (te.samplerState().mipmapped() == skgpu::Mipmapped::kYes &&
89*c8dee2aaSAndroid Build Coastguard Worker             (tex->width() != 1 || tex->height() != 1)) {
90*c8dee2aaSAndroid Build Coastguard Worker             // There are some cases where we might be given a non-mipmapped texture with a
91*c8dee2aaSAndroid Build Coastguard Worker             // mipmap filter. See skbug.com/7094.
92*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(tex->mipmapped() != skgpu::Mipmapped::kYes || !tex->mipmapsAreDirty());
93*c8dee2aaSAndroid Build Coastguard Worker         }
94*c8dee2aaSAndroid Build Coastguard Worker     });
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker #endif
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