1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrOnFlushResourceProvider_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrOnFlushResourceProvider_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker class GrCaps; 14*c8dee2aaSAndroid Build Coastguard Worker class GrDrawingManager; 15*c8dee2aaSAndroid Build Coastguard Worker class GrOnFlushResourceProvider; 16*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker /* 19*c8dee2aaSAndroid Build Coastguard Worker * This is the base class from which all pre-flush callback objects must be derived. It 20*c8dee2aaSAndroid Build Coastguard Worker * provides the "preFlush" / "postFlush" interface. 21*c8dee2aaSAndroid Build Coastguard Worker */ 22*c8dee2aaSAndroid Build Coastguard Worker class GrOnFlushCallbackObject { 23*c8dee2aaSAndroid Build Coastguard Worker public: ~GrOnFlushCallbackObject()24*c8dee2aaSAndroid Build Coastguard Worker virtual ~GrOnFlushCallbackObject() {} 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker /* 27*c8dee2aaSAndroid Build Coastguard Worker * The preFlush callback allows subsystems (e.g., text, path renderers) to create atlases 28*c8dee2aaSAndroid Build Coastguard Worker * for a specific flush. 29*c8dee2aaSAndroid Build Coastguard Worker * 30*c8dee2aaSAndroid Build Coastguard Worker * Returns true on success; false on memory allocation failure 31*c8dee2aaSAndroid Build Coastguard Worker */ 32*c8dee2aaSAndroid Build Coastguard Worker virtual bool preFlush(GrOnFlushResourceProvider*) = 0; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker /** 35*c8dee2aaSAndroid Build Coastguard Worker * Called once flushing is complete. startTokenForNextFlush can be used to track resources 36*c8dee2aaSAndroid Build Coastguard Worker * used in the current flush. 37*c8dee2aaSAndroid Build Coastguard Worker */ postFlush(skgpu::AtlasToken startTokenForNextFlush)38*c8dee2aaSAndroid Build Coastguard Worker virtual void postFlush(skgpu::AtlasToken startTokenForNextFlush) {} 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker /** 41*c8dee2aaSAndroid Build Coastguard Worker * Tells the callback owner to hold onto this object when freeing GPU resources. 42*c8dee2aaSAndroid Build Coastguard Worker */ retainOnFreeGpuResources()43*c8dee2aaSAndroid Build Coastguard Worker virtual bool retainOnFreeGpuResources() { return false; } 44*c8dee2aaSAndroid Build Coastguard Worker }; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker /* 47*c8dee2aaSAndroid Build Coastguard Worker * This class is a shallow wrapper around the drawing manager. It is passed into the 48*c8dee2aaSAndroid Build Coastguard Worker * onFlush callbacks and is intended to limit the functionality available to them. 49*c8dee2aaSAndroid Build Coastguard Worker * It should never have additional data members or virtual methods. 50*c8dee2aaSAndroid Build Coastguard Worker */ 51*c8dee2aaSAndroid Build Coastguard Worker class GrOnFlushResourceProvider { 52*c8dee2aaSAndroid Build Coastguard Worker public: GrOnFlushResourceProvider(GrDrawingManager * drawingMgr)53*c8dee2aaSAndroid Build Coastguard Worker explicit GrOnFlushResourceProvider(GrDrawingManager* drawingMgr) : fDrawingMgr(drawingMgr) {} 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker [[nodiscard]] bool instantiateProxy(GrSurfaceProxy*); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* caps() const; 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 60*c8dee2aaSAndroid Build Coastguard Worker bool failFlushTimeCallbacks() const; 61*c8dee2aaSAndroid Build Coastguard Worker #endif 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker private: 64*c8dee2aaSAndroid Build Coastguard Worker GrOnFlushResourceProvider(const GrOnFlushResourceProvider&) = delete; 65*c8dee2aaSAndroid Build Coastguard Worker GrOnFlushResourceProvider& operator=(const GrOnFlushResourceProvider&) = delete; 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker GrDrawingManager* fDrawingMgr; 68*c8dee2aaSAndroid Build Coastguard Worker }; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker #endif 71