xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrGpuResourceCacheAccess.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGpuResourceCacheAccess_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrGpuResourceCacheAccess_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/GpuTypesPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResource.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuResourcePriv.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skiatest {
21*c8dee2aaSAndroid Build Coastguard Worker class Reporter;
22*c8dee2aaSAndroid Build Coastguard Worker }
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker /**
25*c8dee2aaSAndroid Build Coastguard Worker  * This class allows GrResourceCache increased privileged access to GrGpuResource objects.
26*c8dee2aaSAndroid Build Coastguard Worker  */
27*c8dee2aaSAndroid Build Coastguard Worker class GrGpuResource::CacheAccess {
28*c8dee2aaSAndroid Build Coastguard Worker private:
29*c8dee2aaSAndroid Build Coastguard Worker     /** The cache is allowed to go from no refs to 1 ref. */
ref()30*c8dee2aaSAndroid Build Coastguard Worker     void ref() { fResource->addInitialRef(); }
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     /**
33*c8dee2aaSAndroid Build Coastguard Worker      * Is the resource currently cached as scratch? This means it is cached, has a valid scratch
34*c8dee2aaSAndroid Build Coastguard Worker      * key, and does not have a unique key.
35*c8dee2aaSAndroid Build Coastguard Worker      */
isScratch()36*c8dee2aaSAndroid Build Coastguard Worker     bool isScratch() const {
37*c8dee2aaSAndroid Build Coastguard Worker         return !fResource->getUniqueKey().isValid() && fResource->fScratchKey.isValid() &&
38*c8dee2aaSAndroid Build Coastguard Worker                GrBudgetedType::kBudgeted == fResource->resourcePriv().budgetedType();
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
isUsableAsScratch()41*c8dee2aaSAndroid Build Coastguard Worker     bool isUsableAsScratch() const {
42*c8dee2aaSAndroid Build Coastguard Worker         return this->isScratch() && !fResource->internalHasRef();
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     /**
46*c8dee2aaSAndroid Build Coastguard Worker      * Called by the cache to delete the resource under normal circumstances.
47*c8dee2aaSAndroid Build Coastguard Worker      */
release()48*c8dee2aaSAndroid Build Coastguard Worker     void release() {
49*c8dee2aaSAndroid Build Coastguard Worker         fResource->release();
50*c8dee2aaSAndroid Build Coastguard Worker         if (!fResource->hasRef() && fResource->hasNoCommandBufferUsages()) {
51*c8dee2aaSAndroid Build Coastguard Worker             delete fResource;
52*c8dee2aaSAndroid Build Coastguard Worker         }
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     /**
56*c8dee2aaSAndroid Build Coastguard Worker      * Called by the cache to delete the resource when the backend 3D context is no longer valid.
