xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrManagedResource.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrManagedResource_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrManagedResource_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMutex.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkNoncopyable.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkThreadAnnotations.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
22*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker // uncomment to enable tracing of resource refs
25*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
26*c8dee2aaSAndroid Build Coastguard Worker #define SK_TRACE_MANAGED_RESOURCES
27*c8dee2aaSAndroid Build Coastguard Worker #endif
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker /** \class GrManagedResource
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker   GrManagedResource is the base class for GPU resources that may be shared by
32*c8dee2aaSAndroid Build Coastguard Worker   multiple objects, in particular objects that are tracked by a command buffer.
33*c8dee2aaSAndroid Build Coastguard Worker   When an existing owner wants to share a reference, it calls ref().
34*c8dee2aaSAndroid Build Coastguard Worker   When an owner wants to release its reference, it calls unref(). When the
35*c8dee2aaSAndroid Build Coastguard Worker   shared object's reference count goes to zero as the result of an unref()
36*c8dee2aaSAndroid Build Coastguard Worker   call, its (virtual) destructor is called. It is an error for the
37*c8dee2aaSAndroid Build Coastguard Worker   destructor to be called explicitly (or via the object going out of scope on
38*c8dee2aaSAndroid Build Coastguard Worker   the stack or calling delete) if getRefCnt() > 1.
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker   This is nearly identical to SkRefCntBase. The exceptions are that unref()
41*c8dee2aaSAndroid Build Coastguard Worker   takes a GrGpu, and any derived classes must implement freeGPUData().
42*c8dee2aaSAndroid Build Coastguard Worker */
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker class GrManagedResource : SkNoncopyable {
45*c8dee2aaSAndroid Build Coastguard Worker public:
46*c8dee2aaSAndroid Build Coastguard Worker     // Simple refCount tracing, to ensure that everything ref'ed is unref'ed.
47*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TRACE_MANAGED_RESOURCES
48*c8dee2aaSAndroid Build Coastguard Worker     struct Hash {
operatorHash49*c8dee2aaSAndroid Build Coastguard Worker         uint32_t operator()(const GrManagedResource* const& r) const {
50*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(r);
51*c8dee2aaSAndroid Build Coastguard Worker             return r->fKey;
52*c8dee2aaSAndroid Build Coastguard Worker         }
53*c8dee2aaSAndroid Build Coastguard Worker     };
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     class Trace {
56*c8dee2aaSAndroid Build Coastguard Worker     public:
~Trace()57*c8dee2aaSAndroid Build Coastguard Worker         ~Trace() {
58*c8dee2aaSAndroid Build Coastguard Worker             fHashSet.foreach([](const GrManagedResource* r) {
59*c8dee2aaSAndroid Build Coastguard Worker                 r->dumpInfo();
60*c8dee2aaSAndroid Build Coastguard Worker             });
61*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(0 == fHashSet.count());
62*c8dee2aaSAndroid Build Coastguard Worker         }
63*c8dee2aaSAndroid Build Coastguard Worker 
add(const GrManagedResource * r)64*c8dee2aaSAndroid Build Coastguard Worker         void add(const GrManagedResource* r) {
65*c8dee2aaSAndroid Build Coastguard Worker             SkAutoMutexExclusive locked(fLock);
66*c8dee2aaSAndroid Build Coastguard Worker             fHashSet.add(r);
67*c8dee2aaSAndroid Build Coastguard Worker         }
68*c8dee2aaSAndroid Build Coastguard Worker 
remove(const GrManagedResource * r)69*c8dee2aaSAndroid Build Coastguard Worker         void remove(const GrManagedResource* r) {
70*c8dee2aaSAndroid Build Coastguard Worker             SkAutoMutexExclusive locked(fLock);
71*c8dee2aaSAndroid Build Coastguard Worker             fHashSet.remove(r);
72*c8dee2aaSAndroid Build Coastguard Worker         }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     private:
75*c8dee2aaSAndroid Build Coastguard Worker         SkMutex fLock;
76*c8dee2aaSAndroid Build Coastguard Worker         skia_private::THashSet<const GrManagedResource*, GrManagedResource::Hash> fHashSet
77*c8dee2aaSAndroid Build Coastguard Worker                 SK_GUARDED_BY(fLock);
78*c8dee2aaSAndroid Build Coastguard Worker     };
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     static std::atomic<uint32_t> fKeyCounter;
81*c8dee2aaSAndroid Build Coastguard Worker #endif
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     /** Default construct, initializing the reference count to 1.
