1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
18*c8dee2aaSAndroid Build Coastguard Worker
GrGpuBuffer(GrGpu * gpu,size_t sizeInBytes,GrGpuBufferType type,GrAccessPattern pattern,std::string_view label)19*c8dee2aaSAndroid Build Coastguard Worker GrGpuBuffer::GrGpuBuffer(GrGpu* gpu, size_t sizeInBytes, GrGpuBufferType type,
20*c8dee2aaSAndroid Build Coastguard Worker GrAccessPattern pattern,
21*c8dee2aaSAndroid Build Coastguard Worker std::string_view label)
22*c8dee2aaSAndroid Build Coastguard Worker : GrGpuResource(gpu, label)
23*c8dee2aaSAndroid Build Coastguard Worker , fMapPtr(nullptr)
24*c8dee2aaSAndroid Build Coastguard Worker , fSizeInBytes(sizeInBytes)
25*c8dee2aaSAndroid Build Coastguard Worker , fAccessPattern(pattern)
26*c8dee2aaSAndroid Build Coastguard Worker , fIntendedType(type) {}
27*c8dee2aaSAndroid Build Coastguard Worker
map()28*c8dee2aaSAndroid Build Coastguard Worker void* GrGpuBuffer::map() {
29*c8dee2aaSAndroid Build Coastguard Worker if (this->wasDestroyed()) {
30*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker if (!fMapPtr) {
33*c8dee2aaSAndroid Build Coastguard Worker this->onMap(this->mapType());
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker return fMapPtr;
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
unmap()38*c8dee2aaSAndroid Build Coastguard Worker void GrGpuBuffer::unmap() {
39*c8dee2aaSAndroid Build Coastguard Worker if (this->wasDestroyed()) {
40*c8dee2aaSAndroid Build Coastguard Worker return;
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fMapPtr);
43*c8dee2aaSAndroid Build Coastguard Worker this->onUnmap(this->mapType());
44*c8dee2aaSAndroid Build Coastguard Worker fMapPtr = nullptr;
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
isMapped() const47*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuBuffer::isMapped() const { return SkToBool(fMapPtr); }
48*c8dee2aaSAndroid Build Coastguard Worker
clearToZero()49*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuBuffer::clearToZero() {
50*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isMapped());
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker if (this->wasDestroyed()) {
53*c8dee2aaSAndroid Build Coastguard Worker return false;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker if (this->intendedType() == GrGpuBufferType::kXferGpuToCpu) {
57*c8dee2aaSAndroid Build Coastguard Worker return false;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker return this->onClearToZero();
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
updateData(const void * src,size_t offset,size_t size,bool preserve)63*c8dee2aaSAndroid Build Coastguard Worker bool GrGpuBuffer::updateData(const void* src, size_t offset, size_t size, bool preserve) {
64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!this->isMapped());
65*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(size > 0 && offset + size <= fSizeInBytes);
66*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(src);
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker if (this->wasDestroyed()) {
69*c8dee2aaSAndroid Build Coastguard Worker return false;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker if (preserve) {
73*c8dee2aaSAndroid Build Coastguard Worker size_t a = this->getGpu()->caps()->bufferUpdateDataPreserveAlignment();
74*c8dee2aaSAndroid Build Coastguard Worker if (SkAlignTo(offset, a) != offset || SkAlignTo(size, a) != size) {
75*c8dee2aaSAndroid Build Coastguard Worker return false;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker if (this->intendedType() == GrGpuBufferType::kXferGpuToCpu) {
80*c8dee2aaSAndroid Build Coastguard Worker return false;
81*c8dee2aaSAndroid Build Coastguard Worker }
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker return this->onUpdateData(src, offset, size, preserve);
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
ComputeScratchKeyForDynamicBuffer(size_t size,GrGpuBufferType intendedType,skgpu::ScratchKey * key)86*c8dee2aaSAndroid Build Coastguard Worker void GrGpuBuffer::ComputeScratchKeyForDynamicBuffer(size_t size,
87*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType intendedType,
88*c8dee2aaSAndroid Build Coastguard Worker skgpu::ScratchKey* key) {
89*c8dee2aaSAndroid Build Coastguard Worker static const skgpu::ScratchKey::ResourceType kType = skgpu::ScratchKey::GenerateResourceType();
90*c8dee2aaSAndroid Build Coastguard Worker skgpu::ScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4);
91*c8dee2aaSAndroid Build Coastguard Worker builder[0] = SkToU32(intendedType);
92*c8dee2aaSAndroid Build Coastguard Worker builder[1] = (uint32_t)size;
93*c8dee2aaSAndroid Build Coastguard Worker if (sizeof(size_t) > 4) {
94*c8dee2aaSAndroid Build Coastguard Worker builder[2] = (uint32_t)((uint64_t)size >> 32);
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker
computeScratchKey(skgpu::ScratchKey * key) const98*c8dee2aaSAndroid Build Coastguard Worker void GrGpuBuffer::computeScratchKey(skgpu::ScratchKey* key) const {
99*c8dee2aaSAndroid Build Coastguard Worker if (kDynamic_GrAccessPattern == fAccessPattern) {
100*c8dee2aaSAndroid Build Coastguard Worker ComputeScratchKeyForDynamicBuffer(fSizeInBytes, fIntendedType, key);
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker }
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