xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrMeshDrawTarget.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMeshDrawTarget_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMeshDrawTarget_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"  // IWYU pragma: keep
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawIndirectCommand.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSimpleMesh.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class GrAtlasManager;
22*c8dee2aaSAndroid Build Coastguard Worker class GrBuffer;
23*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
24*c8dee2aaSAndroid Build Coastguard Worker class GrDeferredUploadTarget;
25*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
26*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor;
27*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTargetProxy;
28*c8dee2aaSAndroid Build Coastguard Worker class GrResourceProvider;
29*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy;
30*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
31*c8dee2aaSAndroid Build Coastguard Worker class GrThreadSafeCache;
32*c8dee2aaSAndroid Build Coastguard Worker enum class GrLoadOp;
33*c8dee2aaSAndroid Build Coastguard Worker enum class GrPrimitiveType : uint8_t;
34*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
37*c8dee2aaSAndroid Build Coastguard Worker class SmallPathAtlasMgr;
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
41*c8dee2aaSAndroid Build Coastguard Worker struct IndexWriter;
42*c8dee2aaSAndroid Build Coastguard Worker struct VertexWriter;
43*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
46*c8dee2aaSAndroid Build Coastguard Worker class StrikeCache;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker /*
50*c8dee2aaSAndroid Build Coastguard Worker  * Abstract interface that supports creating vertices, indices, and meshes, as well as
51*c8dee2aaSAndroid Build Coastguard Worker  * invoking GPU draw operations.
52*c8dee2aaSAndroid Build Coastguard Worker  */
53*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget {
54*c8dee2aaSAndroid Build Coastguard Worker public:
~GrMeshDrawTarget()55*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GrMeshDrawTarget() {}
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     /** Adds a draw of a mesh. 'primProcProxies' must have
58*c8dee2aaSAndroid Build Coastguard Worker      * GrGeometryProcessor::numTextureSamplers() entries. Can be null if no samplers.
59*c8dee2aaSAndroid Build Coastguard Worker      */
60*c8dee2aaSAndroid Build Coastguard Worker     virtual void recordDraw(const GrGeometryProcessor*,
61*c8dee2aaSAndroid Build Coastguard Worker                             const GrSimpleMesh[],
62*c8dee2aaSAndroid Build Coastguard Worker                             int meshCnt,
63*c8dee2aaSAndroid Build Coastguard Worker                             const GrSurfaceProxy* const primProcProxies[],
64*c8dee2aaSAndroid Build Coastguard Worker                             GrPrimitiveType) = 0;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     /**
67*c8dee2aaSAndroid Build Coastguard Worker      * Helper for drawing GrSimpleMesh(es) with zero primProc textures.
68*c8dee2aaSAndroid Build Coastguard Worker      */
recordDraw(const GrGeometryProcessor * gp,const GrSimpleMesh meshes[],int meshCnt,GrPrimitiveType primitiveType)69*c8dee2aaSAndroid Build Coastguard Worker     void recordDraw(const GrGeometryProcessor* gp,
70*c8dee2aaSAndroid Build Coastguard Worker                     const GrSimpleMesh meshes[],
71*c8dee2aaSAndroid Build Coastguard Worker                     int meshCnt,
72*c8dee2aaSAndroid Build Coastguard Worker                     GrPrimitiveType primitiveType) {
73*c8dee2aaSAndroid Build Coastguard Worker         this->recordDraw(gp, meshes, meshCnt, nullptr, primitiveType);
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     /**
77*c8dee2aaSAndroid Build Coastguard Worker      * Makes space for vertex data. The returned pointer is the location where vertex data
78*c8dee2aaSAndroid Build Coastguard Worker      * should be written. On return the buffer that will hold the data as well as an offset into
79*c8dee2aaSAndroid Build Coastguard Worker      * the buffer (in 'vertexSize' units) where the data will be placed.
80*c8dee2aaSAndroid Build Coastguard Worker      */
81*c8dee2aaSAndroid Build Coastguard Worker     virtual void* makeVertexSpace(size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>*,
82*c8dee2aaSAndroid Build Coastguard Worker                                   int* startVertex) = 0;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     /**
85*c8dee2aaSAndroid Build Coastguard Worker      * Makes space for index data. The returned pointer is the location where index data
86*c8dee2aaSAndroid Build Coastguard Worker      * should be written. On return the buffer that will hold the data as well as an offset into
87*c8dee2aaSAndroid Build Coastguard Worker      * the buffer (in uint16_t units) where the data will be placed.
