1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMeshBuffers_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrMeshBuffers_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMeshPriv.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker template <typename Base, GrGpuBufferType> class GrMeshBuffer final : public Base { 21*c8dee2aaSAndroid Build Coastguard Worker public: 22*c8dee2aaSAndroid Build Coastguard Worker GrMeshBuffer() = default; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker ~GrMeshBuffer() override; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Base> Make(GrDirectContext*, const void* data, size_t size); 27*c8dee2aaSAndroid Build Coastguard Worker size()28*c8dee2aaSAndroid Build Coastguard Worker size_t size() const override { 29*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fBuffer); 30*c8dee2aaSAndroid Build Coastguard Worker return fBuffer->size(); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker isGaneshBacked()33*c8dee2aaSAndroid Build Coastguard Worker bool isGaneshBacked() const override { return true; } 34*c8dee2aaSAndroid Build Coastguard Worker asGpuBuffer()35*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrGpuBuffer> asGpuBuffer() const { return fBuffer; } 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker private: 38*c8dee2aaSAndroid Build Coastguard Worker bool onUpdate(GrDirectContext*, const void* data, size_t offset, size_t size) override; 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGpuBuffer> fBuffer; 41*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext::DirectContextID fContextID; 42*c8dee2aaSAndroid Build Coastguard Worker }; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker namespace SkMeshPriv { 45*c8dee2aaSAndroid Build Coastguard Worker using GaneshIndexBuffer = GrMeshBuffer<SkMeshPriv::IB, GrGpuBufferType::kIndex >; 46*c8dee2aaSAndroid Build Coastguard Worker using GaneshVertexBuffer = GrMeshBuffer<SkMeshPriv::VB, GrGpuBufferType::kVertex>; 47*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkMeshPriv 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker #endif 50