1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMeshDrawTarget.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
12*c8dee2aaSAndroid Build Coastguard Worker
contextUniqueID() const13*c8dee2aaSAndroid Build Coastguard Worker uint32_t GrMeshDrawTarget::contextUniqueID() const {
14*c8dee2aaSAndroid Build Coastguard Worker return this->resourceProvider()->contextUniqueID();
15*c8dee2aaSAndroid Build Coastguard Worker }
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker template<typename W>
make_writer(void * p,int count,size_t elementSize)18*c8dee2aaSAndroid Build Coastguard Worker static W make_writer(void* p, int count, size_t elementSize) {
19*c8dee2aaSAndroid Build Coastguard Worker // Don't worry about overflow in calculating byte size if 'p' is not null, presumably the actual
20*c8dee2aaSAndroid Build Coastguard Worker // allocation validated it, so it should be safe after the fact.
21*c8dee2aaSAndroid Build Coastguard Worker return p ? W{p, count * elementSize} : W{};
22*c8dee2aaSAndroid Build Coastguard Worker }
23*c8dee2aaSAndroid Build Coastguard Worker
makeVertexWriter(size_t vertexSize,int vertexCount,sk_sp<const GrBuffer> * buffer,int * startVertex)24*c8dee2aaSAndroid Build Coastguard Worker skgpu::VertexWriter GrMeshDrawTarget::makeVertexWriter(
25*c8dee2aaSAndroid Build Coastguard Worker size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>* buffer, int* startVertex) {
26*c8dee2aaSAndroid Build Coastguard Worker void* p = this->makeVertexSpace(vertexSize, vertexCount, buffer, startVertex);
27*c8dee2aaSAndroid Build Coastguard Worker return make_writer<skgpu::VertexWriter>(p, vertexCount, vertexSize);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
makeIndexWriter(int indexCount,sk_sp<const GrBuffer> * buffer,int * startIndex)30*c8dee2aaSAndroid Build Coastguard Worker skgpu::IndexWriter GrMeshDrawTarget::makeIndexWriter(
31*c8dee2aaSAndroid Build Coastguard Worker int indexCount, sk_sp<const GrBuffer>* buffer, int* startIndex) {
32*c8dee2aaSAndroid Build Coastguard Worker void* p = this->makeIndexSpace(indexCount, buffer, startIndex);
33*c8dee2aaSAndroid Build Coastguard Worker return make_writer<skgpu::IndexWriter>(p, indexCount, sizeof(uint16_t));
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker
makeVertexWriterAtLeast(size_t vertexSize,int minVertexCount,int fallbackVertexCount,sk_sp<const GrBuffer> * buffer,int * startVertex,int * actualVertexCount)36*c8dee2aaSAndroid Build Coastguard Worker skgpu::VertexWriter GrMeshDrawTarget::makeVertexWriterAtLeast(
37*c8dee2aaSAndroid Build Coastguard Worker size_t vertexSize, int minVertexCount, int fallbackVertexCount,
38*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer>* buffer, int* startVertex, int* actualVertexCount) {
39*c8dee2aaSAndroid Build Coastguard Worker void* p = this->makeVertexSpaceAtLeast(vertexSize, minVertexCount, fallbackVertexCount,
40*c8dee2aaSAndroid Build Coastguard Worker buffer, startVertex, actualVertexCount);
41*c8dee2aaSAndroid Build Coastguard Worker return make_writer<skgpu::VertexWriter>(p, *actualVertexCount, vertexSize);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
makeIndexWriterAtLeast(int minIndexCount,int fallbackIndexCount,sk_sp<const GrBuffer> * buffer,int * startIndex,int * actualIndexCount)44*c8dee2aaSAndroid Build Coastguard Worker skgpu::IndexWriter GrMeshDrawTarget::makeIndexWriterAtLeast(
45*c8dee2aaSAndroid Build Coastguard Worker int minIndexCount, int fallbackIndexCount, sk_sp<const GrBuffer>* buffer,
46*c8dee2aaSAndroid Build Coastguard Worker int* startIndex, int* actualIndexCount) {
47*c8dee2aaSAndroid Build Coastguard Worker void* p = this->makeIndexSpaceAtLeast(minIndexCount, fallbackIndexCount, buffer,
48*c8dee2aaSAndroid Build Coastguard Worker startIndex, actualIndexCount);
49*c8dee2aaSAndroid Build Coastguard Worker return make_writer<skgpu::IndexWriter>(p, *actualIndexCount, sizeof(uint16_t));
50*c8dee2aaSAndroid Build Coastguard Worker }
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