88*c8dee2aaSAndroid Build Coastguard Worker      */
89*c8dee2aaSAndroid Build Coastguard Worker     virtual uint16_t* makeIndexSpace(int indexCount, sk_sp<const GrBuffer>*, int* startIndex) = 0;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     /**
92*c8dee2aaSAndroid Build Coastguard Worker      * This is similar to makeVertexSpace. It allows the caller to use up to 'actualVertexCount'
93*c8dee2aaSAndroid Build Coastguard Worker      * vertices in the returned pointer, which may exceed 'minVertexCount'.
94*c8dee2aaSAndroid Build Coastguard Worker      * 'fallbackVertexCount' is the maximum number of vertices that should be allocated if a new
95*c8dee2aaSAndroid Build Coastguard Worker      * buffer is allocated on behalf of this request.
96*c8dee2aaSAndroid Build Coastguard Worker      */
97*c8dee2aaSAndroid Build Coastguard Worker     virtual void* makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount,
98*c8dee2aaSAndroid Build Coastguard Worker                                          int fallbackVertexCount, sk_sp<const GrBuffer>*,
99*c8dee2aaSAndroid Build Coastguard Worker                                          int* startVertex, int* actualVertexCount) = 0;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     /**
102*c8dee2aaSAndroid Build Coastguard Worker      * This is similar to makeIndexSpace. It allows the caller to use up to 'actualIndexCount'
103*c8dee2aaSAndroid Build Coastguard Worker      * indices in the returned pointer, which may exceed 'minIndexCount'.
104*c8dee2aaSAndroid Build Coastguard Worker      * 'fallbackIndexCount' is the maximum number of indices that should be allocated if a new
105*c8dee2aaSAndroid Build Coastguard Worker      * buffer is allocated on behalf of this request.
106*c8dee2aaSAndroid Build Coastguard Worker      */
107*c8dee2aaSAndroid Build Coastguard Worker     virtual uint16_t* makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount,
108*c8dee2aaSAndroid Build Coastguard Worker                                             sk_sp<const GrBuffer>*, int* startIndex,
109*c8dee2aaSAndroid Build Coastguard Worker                                             int* actualIndexCount) = 0;
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     /**
112*c8dee2aaSAndroid Build Coastguard Worker      * Makes space for elements in a draw-indirect buffer. Upon success, the returned pointer is a
113*c8dee2aaSAndroid Build Coastguard Worker      * CPU mapping where the data should be written.
114*c8dee2aaSAndroid Build Coastguard Worker      */
115*c8dee2aaSAndroid Build Coastguard Worker     virtual GrDrawIndirectWriter makeDrawIndirectSpace(int drawCount, sk_sp<const GrBuffer>* buffer,
116*c8dee2aaSAndroid Build Coastguard Worker                                                        size_t* offsetInBytes) = 0;
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     /**
119*c8dee2aaSAndroid Build Coastguard Worker      * Makes space for elements in a draw-indexed-indirect buffer. Upon success, the returned
120*c8dee2aaSAndroid Build Coastguard Worker      * pointer is a CPU mapping where the data should be written.
