xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrPersistentCacheUtils.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPersistentCacheUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/sksl/SkSLProgramSettings.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace GrPersistentCacheUtils {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kCurrentVersion = 12;
22*c8dee2aaSAndroid Build Coastguard Worker 
GetCurrentVersion()23*c8dee2aaSAndroid Build Coastguard Worker int GetCurrentVersion() {
24*c8dee2aaSAndroid Build Coastguard Worker     // The persistent cache stores a copy of the SkSL::Program::Interface struct. If you alter the
25*c8dee2aaSAndroid Build Coastguard Worker     // Program::Interface struct in any way, you must increment kCurrentVersion to invalidate the
26*c8dee2aaSAndroid Build Coastguard Worker     // outdated persistent cache files. The KnownSkSLProgramInterface struct must also be updated
27*c8dee2aaSAndroid Build Coastguard Worker     // to match the new contents of Program::Interface.
28*c8dee2aaSAndroid Build Coastguard Worker     struct KnownSkSLProgramInterface {
29*c8dee2aaSAndroid Build Coastguard Worker         bool useLastFragColor;
30*c8dee2aaSAndroid Build Coastguard Worker         bool useRTFlipUniform;
31*c8dee2aaSAndroid Build Coastguard Worker         bool outputSecondaryColor;
32*c8dee2aaSAndroid Build Coastguard Worker     };
33*c8dee2aaSAndroid Build Coastguard Worker     static_assert(sizeof(SkSL::Program::Interface) == sizeof(KnownSkSLProgramInterface));
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     return kCurrentVersion;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
PackCachedShaders(SkFourByteTag shaderType,const std::string shaders[],const SkSL::Program::Interface interfaces[],int numInterfaces,const ShaderMetadata * meta)38*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType,
39*c8dee2aaSAndroid Build Coastguard Worker                                 const std::string shaders[],
40*c8dee2aaSAndroid Build Coastguard Worker                                 const SkSL::Program::Interface interfaces[],
41*c8dee2aaSAndroid Build Coastguard Worker                                 int numInterfaces,
42*c8dee2aaSAndroid Build Coastguard Worker                                 const ShaderMetadata* meta) {
43*c8dee2aaSAndroid Build Coastguard Worker     // For consistency (so tools can blindly pack and unpack cached shaders), we always write
44*c8dee2aaSAndroid Build Coastguard Worker     // kGrShaderTypeCount interfaces. If the backend gives us fewer, we just replicate the last one.
45*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(numInterfaces >= 1 && numInterfaces <= kGrShaderTypeCount);
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker     SkBinaryWriteBuffer writer({});
48*c8dee2aaSAndroid Build Coastguard Worker     writer.writeInt(kCurrentVersion);
49*c8dee2aaSAndroid Build Coastguard Worker     writer.writeUInt(shaderType);
50*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < kGrShaderTypeCount; ++i) {
51*c8dee2aaSAndroid Build Coastguard Worker         writer.writeByteArray(shaders[i].c_str(), shaders[i].size());
52*c8dee2aaSAndroid Build Coastguard Worker         writer.writePad32(&interfaces[std::min(i, numInterfaces - 1)],
53*c8dee2aaSAndroid Build Coastguard Worker                           sizeof(SkSL::Program::Interface));
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker     writer.writeBool(SkToBool(meta));
56*c8dee2aaSAndroid Build Coastguard Worker     if (meta) {
57*c8dee2aaSAndroid Build Coastguard Worker         writer.writeBool(SkToBool(meta->fSettings));
58*c8dee2aaSAndroid Build Coastguard Worker         if (meta->fSettings) {
59*c8dee2aaSAndroid Build Coastguard Worker             writer.writeBool(meta->fSettings->fForceNoRTFlip);
60*c8dee2aaSAndroid Build Coastguard Worker             writer.writeBool(meta->fSettings->fFragColorIsInOut);
61*c8dee2aaSAndroid Build Coastguard Worker             writer.writeBool(meta->fSettings->fForceHighPrecision);
62*c8dee2aaSAndroid Build Coastguard Worker             writer.writeBool(meta->fSettings->fUsePushConstants);
63*c8dee2aaSAndroid Build Coastguard Worker         }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         writer.writeInt(meta->fAttributeNames.size());
66*c8dee2aaSAndroid Build Coastguard Worker         for (const auto& attr : meta->fAttributeNames) {
67*c8dee2aaSAndroid Build Coastguard Worker             writer.writeByteArray(attr.c_str(), attr.size());
68*c8dee2aaSAndroid Build Coastguard Worker         }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker         writer.writeBool(meta->fHasSecondaryColorOutput);
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker         if (meta->fPlatformData) {
