xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrNativeRect.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrNativeRect_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define GrNativeRect_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
15*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker /**
18*c8dee2aaSAndroid Build Coastguard Worker  * Helper struct for dealing with bottom-up surface origins (bottom-up instead of top-down).
19*c8dee2aaSAndroid Build Coastguard Worker  */
20*c8dee2aaSAndroid Build Coastguard Worker struct GrNativeRect {
21*c8dee2aaSAndroid Build Coastguard Worker     int fX;
22*c8dee2aaSAndroid Build Coastguard Worker     int fY;
23*c8dee2aaSAndroid Build Coastguard Worker     int fWidth;
24*c8dee2aaSAndroid Build Coastguard Worker     int fHeight;
25*c8dee2aaSAndroid Build Coastguard Worker 
MakeRelativeToGrNativeRect26*c8dee2aaSAndroid Build Coastguard Worker     static GrNativeRect MakeRelativeTo(GrSurfaceOrigin origin, int rtHeight, SkIRect devRect) {
27*c8dee2aaSAndroid Build Coastguard Worker         GrNativeRect nativeRect;
28*c8dee2aaSAndroid Build Coastguard Worker         nativeRect.setRelativeTo(origin, rtHeight, devRect);
29*c8dee2aaSAndroid Build Coastguard Worker         return nativeRect;
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker 
MakeIRectRelativeToGrNativeRect32*c8dee2aaSAndroid Build Coastguard Worker     static SkIRect MakeIRectRelativeTo(GrSurfaceOrigin origin, int rtHeight, SkIRect devRect) {
33*c8dee2aaSAndroid Build Coastguard Worker         return MakeRelativeTo(origin, rtHeight, devRect).asSkIRect();
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     /**
37*c8dee2aaSAndroid Build Coastguard Worker      *  cast-safe way to treat the rect as an array of (4) ints.
38*c8dee2aaSAndroid Build Coastguard Worker      */
asIntsGrNativeRect39*c8dee2aaSAndroid Build Coastguard Worker     const int* asInts() const {
40*c8dee2aaSAndroid Build Coastguard Worker         return &fX;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker         static_assert(0 == offsetof(GrNativeRect, fX));
43*c8dee2aaSAndroid Build Coastguard Worker         static_assert(4 == offsetof(GrNativeRect, fY));
44*c8dee2aaSAndroid Build Coastguard Worker         static_assert(8 == offsetof(GrNativeRect, fWidth));
45*c8dee2aaSAndroid Build Coastguard Worker         static_assert(12 == offsetof(GrNativeRect, fHeight));
46*c8dee2aaSAndroid Build Coastguard Worker         static_assert(16 == sizeof(GrNativeRect));  // For an array of GrNativeRect.
47*c8dee2aaSAndroid Build Coastguard Worker     }
asIntsGrNativeRect48*c8dee2aaSAndroid Build Coastguard Worker     int* asInts() { return &fX; }
49*c8dee2aaSAndroid Build Coastguard Worker 
asSkIRectGrNativeRect50*c8dee2aaSAndroid Build Coastguard Worker     SkIRect asSkIRect() const { return SkIRect::MakeXYWH(fX, fY, fWidth, fHeight); }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     // sometimes we have a SkIRect from the client that we
53*c8dee2aaSAndroid Build Coastguard Worker     // want to simultaneously make relative to GL's viewport
54*c8dee2aaSAndroid Build Coastguard Worker     // and (optionally) convert from top-down to bottom-up.
55*c8dee2aaSAndroid Build Coastguard Worker     // The GL's viewport will always be the full size of the
56*c8dee2aaSAndroid Build Coastguard Worker     // current render target so we just pass in the rtHeight
57*c8dee2aaSAndroid Build Coastguard Worker     // here.
setRelativeToGrNativeRect58*c8dee2aaSAndroid Build Coastguard Worker     void setRelativeTo(GrSurfaceOrigin org, int rtHeight, const SkIRect& devRect) {
59*c8dee2aaSAndroid Build Coastguard Worker         this->setRelativeTo(org, rtHeight, devRect.x(), devRect.y(), devRect.width(),
60*c8dee2aaSAndroid Build Coastguard Worker                             devRect.height());
61*c8dee2aaSAndroid Build Coastguard Worker     }
62*c8dee2aaSAndroid Build Coastguard Worker 
setRelativeToGrNativeRect63*c8dee2aaSAndroid Build Coastguard Worker     void setRelativeTo(GrSurfaceOrigin origin, int surfaceHeight, int leftOffset, int topOffset,
64*c8dee2aaSAndroid Build Coastguard Worker                        int width, int height) {
65*c8dee2aaSAndroid Build Coastguard Worker         fX = leftOffset;
66*c8dee2aaSAndroid Build Coastguard Worker         fWidth = width;
67*c8dee2aaSAndroid Build Coastguard Worker         if (kBottomLeft_GrSurfaceOrigin == origin) {
68*c8dee2aaSAndroid Build Coastguard Worker             fY = surfaceHeight - topOffset - height;
69*c8dee2aaSAndroid Build Coastguard Worker         } else {
70*c8dee2aaSAndroid Build Coastguard Worker             fY = topOffset;
71*c8dee2aaSAndroid Build Coastguard Worker         }
72*c8dee2aaSAndroid Build Coastguard Worker         fHeight = height;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fWidth >= 0);
75*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fHeight >= 0);
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
containsGrNativeRect78*c8dee2aaSAndroid Build Coastguard Worker     bool contains(int width, int height) const {
79*c8dee2aaSAndroid Build Coastguard Worker         return fX <= 0 &&
80*c8dee2aaSAndroid Build Coastguard Worker                fY <= 0 &&
81*c8dee2aaSAndroid Build Coastguard Worker                fX + fWidth >= width &&
82*c8dee2aaSAndroid Build Coastguard Worker                fY + fHeight >= height;
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker 
invalidateGrNativeRect85*c8dee2aaSAndroid Build Coastguard Worker     void invalidate() {fX = fWidth = fY = fHeight = -1;}
isInvalidGrNativeRect86*c8dee2aaSAndroid Build Coastguard Worker     bool isInvalid() const { return fX == -1 && fWidth == -1 && fY == -1
87*c8dee2aaSAndroid Build Coastguard Worker         && fHeight == -1; }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     bool operator ==(const GrNativeRect& that) const {
90*c8dee2aaSAndroid Build Coastguard Worker         return 0 == memcmp(this, &that, sizeof(GrNativeRect));
91*c8dee2aaSAndroid Build Coastguard Worker     }
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     bool operator !=(const GrNativeRect& that) const {return !(*this == that);}
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker #endif
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