84*c8dee2aaSAndroid Build Coastguard Worker      */
GrManagedResource()85*c8dee2aaSAndroid Build Coastguard Worker     GrManagedResource() : fRefCnt(1) {
86*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TRACE_MANAGED_RESOURCES
87*c8dee2aaSAndroid Build Coastguard Worker         fKey = fKeyCounter.fetch_add(+1, std::memory_order_relaxed);
88*c8dee2aaSAndroid Build Coastguard Worker         GetTrace()->add(this);
89*c8dee2aaSAndroid Build Coastguard Worker #endif
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     /** Destruct, asserting that the reference count is 1.
93*c8dee2aaSAndroid Build Coastguard Worker      */
~GrManagedResource()94*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GrManagedResource() {
95*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
96*c8dee2aaSAndroid Build Coastguard Worker         auto count = this->getRefCnt();
97*c8dee2aaSAndroid Build Coastguard Worker         SkASSERTF(count == 1, "fRefCnt was %d", count);
98*c8dee2aaSAndroid Build Coastguard Worker         fRefCnt.store(0);    // illegal value, to catch us if we reuse after delete
99*c8dee2aaSAndroid Build Coastguard Worker #endif
100*c8dee2aaSAndroid Build Coastguard Worker     }
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
103*c8dee2aaSAndroid Build Coastguard Worker     /** Return the reference count. Use only for debugging. */
getRefCnt()104*c8dee2aaSAndroid Build Coastguard Worker     int32_t getRefCnt() const { return fRefCnt.load(); }
105*c8dee2aaSAndroid Build Coastguard Worker #endif
106*c8dee2aaSAndroid Build Coastguard Worker 
107*c8dee2aaSAndroid Build Coastguard Worker     /** May return true if the caller is the only owner.
108*c8dee2aaSAndroid Build Coastguard Worker      *  Ensures that all previous owner's actions are complete.
109*c8dee2aaSAndroid Build Coastguard Worker      */
unique()110*c8dee2aaSAndroid Build Coastguard Worker     bool unique() const {
111*c8dee2aaSAndroid Build Coastguard Worker         // The acquire barrier is only really needed if we return true.  It
112*c8dee2aaSAndroid Build Coastguard Worker         // prevents code conditioned on the result of unique() from running
113*c8dee2aaSAndroid Build Coastguard Worker         // until previous owners are all totally done calling unref().
114*c8dee2aaSAndroid Build Coastguard Worker         return 1 == fRefCnt.load(std::memory_order_acquire);
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     /** Increment the reference count.
118*c8dee2aaSAndroid Build Coastguard Worker         Must be balanced by a call to unref() or unrefAndFreeResources().
119*c8dee2aaSAndroid Build Coastguard Worker      */
ref()120*c8dee2aaSAndroid Build Coastguard Worker     void ref() const {
121*c8dee2aaSAndroid Build Coastguard Worker         // No barrier required.
122*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(int newRefCount = )fRefCnt.fetch_add(+1, std::memory_order_relaxed);
123*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(newRefCount >= 1);
124*c8dee2aaSAndroid Build Coastguard Worker     }
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     /** Decrement the reference count. If the reference count is 1 before the
127*c8dee2aaSAndroid Build Coastguard Worker         decrement, then delete the object. Note that if this is the case, then
128*c8dee2aaSAndroid Build Coastguard Worker         the object needs to have been allocated via new, and not on the stack.
129*c8dee2aaSAndroid Build Coastguard Worker         Any GPU data associated with this resource will be freed before it's deleted.
130*c8dee2aaSAndroid Build Coastguard Worker      */
unref()131*c8dee2aaSAndroid Build Coastguard Worker     void unref() const {
132*c8dee2aaSAndroid Build Coastguard Worker         // A release here acts in place of all releases we "should" have been doing in ref().
