1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkSpinlock.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMemoryPool.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessor.h" 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker // We use a global pool protected by a mutex(spinlock). Chrome may use the same GrContext on 15*c8dee2aaSAndroid Build Coastguard Worker // different threads. The GrContext is not used concurrently on different threads and there is a 16*c8dee2aaSAndroid Build Coastguard Worker // memory barrier between accesses of a context on different threads. Also, there may be multiple 17*c8dee2aaSAndroid Build Coastguard Worker // GrContexts and those contexts may be in use concurrently on different threads. 18*c8dee2aaSAndroid Build Coastguard Worker namespace { 19*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) 20*c8dee2aaSAndroid Build Coastguard Worker static SkSpinlock gProcessorSpinlock; 21*c8dee2aaSAndroid Build Coastguard Worker #endif 22*c8dee2aaSAndroid Build Coastguard Worker class MemoryPoolAccessor { 23*c8dee2aaSAndroid Build Coastguard Worker public: 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker // We know in the Android framework there is only one GrContext. 26*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) MemoryPoolAccessor()27*c8dee2aaSAndroid Build Coastguard Worker MemoryPoolAccessor() {} ~MemoryPoolAccessor()28*c8dee2aaSAndroid Build Coastguard Worker ~MemoryPoolAccessor() {} 29*c8dee2aaSAndroid Build Coastguard Worker #else 30*c8dee2aaSAndroid Build Coastguard Worker MemoryPoolAccessor() { gProcessorSpinlock.acquire(); } 31*c8dee2aaSAndroid Build Coastguard Worker ~MemoryPoolAccessor() { gProcessorSpinlock.release(); } 32*c8dee2aaSAndroid Build Coastguard Worker #endif 33*c8dee2aaSAndroid Build Coastguard Worker pool() const34*c8dee2aaSAndroid Build Coastguard Worker GrMemoryPool* pool() const { 35*c8dee2aaSAndroid Build Coastguard Worker static GrMemoryPool* gPool = GrMemoryPool::Make(4096, 4096).release(); 36*c8dee2aaSAndroid Build Coastguard Worker return gPool; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker }; 39*c8dee2aaSAndroid Build Coastguard Worker } // namespace 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////////////////////////////////// 42*c8dee2aaSAndroid Build Coastguard Worker operator new(size_t size)43*c8dee2aaSAndroid Build Coastguard Workervoid* GrProcessor::operator new(size_t size) { return MemoryPoolAccessor().pool()->allocate(size); } 44*c8dee2aaSAndroid Build Coastguard Worker operator new(size_t object_size,size_t footer_size)45*c8dee2aaSAndroid Build Coastguard Workervoid* GrProcessor::operator new(size_t object_size, size_t footer_size) { 46*c8dee2aaSAndroid Build Coastguard Worker return MemoryPoolAccessor().pool()->allocate(object_size + footer_size); 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker operator delete(void * target)49*c8dee2aaSAndroid Build Coastguard Workervoid GrProcessor::operator delete(void* target) { 50*c8dee2aaSAndroid Build Coastguard Worker return MemoryPoolAccessor().pool()->release(target); 51*c8dee2aaSAndroid Build Coastguard Worker } 52