1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOnFlushResourceProvider.h" 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyPriv.h" 18*c8dee2aaSAndroid Build Coastguard Worker instantiateProxy(GrSurfaceProxy * proxy)19*c8dee2aaSAndroid Build Coastguard Workerbool GrOnFlushResourceProvider::instantiateProxy(GrSurfaceProxy* proxy) { 20*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxy->canSkipResourceAllocator()); 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker // TODO: this class should probably just get a GrDirectContext 23*c8dee2aaSAndroid Build Coastguard Worker auto direct = fDrawingMgr->getContext()->asDirectContext(); 24*c8dee2aaSAndroid Build Coastguard Worker if (!direct) { 25*c8dee2aaSAndroid Build Coastguard Worker return false; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker auto resourceProvider = direct->priv().resourceProvider(); 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker if (proxy->isLazy()) { 31*c8dee2aaSAndroid Build Coastguard Worker return proxy->priv().doLazyInstantiation(resourceProvider); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker return proxy->instantiate(resourceProvider); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker caps() const37*c8dee2aaSAndroid Build Coastguard Workerconst GrCaps* GrOnFlushResourceProvider::caps() const { 38*c8dee2aaSAndroid Build Coastguard Worker return fDrawingMgr->getContext()->priv().caps(); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) failFlushTimeCallbacks() const42*c8dee2aaSAndroid Build Coastguard Workerbool GrOnFlushResourceProvider::failFlushTimeCallbacks() const { 43*c8dee2aaSAndroid Build Coastguard Worker return fDrawingMgr->getContext()->priv().options().fFailFlushTimeCallbacks; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker #endif 46