133*c8dee2aaSAndroid Build Coastguard Worker         int newRefCount = fRefCnt.fetch_add(-1, std::memory_order_acq_rel);
134*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(newRefCount >= 0);
135*c8dee2aaSAndroid Build Coastguard Worker         if (newRefCount == 1) {
136*c8dee2aaSAndroid Build Coastguard Worker             // Like unique(), the acquire is only needed on success, to make sure
137*c8dee2aaSAndroid Build Coastguard Worker             // code in internal_dispose() doesn't happen before the decrement.
138*c8dee2aaSAndroid Build Coastguard Worker             this->internal_dispose();
139*c8dee2aaSAndroid Build Coastguard Worker         }
140*c8dee2aaSAndroid Build Coastguard Worker     }
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
143*c8dee2aaSAndroid Build Coastguard Worker     // This is used for validating in the vulkan backend when using a main command buffer and temp
144*c8dee2aaSAndroid Build Coastguard Worker     // command buffer at the same time. We need to validate that no images in the temp command
145*c8dee2aaSAndroid Build Coastguard Worker     // buffer have been used in the main command buffer.
asVkImageResource()146*c8dee2aaSAndroid Build Coastguard Worker     virtual const GrManagedResource* asVkImageResource() const { return nullptr; }
147*c8dee2aaSAndroid Build Coastguard Worker #endif
148*c8dee2aaSAndroid Build Coastguard Worker 
149*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
validate()150*c8dee2aaSAndroid Build Coastguard Worker     void validate() const {
151*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->getRefCnt() > 0);
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker #endif
154*c8dee2aaSAndroid Build Coastguard Worker 
155*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TRACE_MANAGED_RESOURCES
156*c8dee2aaSAndroid Build Coastguard Worker     /** Output a human-readable dump of this resource's information
157*c8dee2aaSAndroid Build Coastguard Worker      */
158*c8dee2aaSAndroid Build Coastguard Worker     virtual void dumpInfo() const = 0;
159*c8dee2aaSAndroid Build Coastguard Worker #endif
160*c8dee2aaSAndroid Build Coastguard Worker 
161*c8dee2aaSAndroid Build Coastguard Worker private:
162*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TRACE_MANAGED_RESOURCES
GetTrace()163*c8dee2aaSAndroid Build Coastguard Worker     static Trace* GetTrace() {
164*c8dee2aaSAndroid Build Coastguard Worker         static Trace kTrace;
165*c8dee2aaSAndroid Build Coastguard Worker         return &kTrace;
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker #endif
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     /** Must be implemented by any subclasses.
170*c8dee2aaSAndroid Build Coastguard Worker      *  Deletes any GPU data associated with this resource
171*c8dee2aaSAndroid Build Coastguard Worker      */
172*c8dee2aaSAndroid Build Coastguard Worker     virtual void freeGPUData() const = 0;
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     /**
175*c8dee2aaSAndroid Build Coastguard Worker      *  Called when the ref count goes to 0. Will free GPU resources.
176*c8dee2aaSAndroid Build Coastguard Worker      */
internal_dispose()177*c8dee2aaSAndroid Build Coastguard Worker     void internal_dispose() const {
178*c8dee2aaSAndroid Build Coastguard Worker         this->freeGPUData();
179*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TRACE_MANAGED_RESOURCES
180*c8dee2aaSAndroid Build Coastguard Worker         GetTrace()->remove(this);
181*c8dee2aaSAndroid Build Coastguard Worker #endif
182*c8dee2aaSAndroid Build Coastguard Worker 
183*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
184*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(0 == this->getRefCnt());
185*c8dee2aaSAndroid Build Coastguard Worker         fRefCnt.store(1);
186*c8dee2aaSAndroid Build Coastguard Worker #endif
187*c8dee2aaSAndroid Build Coastguard Worker         delete this;
188*c8dee2aaSAndroid Build Coastguard Worker     }
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker     mutable std::atomic<int32_t> fRefCnt;
191*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_TRACE_MANAGED_RESOURCES
192*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fKey;
193*c8dee2aaSAndroid Build Coastguard Worker #endif
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = SkNoncopyable;
196*c8dee2aaSAndroid Build Coastguard Worker };
197*c8dee2aaSAndroid Build Coastguard Worker 
198*c8dee2aaSAndroid Build Coastguard Worker // This subclass allows for recycling
199*c8dee2aaSAndroid Build Coastguard Worker class GrRecycledResource : public GrManagedResource {
200*c8dee2aaSAndroid Build Coastguard Worker public:
201*c8dee2aaSAndroid Build Coastguard Worker     // When recycle is called and there is only one ref left on the resource, we will signal that
202*c8dee2aaSAndroid Build Coastguard Worker     // the resource can be recycled for reuse. If the subclass (or whoever is managing this resource)
203*c8dee2aaSAndroid Build Coastguard Worker     // decides not to recycle the objects, it is their responsibility to call unref on the object.
