1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrPersistentCacheEntry_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrPersistentCacheEntry_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFourByteTag.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/ir/SkSLProgram.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <string> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class SkReadBuffer; 21*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { struct ProgramSettings; } 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker // The GrPersistentCache stores opaque blobs, as far as clients are concerned. It's helpful to 24*c8dee2aaSAndroid Build Coastguard Worker // inspect certain kinds of cached data within our tools, so for those cases (GLSL, SPIR-V), we 25*c8dee2aaSAndroid Build Coastguard Worker // put the serialization logic here, to be shared by the backend code and the tool code. 26*c8dee2aaSAndroid Build Coastguard Worker namespace GrPersistentCacheUtils { 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker struct ShaderMetadata { 29*c8dee2aaSAndroid Build Coastguard Worker SkSL::ProgramSettings* fSettings = nullptr; 30*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<std::string> fAttributeNames; 31*c8dee2aaSAndroid Build Coastguard Worker bool fHasSecondaryColorOutput = false; 32*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> fPlatformData; 33*c8dee2aaSAndroid Build Coastguard Worker }; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker int GetCurrentVersion(); 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType, 38*c8dee2aaSAndroid Build Coastguard Worker const std::string shaders[], 39*c8dee2aaSAndroid Build Coastguard Worker const SkSL::Program::Interface[], 40*c8dee2aaSAndroid Build Coastguard Worker int numInterfaces, 41*c8dee2aaSAndroid Build Coastguard Worker const ShaderMetadata* meta = nullptr); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker SkFourByteTag GetType(SkReadBuffer* reader); 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker bool UnpackCachedShaders(SkReadBuffer* reader, 46*c8dee2aaSAndroid Build Coastguard Worker std::string shaders[], 47*c8dee2aaSAndroid Build Coastguard Worker SkSL::Program::Interface[], 48*c8dee2aaSAndroid Build Coastguard Worker int numInterfaces, 49*c8dee2aaSAndroid Build Coastguard Worker ShaderMetadata* meta = nullptr); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker } // namespace GrPersistentCacheUtils 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker #endif 54