57*c8dee2aaSAndroid Build Coastguard Worker      */
abandon()58*c8dee2aaSAndroid Build Coastguard Worker     void abandon() {
59*c8dee2aaSAndroid Build Coastguard Worker         fResource->abandon();
60*c8dee2aaSAndroid Build Coastguard Worker         if (!fResource->hasRef() && fResource->hasNoCommandBufferUsages()) {
61*c8dee2aaSAndroid Build Coastguard Worker             delete fResource;
62*c8dee2aaSAndroid Build Coastguard Worker         }
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     /** Called by the cache to assign a new unique key. */
setUniqueKey(const skgpu::UniqueKey & key)66*c8dee2aaSAndroid Build Coastguard Worker     void setUniqueKey(const skgpu::UniqueKey& key) { fResource->fUniqueKey = key; }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     /** Is the resource ref'ed */
hasRef()69*c8dee2aaSAndroid Build Coastguard Worker     bool hasRef() const { return fResource->hasRef(); }
hasRefOrCommandBufferUsage()70*c8dee2aaSAndroid Build Coastguard Worker     bool hasRefOrCommandBufferUsage() const {
71*c8dee2aaSAndroid Build Coastguard Worker         return this->hasRef() || !fResource->hasNoCommandBufferUsages();
72*c8dee2aaSAndroid Build Coastguard Worker     }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     /** Called by the cache to make the unique key invalid. */
removeUniqueKey()75*c8dee2aaSAndroid Build Coastguard Worker     void removeUniqueKey() { fResource->fUniqueKey.reset(); }
76*c8dee2aaSAndroid Build Coastguard Worker 
timestamp()77*c8dee2aaSAndroid Build Coastguard Worker     uint32_t timestamp() const { return fResource->fTimestamp; }
setTimestamp(uint32_t ts)78*c8dee2aaSAndroid Build Coastguard Worker     void setTimestamp(uint32_t ts) { fResource->fTimestamp = ts; }
79*c8dee2aaSAndroid Build Coastguard Worker 
setTimeWhenResourceBecomePurgeable()80*c8dee2aaSAndroid Build Coastguard Worker     void setTimeWhenResourceBecomePurgeable() {
81*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fResource->isPurgeable());
82*c8dee2aaSAndroid Build Coastguard Worker         fResource->fTimeWhenBecamePurgeable = skgpu::StdSteadyClock::now();
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker     /**
85*c8dee2aaSAndroid Build Coastguard Worker      * Called by the cache to determine whether this resource should be purged based on the length
86*c8dee2aaSAndroid Build Coastguard Worker      * of time it has been available for purging.
87*c8dee2aaSAndroid Build Coastguard Worker      */
timeWhenResourceBecamePurgeable()88*c8dee2aaSAndroid Build Coastguard Worker     skgpu::StdSteadyClock::time_point timeWhenResourceBecamePurgeable() {
89*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fResource->isPurgeable());
90*c8dee2aaSAndroid Build Coastguard Worker         return fResource->fTimeWhenBecamePurgeable;
91*c8dee2aaSAndroid Build Coastguard Worker     }
92*c8dee2aaSAndroid Build Coastguard Worker 
accessCacheIndex()93*c8dee2aaSAndroid Build Coastguard Worker     int* accessCacheIndex() const { return &fResource->fCacheArrayIndex; }
94*c8dee2aaSAndroid Build Coastguard Worker 
CacheAccess(GrGpuResource * resource)95*c8dee2aaSAndroid Build Coastguard Worker     CacheAccess(GrGpuResource* resource) : fResource(resource) {}
CacheAccess(const CacheAccess & that)96*c8dee2aaSAndroid Build Coastguard Worker     CacheAccess(const CacheAccess& that) : fResource(that.fResource) {}
97*c8dee2aaSAndroid Build Coastguard Worker     CacheAccess& operator=(const CacheAccess&) = delete;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     // No taking addresses of this type.
100*c8dee2aaSAndroid Build Coastguard Worker     const CacheAccess* operator&() const = delete;
101*c8dee2aaSAndroid Build Coastguard Worker     CacheAccess* operator&() = delete;
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker     GrGpuResource* fResource;
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     friend class GrGpuResource; // to construct/copy this type.
106*c8dee2aaSAndroid Build Coastguard Worker     friend class GrResourceCache; // to use this type
107*c8dee2aaSAndroid Build Coastguard Worker     friend void test_unbudgeted_to_scratch(skiatest::Reporter* reporter); // for unit testing
108*c8dee2aaSAndroid Build Coastguard Worker };
109*c8dee2aaSAndroid Build Coastguard Worker 
cacheAccess()110*c8dee2aaSAndroid Build Coastguard Worker inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAccess(this); }
111*c8dee2aaSAndroid Build Coastguard Worker 
cacheAccess()112*c8dee2aaSAndroid Build Coastguard Worker inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const {  // NOLINT(readability-const-return-type)
113*c8dee2aaSAndroid Build Coastguard Worker     return CacheAccess(const_cast<GrGpuResource*>(this));
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker #endif
117