recycle()204*c8dee2aaSAndroid Build Coastguard Worker     void recycle() const {
205*c8dee2aaSAndroid Build Coastguard Worker         if (this->unique()) {
206*c8dee2aaSAndroid Build Coastguard Worker             this->onRecycle();
207*c8dee2aaSAndroid Build Coastguard Worker         } else {
208*c8dee2aaSAndroid Build Coastguard Worker             this->unref();
209*c8dee2aaSAndroid Build Coastguard Worker         }
210*c8dee2aaSAndroid Build Coastguard Worker     }
211*c8dee2aaSAndroid Build Coastguard Worker 
212*c8dee2aaSAndroid Build Coastguard Worker private:
213*c8dee2aaSAndroid Build Coastguard Worker     virtual void onRecycle() const = 0;
214*c8dee2aaSAndroid Build Coastguard Worker };
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker /** \class GrTextureResource
217*c8dee2aaSAndroid Build Coastguard Worker 
218*c8dee2aaSAndroid Build Coastguard Worker   GrTextureResource is the base class for managed texture resources, and implements the
219*c8dee2aaSAndroid Build Coastguard Worker   basic releaseProc functionality for them.
220*c8dee2aaSAndroid Build Coastguard Worker 
221*c8dee2aaSAndroid Build Coastguard Worker */
222*c8dee2aaSAndroid Build Coastguard Worker class GrTextureResource : public GrManagedResource {
223*c8dee2aaSAndroid Build Coastguard Worker public:
GrTextureResource()224*c8dee2aaSAndroid Build Coastguard Worker     GrTextureResource() {}
225*c8dee2aaSAndroid Build Coastguard Worker 
~GrTextureResource()226*c8dee2aaSAndroid Build Coastguard Worker     ~GrTextureResource() override {
227*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fReleaseHelper);
228*c8dee2aaSAndroid Build Coastguard Worker     }
229*c8dee2aaSAndroid Build Coastguard Worker 
setRelease(sk_sp<GrSurface::RefCntedReleaseProc> releaseHelper)230*c8dee2aaSAndroid Build Coastguard Worker     void setRelease(sk_sp<GrSurface::RefCntedReleaseProc> releaseHelper) {
231*c8dee2aaSAndroid Build Coastguard Worker         fReleaseHelper = std::move(releaseHelper);
232*c8dee2aaSAndroid Build Coastguard Worker     }
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker protected:
235*c8dee2aaSAndroid Build Coastguard Worker     mutable sk_sp<GrSurface::RefCntedReleaseProc> fReleaseHelper;
236*c8dee2aaSAndroid Build Coastguard Worker 
invokeReleaseProc()237*c8dee2aaSAndroid Build Coastguard Worker     void invokeReleaseProc() const {
238*c8dee2aaSAndroid Build Coastguard Worker         if (fReleaseHelper) {
239*c8dee2aaSAndroid Build Coastguard Worker             // Depending on the ref count of fReleaseHelper this may or may not actually trigger
240*c8dee2aaSAndroid Build Coastguard Worker             // the ReleaseProc to be called.
241*c8dee2aaSAndroid Build Coastguard Worker             fReleaseHelper.reset();
242*c8dee2aaSAndroid Build Coastguard Worker         }
243*c8dee2aaSAndroid Build Coastguard Worker     }
244*c8dee2aaSAndroid Build Coastguard Worker 
245*c8dee2aaSAndroid Build Coastguard Worker private:
246*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrManagedResource;
247*c8dee2aaSAndroid Build Coastguard Worker };
248*c8dee2aaSAndroid Build Coastguard Worker 
249*c8dee2aaSAndroid Build Coastguard Worker #endif
250