xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrMeshBuffers.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrMeshBuffers_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrMeshBuffers_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMeshPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker template <typename Base, GrGpuBufferType> class GrMeshBuffer final : public Base {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     GrMeshBuffer() = default;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker     ~GrMeshBuffer() override;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Base> Make(GrDirectContext*, const void* data, size_t size);
27*c8dee2aaSAndroid Build Coastguard Worker 
size()28*c8dee2aaSAndroid Build Coastguard Worker     size_t size() const override {
29*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fBuffer);
30*c8dee2aaSAndroid Build Coastguard Worker         return fBuffer->size();
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
isGaneshBacked()33*c8dee2aaSAndroid Build Coastguard Worker     bool isGaneshBacked() const override { return true; }
34*c8dee2aaSAndroid Build Coastguard Worker 
asGpuBuffer()35*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrGpuBuffer> asGpuBuffer() const { return fBuffer; }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker private:
38*c8dee2aaSAndroid Build Coastguard Worker     bool onUpdate(GrDirectContext*, const void* data, size_t offset, size_t size) override;
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGpuBuffer> fBuffer;
41*c8dee2aaSAndroid Build Coastguard Worker     GrDirectContext::DirectContextID fContextID;
42*c8dee2aaSAndroid Build Coastguard Worker };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker namespace SkMeshPriv {
45*c8dee2aaSAndroid Build Coastguard Worker using GaneshIndexBuffer  = GrMeshBuffer<SkMeshPriv::IB, GrGpuBufferType::kIndex >;
46*c8dee2aaSAndroid Build Coastguard Worker using GaneshVertexBuffer = GrMeshBuffer<SkMeshPriv::VB, GrGpuBufferType::kVertex>;
47*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkMeshPriv
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker #endif
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