xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrGpuResourcePriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGpuResourcePriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGpuResourcePriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResource.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker /**
17*c8dee2aaSAndroid Build Coastguard Worker  * This class allows code internal to Skia privileged access to manage the cache keys and budget
18*c8dee2aaSAndroid Build Coastguard Worker  * status of a GrGpuResource object.
19*c8dee2aaSAndroid Build Coastguard Worker  */
20*c8dee2aaSAndroid Build Coastguard Worker class GrGpuResource::ResourcePriv {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     /**
23*c8dee2aaSAndroid Build Coastguard Worker      * Sets a unique key for the resource. If the resource was previously cached as scratch it will
24*c8dee2aaSAndroid Build Coastguard Worker      * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to
25*c8dee2aaSAndroid Build Coastguard Worker      * removeUniqueKey(). If another resource is using the key then its unique key is removed and
26*c8dee2aaSAndroid Build Coastguard Worker      * this resource takes over the key.
27*c8dee2aaSAndroid Build Coastguard Worker      */
setUniqueKey(const skgpu::UniqueKey & key)28*c8dee2aaSAndroid Build Coastguard Worker     void setUniqueKey(const skgpu::UniqueKey& key) { fResource->setUniqueKey(key); }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     /** Removes the unique key from a resource. If the resource has a scratch key, it may be
31*c8dee2aaSAndroid Build Coastguard Worker         preserved for recycling as scratch. */
removeUniqueKey()32*c8dee2aaSAndroid Build Coastguard Worker     void removeUniqueKey() { fResource->removeUniqueKey(); }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     /**
35*c8dee2aaSAndroid Build Coastguard Worker      * If the resource is uncached make it cached. Has no effect on resources that are wrapped or
36*c8dee2aaSAndroid Build Coastguard Worker      * already cached.
37*c8dee2aaSAndroid Build Coastguard Worker      */
makeBudgeted()38*c8dee2aaSAndroid Build Coastguard Worker     void makeBudgeted() { fResource->makeBudgeted(); }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     /**
41*c8dee2aaSAndroid Build Coastguard Worker      * If the resource is cached make it uncached. Has no effect on resources that are wrapped or
42*c8dee2aaSAndroid Build Coastguard Worker      * already uncached. Furthermore, resources with unique keys cannot be made unbudgeted.
43*c8dee2aaSAndroid Build Coastguard Worker      */
makeUnbudgeted()44*c8dee2aaSAndroid Build Coastguard Worker     void makeUnbudgeted() { fResource->makeUnbudgeted(); }
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     /**
47*c8dee2aaSAndroid Build Coastguard Worker      * Get the resource's budgeted-type which indicates whether it counts against the resource cache
48*c8dee2aaSAndroid Build Coastguard Worker      * budget and if not whether it is allowed to be cached.
49*c8dee2aaSAndroid Build Coastguard Worker      */
budgetedType()50*c8dee2aaSAndroid Build Coastguard Worker     GrBudgetedType budgetedType() const {
51*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(GrBudgetedType::kBudgeted == fResource->fBudgetedType ||
52*c8dee2aaSAndroid Build Coastguard Worker                  !fResource->getUniqueKey().isValid() || fResource->fRefsWrappedObjects);
53*c8dee2aaSAndroid Build Coastguard Worker         return fResource->fBudgetedType;
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     /**
57*c8dee2aaSAndroid Build Coastguard Worker      * Is the resource object wrapping an externally allocated GPU resource?
58*c8dee2aaSAndroid Build Coastguard Worker      */
refsWrappedObjects()59*c8dee2aaSAndroid Build Coastguard Worker     bool refsWrappedObjects() const { return fResource->fRefsWrappedObjects; }
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     /**
62*c8dee2aaSAndroid Build Coastguard Worker      * If this resource can be used as a scratch resource this returns a valid scratch key.
63*c8dee2aaSAndroid Build Coastguard Worker      * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
64*c8dee2aaSAndroid Build Coastguard Worker      * used as a uniquely keyed resource rather than scratch. Check isScratch().
65*c8dee2aaSAndroid Build Coastguard Worker      */
getScratchKey()66*c8dee2aaSAndroid Build Coastguard Worker     const skgpu::ScratchKey& getScratchKey() const { return fResource->fScratchKey; }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     /**
69*c8dee2aaSAndroid Build Coastguard Worker      * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
70*c8dee2aaSAndroid Build Coastguard Worker      * at resource creation time, this means the resource will never again be used as scratch.
71*c8dee2aaSAndroid Build Coastguard Worker      */
removeScratchKey()72*c8dee2aaSAndroid Build Coastguard Worker     void removeScratchKey() const { fResource->removeScratchKey();  }
73*c8dee2aaSAndroid Build Coastguard Worker 
isPurgeable()74*c8dee2aaSAndroid Build Coastguard Worker     bool isPurgeable() const { return fResource->isPurgeable(); }
75*c8dee2aaSAndroid Build Coastguard Worker 
hasRefOrCommandBufferUsage()76*c8dee2aaSAndroid Build Coastguard Worker     bool hasRefOrCommandBufferUsage() const {
77*c8dee2aaSAndroid Build Coastguard Worker         return fResource->hasRef() || !fResource->hasNoCommandBufferUsages();
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker protected:
ResourcePriv(GrGpuResource * resource)81*c8dee2aaSAndroid Build Coastguard Worker     ResourcePriv(GrGpuResource* resource) : fResource(resource) {   }
ResourcePriv(const ResourcePriv & that)82*c8dee2aaSAndroid Build Coastguard Worker     ResourcePriv(const ResourcePriv& that) : fResource(that.fResource) {}
83*c8dee2aaSAndroid Build Coastguard Worker     ResourcePriv& operator=(const CacheAccess&) = delete;
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker     // No taking addresses of this type.
86*c8dee2aaSAndroid Build Coastguard Worker     const ResourcePriv* operator&() const;
87*c8dee2aaSAndroid Build Coastguard Worker     ResourcePriv* operator&();
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     GrGpuResource* fResource;
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     friend class GrGpuResource; // to construct/copy this type.
92*c8dee2aaSAndroid Build Coastguard Worker };
93*c8dee2aaSAndroid Build Coastguard Worker 
resourcePriv()94*c8dee2aaSAndroid Build Coastguard Worker inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return ResourcePriv(this); }
95*c8dee2aaSAndroid Build Coastguard Worker 
resourcePriv()96*c8dee2aaSAndroid Build Coastguard Worker inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const {  // NOLINT(readability-const-return-type)
97*c8dee2aaSAndroid Build Coastguard Worker     return ResourcePriv(const_cast<GrGpuResource*>(this));
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker #endif
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