73*c8dee2aaSAndroid Build Coastguard Worker             writer.writeByteArray(meta->fPlatformData->data(), meta->fPlatformData->size());
74*c8dee2aaSAndroid Build Coastguard Worker         }
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker     return writer.snapshotAsData();
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker 
GetType(SkReadBuffer * reader)79*c8dee2aaSAndroid Build Coastguard Worker SkFourByteTag GetType(SkReadBuffer* reader) {
80*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkFourByteTag kInvalidTag = ~0;
81*c8dee2aaSAndroid Build Coastguard Worker     int version           = reader->readInt();
82*c8dee2aaSAndroid Build Coastguard Worker     SkFourByteTag typeTag = reader->readUInt();
83*c8dee2aaSAndroid Build Coastguard Worker     return reader->validate(version == kCurrentVersion) ? typeTag : kInvalidTag;
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker 
UnpackCachedShaders(SkReadBuffer * reader,std::string shaders[],SkSL::Program::Interface interfaces[],int numInterfaces,ShaderMetadata * meta)86*c8dee2aaSAndroid Build Coastguard Worker bool UnpackCachedShaders(SkReadBuffer* reader,
87*c8dee2aaSAndroid Build Coastguard Worker                          std::string shaders[],
88*c8dee2aaSAndroid Build Coastguard Worker                          SkSL::Program::Interface interfaces[],
89*c8dee2aaSAndroid Build Coastguard Worker                          int numInterfaces,
90*c8dee2aaSAndroid Build Coastguard Worker                          ShaderMetadata* meta) {
91*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < kGrShaderTypeCount; ++i) {
92*c8dee2aaSAndroid Build Coastguard Worker         size_t shaderLen = 0;
93*c8dee2aaSAndroid Build Coastguard Worker         const char* shaderBuf = static_cast<const char*>(reader->skipByteArray(&shaderLen));
94*c8dee2aaSAndroid Build Coastguard Worker         if (shaderBuf) {
95*c8dee2aaSAndroid Build Coastguard Worker             shaders[i].assign(shaderBuf, shaderLen);
96*c8dee2aaSAndroid Build Coastguard Worker         }
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker         // GL, for example, only wants one Interface
99*c8dee2aaSAndroid Build Coastguard Worker         if (i < numInterfaces) {
100*c8dee2aaSAndroid Build Coastguard Worker             reader->readPad32(&interfaces[i], sizeof(interfaces[i]));
101*c8dee2aaSAndroid Build Coastguard Worker         } else {
102*c8dee2aaSAndroid Build Coastguard Worker             reader->skip(sizeof(SkSL::Program::Interface));
103*c8dee2aaSAndroid Build Coastguard Worker         }
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker     if (reader->readBool() && meta) {
106*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(meta->fSettings != nullptr);
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker         if (reader->readBool()) {
109*c8dee2aaSAndroid Build Coastguard Worker             meta->fSettings->fForceNoRTFlip      = reader->readBool();
110*c8dee2aaSAndroid Build Coastguard Worker             meta->fSettings->fFragColorIsInOut   = reader->readBool();
111*c8dee2aaSAndroid Build Coastguard Worker             meta->fSettings->fForceHighPrecision = reader->readBool();
112*c8dee2aaSAndroid Build Coastguard Worker             meta->fSettings->fUsePushConstants   = reader->readBool();
113*c8dee2aaSAndroid Build Coastguard Worker         }
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker         meta->fAttributeNames.resize(reader->readInt());
116*c8dee2aaSAndroid Build Coastguard Worker         for (auto& attr : meta->fAttributeNames) {
117*c8dee2aaSAndroid Build Coastguard Worker             size_t attrLen = 0;
118*c8dee2aaSAndroid Build Coastguard Worker             const char* attrName = static_cast<const char*>(reader->skipByteArray(&attrLen));
119*c8dee2aaSAndroid Build Coastguard Worker             if (attrName) {
120*c8dee2aaSAndroid Build Coastguard Worker                 attr.assign(attrName, attrLen);
121*c8dee2aaSAndroid Build Coastguard Worker             }
122*c8dee2aaSAndroid Build Coastguard Worker         }
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker         meta->fHasSecondaryColorOutput = reader->readBool();
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker         // a given platform will be responsible for reading its data
127*c8dee2aaSAndroid Build Coastguard Worker     }
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker     if (!reader->isValid()) {
130*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kGrShaderTypeCount; ++i) {
131*c8dee2aaSAndroid Build Coastguard Worker             shaders[i].clear();
132*c8dee2aaSAndroid Build Coastguard Worker         }
133*c8dee2aaSAndroid Build Coastguard Worker     }
134*c8dee2aaSAndroid Build Coastguard Worker     return reader->isValid();
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrPersistentCacheUtils
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