121*c8dee2aaSAndroid Build Coastguard Worker      */
122*c8dee2aaSAndroid Build Coastguard Worker     virtual GrDrawIndexedIndirectWriter makeDrawIndexedIndirectSpace(int drawCount,
123*c8dee2aaSAndroid Build Coastguard Worker                                                                      sk_sp<const GrBuffer>*,
124*c8dee2aaSAndroid Build Coastguard Worker                                                                      size_t* offsetInBytes) = 0;
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     /** Helpers for ops that only need to use the VertexWriter to fill the data directly. */
127*c8dee2aaSAndroid Build Coastguard Worker     skgpu::VertexWriter makeVertexWriter(size_t vertexSize, int vertexCount,
128*c8dee2aaSAndroid Build Coastguard Worker                                          sk_sp<const GrBuffer>*, int* startVertex);
129*c8dee2aaSAndroid Build Coastguard Worker     skgpu::IndexWriter makeIndexWriter(int indexCount, sk_sp<const GrBuffer>*, int* startIndex);
130*c8dee2aaSAndroid Build Coastguard Worker     skgpu::VertexWriter makeVertexWriterAtLeast(size_t vertexSize, int minVertexCount,
131*c8dee2aaSAndroid Build Coastguard Worker                                                 int fallbackVertexCount, sk_sp<const GrBuffer>*,
132*c8dee2aaSAndroid Build Coastguard Worker                                                 int* startVertex, int* actualVertexCount);
133*c8dee2aaSAndroid Build Coastguard Worker     skgpu::IndexWriter makeIndexWriterAtLeast(int minIndexCount, int fallbackIndexCount,
134*c8dee2aaSAndroid Build Coastguard Worker                                               sk_sp<const GrBuffer>*, int* startIndex,
135*c8dee2aaSAndroid Build Coastguard Worker                                               int* actualIndexCount);
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     /** Helpers for ops which over-allocate and then return excess data to the pool. */
138*c8dee2aaSAndroid Build Coastguard Worker     virtual void putBackIndices(int indices) = 0;
139*c8dee2aaSAndroid Build Coastguard Worker     virtual void putBackVertices(int vertices, size_t vertexStride) = 0;
140*c8dee2aaSAndroid Build Coastguard Worker     virtual void putBackIndirectDraws(int count) = 0;
141*c8dee2aaSAndroid Build Coastguard Worker     virtual void putBackIndexedIndirectDraws(int count) = 0;
142*c8dee2aaSAndroid Build Coastguard Worker 
allocMesh()143*c8dee2aaSAndroid Build Coastguard Worker     GrSimpleMesh* allocMesh() { return this->allocator()->make<GrSimpleMesh>(); }
allocMeshes(int n)144*c8dee2aaSAndroid Build Coastguard Worker     GrSimpleMesh* allocMeshes(int n) { return this->allocator()->makeArray<GrSimpleMesh>(n); }
allocPrimProcProxyPtrs(int n)145*c8dee2aaSAndroid Build Coastguard Worker     const GrSurfaceProxy** allocPrimProcProxyPtrs(int n) {
146*c8dee2aaSAndroid Build Coastguard Worker         return this->allocator()->makeArray<const GrSurfaceProxy*>(n);
147*c8dee2aaSAndroid Build Coastguard Worker     }
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker     virtual GrRenderTargetProxy* rtProxy() const = 0;
150*c8dee2aaSAndroid Build Coastguard Worker     virtual const GrSurfaceProxyView& writeView() const = 0;
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker     virtual const GrAppliedClip* appliedClip() const = 0;
153*c8dee2aaSAndroid Build Coastguard Worker     virtual GrAppliedClip detachAppliedClip() = 0;
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker     virtual const GrDstProxyView& dstProxyView() const = 0;
156*c8dee2aaSAndroid Build Coastguard Worker     virtual bool usesMSAASurface() const = 0;
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker     virtual GrXferBarrierFlags renderPassBarriers() const = 0;
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker     virtual GrLoadOp colorLoadOp() const = 0;
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker     virtual GrThreadSafeCache* threadSafeCache() const = 0;
163*c8dee2aaSAndroid Build Coastguard Worker     virtual GrResourceProvider* resourceProvider() const = 0;
164*c8dee2aaSAndroid Build Coastguard Worker     uint32_t contextUniqueID() const;
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker     virtual sktext::gpu::StrikeCache* strikeCache() const = 0;
167*c8dee2aaSAndroid Build Coastguard Worker     virtual GrAtlasManager* atlasManager() const = 0;
168*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
169*c8dee2aaSAndroid Build Coastguard Worker     virtual skgpu::ganesh::SmallPathAtlasMgr* smallPathAtlasManager() const = 0;
170*c8dee2aaSAndroid Build Coastguard Worker #endif
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     // This should be called during onPrepare of a GrOp. The caller should add any proxies to the
173*c8dee2aaSAndroid Build Coastguard Worker     // array it will use that it did not access during a call to visitProxies. This is usually the
174*c8dee2aaSAndroid Build Coastguard Worker     // case for atlases.
175*c8dee2aaSAndroid Build Coastguard Worker     virtual skia_private::TArray<GrSurfaceProxy*, true>* sampledProxyArray() = 0;
176*c8dee2aaSAndroid Build Coastguard Worker 
177*c8dee2aaSAndroid Build Coastguard Worker     virtual const GrCaps& caps() const = 0;
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker     virtual GrDeferredUploadTarget* deferredUploadTarget() = 0;
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker     virtual SkArenaAlloc* allocator() = 0;
182*c8dee2aaSAndroid Build Coastguard Worker };
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker #endif
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