xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrPaint.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker 
2*c8dee2aaSAndroid Build Coastguard Worker /*
3*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
4*c8dee2aaSAndroid Build Coastguard Worker  *
5*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
6*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
7*c8dee2aaSAndroid Build Coastguard Worker  */
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrPaint_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrPaint_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
19*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrXPFactory;
22*c8dee2aaSAndroid Build Coastguard Worker enum class SkBlendMode;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker /**
25*c8dee2aaSAndroid Build Coastguard Worker  * The paint describes how color and coverage are computed at each pixel by GrContext draw
26*c8dee2aaSAndroid Build Coastguard Worker  * functions and the how color is blended with the destination pixel.
27*c8dee2aaSAndroid Build Coastguard Worker  *
28*c8dee2aaSAndroid Build Coastguard Worker  * The paint allows installation of custom color and coverage stages. New types of stages are
29*c8dee2aaSAndroid Build Coastguard Worker  * created by subclassing GrProcessor.
30*c8dee2aaSAndroid Build Coastguard Worker  *
31*c8dee2aaSAndroid Build Coastguard Worker  * The primitive color computation starts with the color specified by setColor(). This color is the
32*c8dee2aaSAndroid Build Coastguard Worker  * input to the first color stage. Each color stage feeds its output to the next color stage.
33*c8dee2aaSAndroid Build Coastguard Worker  *
34*c8dee2aaSAndroid Build Coastguard Worker  * Fractional pixel coverage follows a similar flow. The GrGeometryProcessor (specified elsewhere)
35*c8dee2aaSAndroid Build Coastguard Worker  * provides the initial coverage which is passed to the first coverage fragment processor, which
36*c8dee2aaSAndroid Build Coastguard Worker  * feeds its output to next coverage fragment processor.
37*c8dee2aaSAndroid Build Coastguard Worker  *
38*c8dee2aaSAndroid Build Coastguard Worker  * setXPFactory is used to control blending between the output color and dest. It also implements
39*c8dee2aaSAndroid Build Coastguard Worker  * the application of fractional coverage from the coverage pipeline.
40*c8dee2aaSAndroid Build Coastguard Worker  */
41*c8dee2aaSAndroid Build Coastguard Worker class GrPaint {
42*c8dee2aaSAndroid Build Coastguard Worker public:
43*c8dee2aaSAndroid Build Coastguard Worker     GrPaint() = default;
44*c8dee2aaSAndroid Build Coastguard Worker     ~GrPaint() = default;
45*c8dee2aaSAndroid Build Coastguard Worker 
Clone(const GrPaint & src)46*c8dee2aaSAndroid Build Coastguard Worker     static GrPaint Clone(const GrPaint& src) { return GrPaint(src); }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     /**
49*c8dee2aaSAndroid Build Coastguard Worker      * The initial color of the drawn primitive. Defaults to solid white.
50*c8dee2aaSAndroid Build Coastguard Worker      */
setColor4f(const SkPMColor4f & color)51*c8dee2aaSAndroid Build Coastguard Worker     void setColor4f(const SkPMColor4f& color) { fColor = color; }
getColor4f()52*c8dee2aaSAndroid Build Coastguard Worker     const SkPMColor4f& getColor4f() const { return fColor; }
53*c8dee2aaSAndroid Build Coastguard Worker 
setXPFactory(const GrXPFactory * xpFactory)54*c8dee2aaSAndroid Build Coastguard Worker     void setXPFactory(const GrXPFactory* xpFactory) {
55*c8dee2aaSAndroid Build Coastguard Worker         fXPFactory = xpFactory;
56*c8dee2aaSAndroid Build Coastguard Worker         fTrivial &= !SkToBool(xpFactory);
57*c8dee2aaSAndroid Build Coastguard Worker     }
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     void setPorterDuffXPFactory(SkBlendMode mode);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     void setCoverageSetOpXPFactory(SkRegion::Op, bool invertCoverage = false);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     /**
64*c8dee2aaSAndroid Build Coastguard Worker      * Sets a processor for color computation.
65*c8dee2aaSAndroid Build Coastguard Worker      */
setColorFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp)66*c8dee2aaSAndroid Build Coastguard Worker     void setColorFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) {
67*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fp);
68*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fColorFragmentProcessor == nullptr);
69*c8dee2aaSAndroid Build Coastguard Worker         fColorFragmentProcessor = std::move(fp);
70*c8dee2aaSAndroid Build Coastguard Worker         fTrivial = false;
71*c8dee2aaSAndroid Build Coastguard Worker     }
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     /**
74*c8dee2aaSAndroid Build Coastguard Worker      * Appends an additional coverage processor to the coverage computation.
