xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrFragmentProcessors.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrFragmentProcessors_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrFragmentProcessors_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
14*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrColorInfo;
17*c8dee2aaSAndroid Build Coastguard Worker class GrFragmentProcessor;
18*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
19*c8dee2aaSAndroid Build Coastguard Worker class SkBlenderBase;
20*c8dee2aaSAndroid Build Coastguard Worker class SkColorFilter;
21*c8dee2aaSAndroid Build Coastguard Worker class SkMaskFilter;
22*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
23*c8dee2aaSAndroid Build Coastguard Worker class SkSurfaceProps;
24*c8dee2aaSAndroid Build Coastguard Worker class SkShader;
25*c8dee2aaSAndroid Build Coastguard Worker struct GrFPArgs;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker using GrFPResult = std::tuple<bool, std::unique_ptr<GrFragmentProcessor>>;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker namespace SkShaders {
30*c8dee2aaSAndroid Build Coastguard Worker class MatrixRec;
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker namespace GrFragmentProcessors {
34*c8dee2aaSAndroid Build Coastguard Worker /**
35*c8dee2aaSAndroid Build Coastguard Worker  * Returns a GrFragmentProcessor that implements this blend for the Ganesh GPU backend.
36*c8dee2aaSAndroid Build Coastguard Worker  * The GrFragmentProcessor expects premultiplied inputs and returns a premultiplied output.
37*c8dee2aaSAndroid Build Coastguard Worker  */
38*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> Make(const SkBlenderBase*,
39*c8dee2aaSAndroid Build Coastguard Worker                                           std::unique_ptr<GrFragmentProcessor> srcFP,
40*c8dee2aaSAndroid Build Coastguard Worker                                           std::unique_ptr<GrFragmentProcessor> dstFP,
41*c8dee2aaSAndroid Build Coastguard Worker                                           const GrFPArgs& fpArgs);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker /**
44*c8dee2aaSAndroid Build Coastguard Worker  *  Returns a GrFragmentProcessor that implements the color filter in GPU shader code.
45*c8dee2aaSAndroid Build Coastguard Worker  *
46*c8dee2aaSAndroid Build Coastguard Worker  *  The fragment processor receives a input FP that generates a premultiplied input color, and
47*c8dee2aaSAndroid Build Coastguard Worker  *  produces a premultiplied output color.
48*c8dee2aaSAndroid Build Coastguard Worker  *
49*c8dee2aaSAndroid Build Coastguard Worker  *  A GrFPFailure indicates that the color filter isn't implemented for the GPU backend.
50*c8dee2aaSAndroid Build Coastguard Worker  */
51*c8dee2aaSAndroid Build Coastguard Worker GrFPResult Make(GrRecordingContext*,
52*c8dee2aaSAndroid Build Coastguard Worker                 const SkColorFilter*,
53*c8dee2aaSAndroid Build Coastguard Worker                 std::unique_ptr<GrFragmentProcessor> inputFP,
54*c8dee2aaSAndroid Build Coastguard Worker                 const GrColorInfo& dstColorInfo,
55*c8dee2aaSAndroid Build Coastguard Worker                 const SkSurfaceProps&);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> Make(const SkMaskFilter*,
58*c8dee2aaSAndroid Build Coastguard Worker                                           const GrFPArgs&,
59*c8dee2aaSAndroid Build Coastguard Worker                                           const SkMatrix& ctm);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker bool IsSupported(const SkMaskFilter*);
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker /**
64*c8dee2aaSAndroid Build Coastguard Worker  * Call on the root SkShader to produce a GrFragmentProcessor.
65*c8dee2aaSAndroid Build Coastguard Worker  *
66*c8dee2aaSAndroid Build Coastguard Worker  * The returned GrFragmentProcessor expects an unpremultiplied input color and produces a
67*c8dee2aaSAndroid Build Coastguard Worker  * premultiplied output.
68*c8dee2aaSAndroid Build Coastguard Worker  */
69*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> Make(const SkShader*, const GrFPArgs&, const SkMatrix& ctm);
70*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> Make(const SkShader*,
71*c8dee2aaSAndroid Build Coastguard Worker                                           const GrFPArgs&,
72*c8dee2aaSAndroid Build Coastguard Worker                                           const SkShaders::MatrixRec&);
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker /**
75*c8dee2aaSAndroid Build Coastguard Worker  * Returns a GrFragmentProcessor for the passed-in runtime effect child. The processor will be
76*c8dee2aaSAndroid Build Coastguard Worker  * created with generic/null inputs, since the runtime effect is responsible for filling in the
77*c8dee2aaSAndroid Build Coastguard Worker  * arguments to the function.
78*c8dee2aaSAndroid Build Coastguard Worker  */
79*c8dee2aaSAndroid Build Coastguard Worker GrFPResult MakeChildFP(const SkRuntimeEffect::ChildPtr& child, const GrFPArgs& childArgs);
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrFragmentProcessors
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker #endif
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