xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrOnFlushResourceProvider.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOnFlushResourceProvider.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawingManager.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
instantiateProxy(GrSurfaceProxy * proxy)19*c8dee2aaSAndroid Build Coastguard Worker bool GrOnFlushResourceProvider::instantiateProxy(GrSurfaceProxy* proxy) {
20*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(proxy->canSkipResourceAllocator());
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker     // TODO: this class should probably just get a GrDirectContext
23*c8dee2aaSAndroid Build Coastguard Worker     auto direct = fDrawingMgr->getContext()->asDirectContext();
24*c8dee2aaSAndroid Build Coastguard Worker     if (!direct) {
25*c8dee2aaSAndroid Build Coastguard Worker         return false;
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     auto resourceProvider = direct->priv().resourceProvider();
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     if (proxy->isLazy()) {
31*c8dee2aaSAndroid Build Coastguard Worker         return proxy->priv().doLazyInstantiation(resourceProvider);
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     return proxy->instantiate(resourceProvider);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker 
caps() const37*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* GrOnFlushResourceProvider::caps() const {
38*c8dee2aaSAndroid Build Coastguard Worker     return fDrawingMgr->getContext()->priv().caps();
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
failFlushTimeCallbacks() const42*c8dee2aaSAndroid Build Coastguard Worker bool GrOnFlushResourceProvider::failFlushTimeCallbacks() const {
43*c8dee2aaSAndroid Build Coastguard Worker     return fDrawingMgr->getContext()->priv().options().fFailFlushTimeCallbacks;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker #endif
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