xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrProcessorAnalysis.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
GrColorFragmentProcessorAnalysis(const GrProcessorAnalysisColor & input,std::unique_ptr<GrFragmentProcessor> const fps[],int count)13*c8dee2aaSAndroid Build Coastguard Worker GrColorFragmentProcessorAnalysis::GrColorFragmentProcessorAnalysis(
14*c8dee2aaSAndroid Build Coastguard Worker         const GrProcessorAnalysisColor& input,
15*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<GrFragmentProcessor> const fps[],
16*c8dee2aaSAndroid Build Coastguard Worker         int count) {
17*c8dee2aaSAndroid Build Coastguard Worker     fCompatibleWithCoverageAsAlpha = true;
18*c8dee2aaSAndroid Build Coastguard Worker     fIsOpaque = input.isOpaque();
19*c8dee2aaSAndroid Build Coastguard Worker     fUsesLocalCoords = false;
20*c8dee2aaSAndroid Build Coastguard Worker     fWillReadDstColor = false;
21*c8dee2aaSAndroid Build Coastguard Worker     fProcessorsToEliminate = 0;
22*c8dee2aaSAndroid Build Coastguard Worker     fOutputColorKnown = input.isConstant(&fLastKnownOutputColor);
23*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < count; ++i) {
24*c8dee2aaSAndroid Build Coastguard Worker         const GrFragmentProcessor* fp = fps[i].get();
25*c8dee2aaSAndroid Build Coastguard Worker         if (fOutputColorKnown && fp->hasConstantOutputForConstantInput(fLastKnownOutputColor,
26*c8dee2aaSAndroid Build Coastguard Worker                                                                        &fLastKnownOutputColor)) {
27*c8dee2aaSAndroid Build Coastguard Worker             ++fProcessorsToEliminate;
28*c8dee2aaSAndroid Build Coastguard Worker             fIsOpaque = fLastKnownOutputColor.isOpaque();
29*c8dee2aaSAndroid Build Coastguard Worker             // We reset these flags since the earlier fragment processors are being eliminated.
30*c8dee2aaSAndroid Build Coastguard Worker             fCompatibleWithCoverageAsAlpha = true;
31*c8dee2aaSAndroid Build Coastguard Worker             fUsesLocalCoords = false;
32*c8dee2aaSAndroid Build Coastguard Worker             fWillReadDstColor = false;
33*c8dee2aaSAndroid Build Coastguard Worker             continue;
34*c8dee2aaSAndroid Build Coastguard Worker         }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker         fOutputColorKnown = false;
37*c8dee2aaSAndroid Build Coastguard Worker         if (fIsOpaque && !fp->preservesOpaqueInput()) {
38*c8dee2aaSAndroid Build Coastguard Worker             fIsOpaque = false;
39*c8dee2aaSAndroid Build Coastguard Worker         }
40*c8dee2aaSAndroid Build Coastguard Worker         if (fCompatibleWithCoverageAsAlpha && !fp->compatibleWithCoverageAsAlpha()) {
41*c8dee2aaSAndroid Build Coastguard Worker             fCompatibleWithCoverageAsAlpha = false;
42*c8dee2aaSAndroid Build Coastguard Worker         }
43*c8dee2aaSAndroid Build Coastguard Worker         if (fp->usesSampleCoords()) {
44*c8dee2aaSAndroid Build Coastguard Worker             fUsesLocalCoords = true;
45*c8dee2aaSAndroid Build Coastguard Worker         }
46*c8dee2aaSAndroid Build Coastguard Worker         if (fp->willReadDstColor()) {
47*c8dee2aaSAndroid Build Coastguard Worker             fWillReadDstColor = true;
48*c8dee2aaSAndroid Build Coastguard Worker         }
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
requiresDstTexture(const GrCaps & caps) const52*c8dee2aaSAndroid Build Coastguard Worker bool GrColorFragmentProcessorAnalysis::requiresDstTexture(const GrCaps& caps) const {
53*c8dee2aaSAndroid Build Coastguard Worker     return this->willReadDstColor() && !caps.shaderCaps()->fDstReadInShaderSupport;
54*c8dee2aaSAndroid Build Coastguard Worker }
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