1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrNativeRect_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define GrNativeRect_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 15*c8dee2aaSAndroid Build Coastguard Worker #include <cstring> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker /** 18*c8dee2aaSAndroid Build Coastguard Worker * Helper struct for dealing with bottom-up surface origins (bottom-up instead of top-down). 19*c8dee2aaSAndroid Build Coastguard Worker */ 20*c8dee2aaSAndroid Build Coastguard Worker struct GrNativeRect { 21*c8dee2aaSAndroid Build Coastguard Worker int fX; 22*c8dee2aaSAndroid Build Coastguard Worker int fY; 23*c8dee2aaSAndroid Build Coastguard Worker int fWidth; 24*c8dee2aaSAndroid Build Coastguard Worker int fHeight; 25*c8dee2aaSAndroid Build Coastguard Worker MakeRelativeToGrNativeRect26*c8dee2aaSAndroid Build Coastguard Worker static GrNativeRect MakeRelativeTo(GrSurfaceOrigin origin, int rtHeight, SkIRect devRect) { 27*c8dee2aaSAndroid Build Coastguard Worker GrNativeRect nativeRect; 28*c8dee2aaSAndroid Build Coastguard Worker nativeRect.setRelativeTo(origin, rtHeight, devRect); 29*c8dee2aaSAndroid Build Coastguard Worker return nativeRect; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker MakeIRectRelativeToGrNativeRect32*c8dee2aaSAndroid Build Coastguard Worker static SkIRect MakeIRectRelativeTo(GrSurfaceOrigin origin, int rtHeight, SkIRect devRect) { 33*c8dee2aaSAndroid Build Coastguard Worker return MakeRelativeTo(origin, rtHeight, devRect).asSkIRect(); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker /** 37*c8dee2aaSAndroid Build Coastguard Worker * cast-safe way to treat the rect as an array of (4) ints. 38*c8dee2aaSAndroid Build Coastguard Worker */ asIntsGrNativeRect39*c8dee2aaSAndroid Build Coastguard Worker const int* asInts() const { 40*c8dee2aaSAndroid Build Coastguard Worker return &fX; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker static_assert(0 == offsetof(GrNativeRect, fX)); 43*c8dee2aaSAndroid Build Coastguard Worker static_assert(4 == offsetof(GrNativeRect, fY)); 44*c8dee2aaSAndroid Build Coastguard Worker static_assert(8 == offsetof(GrNativeRect, fWidth)); 45*c8dee2aaSAndroid Build Coastguard Worker static_assert(12 == offsetof(GrNativeRect, fHeight)); 46*c8dee2aaSAndroid Build Coastguard Worker static_assert(16 == sizeof(GrNativeRect)); // For an array of GrNativeRect. 47*c8dee2aaSAndroid Build Coastguard Worker } asIntsGrNativeRect48*c8dee2aaSAndroid Build Coastguard Worker int* asInts() { return &fX; } 49*c8dee2aaSAndroid Build Coastguard Worker asSkIRectGrNativeRect50*c8dee2aaSAndroid Build Coastguard Worker SkIRect asSkIRect() const { return SkIRect::MakeXYWH(fX, fY, fWidth, fHeight); } 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker // sometimes we have a SkIRect from the client that we 53*c8dee2aaSAndroid Build Coastguard Worker // want to simultaneously make relative to GL's viewport 54*c8dee2aaSAndroid Build Coastguard Worker // and (optionally) convert from top-down to bottom-up. 55*c8dee2aaSAndroid Build Coastguard Worker // The GL's viewport will always be the full size of the 56*c8dee2aaSAndroid Build Coastguard Worker // current render target so we just pass in the rtHeight 57*c8dee2aaSAndroid Build Coastguard Worker // here. setRelativeToGrNativeRect58*c8dee2aaSAndroid Build Coastguard Worker void setRelativeTo(GrSurfaceOrigin org, int rtHeight, const SkIRect& devRect) { 59*c8dee2aaSAndroid Build Coastguard Worker this->setRelativeTo(org, rtHeight, devRect.x(), devRect.y(), devRect.width(), 60*c8dee2aaSAndroid Build Coastguard Worker devRect.height()); 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker setRelativeToGrNativeRect63*c8dee2aaSAndroid Build Coastguard Worker void setRelativeTo(GrSurfaceOrigin origin, int surfaceHeight, int leftOffset, int topOffset, 64*c8dee2aaSAndroid Build Coastguard Worker int width, int height) { 65*c8dee2aaSAndroid Build Coastguard Worker fX = leftOffset; 66*c8dee2aaSAndroid Build Coastguard Worker fWidth = width; 67*c8dee2aaSAndroid Build Coastguard Worker if (kBottomLeft_GrSurfaceOrigin == origin) { 68*c8dee2aaSAndroid Build Coastguard Worker fY = surfaceHeight - topOffset - height; 69*c8dee2aaSAndroid Build Coastguard Worker } else { 70*c8dee2aaSAndroid Build Coastguard Worker fY = topOffset; 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker fHeight = height; 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fWidth >= 0); 75*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fHeight >= 0); 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker containsGrNativeRect78*c8dee2aaSAndroid Build Coastguard Worker bool contains(int width, int height) const { 79*c8dee2aaSAndroid Build Coastguard Worker return fX <= 0 && 80*c8dee2aaSAndroid Build Coastguard Worker fY <= 0 && 81*c8dee2aaSAndroid Build Coastguard Worker fX + fWidth >= width && 82*c8dee2aaSAndroid Build Coastguard Worker fY + fHeight >= height; 83*c8dee2aaSAndroid Build Coastguard Worker } 84*c8dee2aaSAndroid Build Coastguard Worker invalidateGrNativeRect85*c8dee2aaSAndroid Build Coastguard Worker void invalidate() {fX = fWidth = fY = fHeight = -1;} isInvalidGrNativeRect86*c8dee2aaSAndroid Build Coastguard Worker bool isInvalid() const { return fX == -1 && fWidth == -1 && fY == -1 87*c8dee2aaSAndroid Build Coastguard Worker && fHeight == -1; } 88*c8dee2aaSAndroid Build Coastguard Worker 89*c8dee2aaSAndroid Build Coastguard Worker bool operator ==(const GrNativeRect& that) const { 90*c8dee2aaSAndroid Build Coastguard Worker return 0 == memcmp(this, &that, sizeof(GrNativeRect)); 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker 93*c8dee2aaSAndroid Build Coastguard Worker bool operator !=(const GrNativeRect& that) const {return !(*this == that);} 94*c8dee2aaSAndroid Build Coastguard Worker }; 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker #endif 97