75*c8dee2aaSAndroid Build Coastguard Worker      */
setCoverageFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp)76*c8dee2aaSAndroid Build Coastguard Worker     void setCoverageFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) {
77*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fp);
78*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fCoverageFragmentProcessor == nullptr);
79*c8dee2aaSAndroid Build Coastguard Worker         fCoverageFragmentProcessor = std::move(fp);
80*c8dee2aaSAndroid Build Coastguard Worker         fTrivial = false;
81*c8dee2aaSAndroid Build Coastguard Worker     }
82*c8dee2aaSAndroid Build Coastguard Worker 
hasColorFragmentProcessor()83*c8dee2aaSAndroid Build Coastguard Worker     bool hasColorFragmentProcessor() const { return fColorFragmentProcessor ? true : false; }
hasCoverageFragmentProcessor()84*c8dee2aaSAndroid Build Coastguard Worker     int hasCoverageFragmentProcessor() const { return fCoverageFragmentProcessor ? true : false; }
numTotalFragmentProcessors()85*c8dee2aaSAndroid Build Coastguard Worker     int numTotalFragmentProcessors() const {
86*c8dee2aaSAndroid Build Coastguard Worker         return (this->hasColorFragmentProcessor() ? 1 : 0) +
87*c8dee2aaSAndroid Build Coastguard Worker                (this->hasCoverageFragmentProcessor() ? 1 : 0);
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker 
getXPFactory()90*c8dee2aaSAndroid Build Coastguard Worker     const GrXPFactory* getXPFactory() const { return fXPFactory; }
91*c8dee2aaSAndroid Build Coastguard Worker 
getColorFragmentProcessor()92*c8dee2aaSAndroid Build Coastguard Worker     GrFragmentProcessor* getColorFragmentProcessor() const {
93*c8dee2aaSAndroid Build Coastguard Worker         return fColorFragmentProcessor.get();
94*c8dee2aaSAndroid Build Coastguard Worker     }
getCoverageFragmentProcessor()95*c8dee2aaSAndroid Build Coastguard Worker     GrFragmentProcessor* getCoverageFragmentProcessor() const {
96*c8dee2aaSAndroid Build Coastguard Worker         return fCoverageFragmentProcessor.get();
97*c8dee2aaSAndroid Build Coastguard Worker     }
usesLocalCoords()98*c8dee2aaSAndroid Build Coastguard Worker     bool usesLocalCoords() const {
99*c8dee2aaSAndroid Build Coastguard Worker         // The sample coords for the top level FPs are implicitly the GP's local coords.
100*c8dee2aaSAndroid Build Coastguard Worker         return (fColorFragmentProcessor && fColorFragmentProcessor->usesSampleCoords()) ||
101*c8dee2aaSAndroid Build Coastguard Worker                (fCoverageFragmentProcessor && fCoverageFragmentProcessor->usesSampleCoords());
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     /**
105*c8dee2aaSAndroid Build Coastguard Worker      * Returns true if the paint's output color will be constant after blending. If the result is
106*c8dee2aaSAndroid Build Coastguard Worker      * true, constantColor will be updated to contain the constant color. Note that we can conflate
107*c8dee2aaSAndroid Build Coastguard Worker      * coverage and color, so the actual values written to pixels with partial coverage may still
108*c8dee2aaSAndroid Build Coastguard Worker      * not seem constant, even if this function returns true.
109*c8dee2aaSAndroid Build Coastguard Worker      */
110*c8dee2aaSAndroid Build Coastguard Worker     bool isConstantBlendedColor(SkPMColor4f* constantColor) const;
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     /**
113*c8dee2aaSAndroid Build Coastguard Worker      * A trivial paint is one that uses src-over and has no fragment processors.
114*c8dee2aaSAndroid Build Coastguard Worker      * It may have variable sRGB settings.
115*c8dee2aaSAndroid Build Coastguard Worker      **/
isTrivial()116*c8dee2aaSAndroid Build Coastguard Worker     bool isTrivial() const { return fTrivial; }
117*c8dee2aaSAndroid Build Coastguard Worker 
assert_alive(GrPaint & p)118*c8dee2aaSAndroid Build Coastguard Worker     friend void assert_alive(GrPaint& p) {
119*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(p.fAlive);
120*c8dee2aaSAndroid Build Coastguard Worker     }
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker private:
123*c8dee2aaSAndroid Build Coastguard Worker     // Since paint copying is expensive if there are fragment processors, we require going through
124*c8dee2aaSAndroid Build Coastguard Worker     // the Clone() method.
125*c8dee2aaSAndroid Build Coastguard Worker     GrPaint(const GrPaint&);
126*c8dee2aaSAndroid Build Coastguard Worker     GrPaint& operator=(const GrPaint&) = delete;
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker     friend class GrProcessorSet;
129*c8dee2aaSAndroid Build Coastguard Worker 
130*c8dee2aaSAndroid Build Coastguard Worker     const GrXPFactory* fXPFactory = nullptr;
131*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> fColorFragmentProcessor;
132*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<GrFragmentProcessor> fCoverageFragmentProcessor;
133*c8dee2aaSAndroid Build Coastguard Worker     bool fTrivial = true;
134*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f fColor = SK_PMColor4fWHITE;
135*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(bool fAlive = true;)  // Set false after moved from.
136*c8dee2aaSAndroid Build Coastguard Worker };
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker #endif
139