1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRuntimeEffectPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSLTypeShared.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderVar.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrSkSLFP.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
34*c8dee2aaSAndroid Build Coastguard Worker #include <string>
35*c8dee2aaSAndroid Build Coastguard Worker
isEqual(const GrFragmentProcessor & that) const36*c8dee2aaSAndroid Build Coastguard Worker bool GrFragmentProcessor::isEqual(const GrFragmentProcessor& that) const {
37*c8dee2aaSAndroid Build Coastguard Worker if (this->classID() != that.classID()) {
38*c8dee2aaSAndroid Build Coastguard Worker return false;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker if (this->sampleUsage() != that.sampleUsage()) {
41*c8dee2aaSAndroid Build Coastguard Worker return false;
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker if (!this->onIsEqual(that)) {
44*c8dee2aaSAndroid Build Coastguard Worker return false;
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker if (this->numChildProcessors() != that.numChildProcessors()) {
47*c8dee2aaSAndroid Build Coastguard Worker return false;
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < this->numChildProcessors(); ++i) {
50*c8dee2aaSAndroid Build Coastguard Worker auto thisChild = this->childProcessor(i),
51*c8dee2aaSAndroid Build Coastguard Worker thatChild = that .childProcessor(i);
52*c8dee2aaSAndroid Build Coastguard Worker if (SkToBool(thisChild) != SkToBool(thatChild)) {
53*c8dee2aaSAndroid Build Coastguard Worker return false;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker if (thisChild && !thisChild->isEqual(*thatChild)) {
56*c8dee2aaSAndroid Build Coastguard Worker return false;
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker return true;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func) const62*c8dee2aaSAndroid Build Coastguard Worker void GrFragmentProcessor::visitProxies(const GrVisitProxyFunc& func) const {
63*c8dee2aaSAndroid Build Coastguard Worker this->visitTextureEffects([&func](const GrTextureEffect& te) {
64*c8dee2aaSAndroid Build Coastguard Worker func(te.view().proxy(), te.samplerState().mipmapped());
65*c8dee2aaSAndroid Build Coastguard Worker });
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker
visitTextureEffects(const std::function<void (const GrTextureEffect &)> & func) const68*c8dee2aaSAndroid Build Coastguard Worker void GrFragmentProcessor::visitTextureEffects(
69*c8dee2aaSAndroid Build Coastguard Worker const std::function<void(const GrTextureEffect&)>& func) const {
70*c8dee2aaSAndroid Build Coastguard Worker if (auto* te = this->asTextureEffect()) {
71*c8dee2aaSAndroid Build Coastguard Worker func(*te);
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker for (auto& child : fChildProcessors) {
74*c8dee2aaSAndroid Build Coastguard Worker if (child) {
75*c8dee2aaSAndroid Build Coastguard Worker child->visitTextureEffects(func);
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
visitWithImpls(const std::function<void (const GrFragmentProcessor &,ProgramImpl &)> & f,ProgramImpl & impl) const80*c8dee2aaSAndroid Build Coastguard Worker void GrFragmentProcessor::visitWithImpls(
81*c8dee2aaSAndroid Build Coastguard Worker const std::function<void(const GrFragmentProcessor&, ProgramImpl&)>& f,
82*c8dee2aaSAndroid Build Coastguard Worker ProgramImpl& impl) const {
83*c8dee2aaSAndroid Build Coastguard Worker f(*this, impl);
84*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(impl.numChildProcessors() == this->numChildProcessors());
85*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < this->numChildProcessors(); ++i) {
86*c8dee2aaSAndroid Build Coastguard Worker if (const auto* child = this->childProcessor(i)) {
87*c8dee2aaSAndroid Build Coastguard Worker child->visitWithImpls(f, *impl.childProcessor(i));
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
asTextureEffect()92*c8dee2aaSAndroid Build Coastguard Worker GrTextureEffect* GrFragmentProcessor::asTextureEffect() {
93*c8dee2aaSAndroid Build Coastguard Worker if (this->classID() == kGrTextureEffect_ClassID) {
94*c8dee2aaSAndroid Build Coastguard Worker return static_cast<GrTextureEffect*>(this);
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker
asTextureEffect() const99*c8dee2aaSAndroid Build Coastguard Worker const GrTextureEffect* GrFragmentProcessor::asTextureEffect() const {
100*c8dee2aaSAndroid Build Coastguard Worker if (this->classID() == kGrTextureEffect_ClassID) {
101*c8dee2aaSAndroid Build Coastguard Worker return static_cast<const GrTextureEffect*>(this);
102*c8dee2aaSAndroid Build Coastguard Worker }
103*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
recursive_dump_tree_info(const GrFragmentProcessor & fp,SkString indent,SkString * text)107*c8dee2aaSAndroid Build Coastguard Worker static void recursive_dump_tree_info(const GrFragmentProcessor& fp,
108*c8dee2aaSAndroid Build Coastguard Worker SkString indent,
109*c8dee2aaSAndroid Build Coastguard Worker SkString* text) {
110*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < fp.numChildProcessors(); ++index) {
111*c8dee2aaSAndroid Build Coastguard Worker text->appendf("\n%s(#%d) -> ", indent.c_str(), index);
112*c8dee2aaSAndroid Build Coastguard Worker if (const GrFragmentProcessor* childFP = fp.childProcessor(index)) {
113*c8dee2aaSAndroid Build Coastguard Worker text->append(childFP->dumpInfo());
114*c8dee2aaSAndroid Build Coastguard Worker indent.append("\t");
115*c8dee2aaSAndroid Build Coastguard Worker recursive_dump_tree_info(*childFP, indent, text);
116*c8dee2aaSAndroid Build Coastguard Worker } else {
117*c8dee2aaSAndroid Build Coastguard Worker text->append("null");
118*c8dee2aaSAndroid Build Coastguard Worker }
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
dumpTreeInfo() const122*c8dee2aaSAndroid Build Coastguard Worker SkString GrFragmentProcessor::dumpTreeInfo() const {
123*c8dee2aaSAndroid Build Coastguard Worker SkString text = this->dumpInfo();
124*c8dee2aaSAndroid Build Coastguard Worker recursive_dump_tree_info(*this, SkString("\t"), &text);
125*c8dee2aaSAndroid Build Coastguard Worker text.append("\n");
126*c8dee2aaSAndroid Build Coastguard Worker return text;
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker #endif
129*c8dee2aaSAndroid Build Coastguard Worker
makeProgramImpl() const130*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrFragmentProcessor::makeProgramImpl() const {
131*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> impl = this->onMakeProgramImpl();
132*c8dee2aaSAndroid Build Coastguard Worker impl->fChildProcessors.push_back_n(fChildProcessors.size());
133*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fChildProcessors.size(); ++i) {
134*c8dee2aaSAndroid Build Coastguard Worker impl->fChildProcessors[i] = fChildProcessors[i] ? fChildProcessors[i]->makeProgramImpl()
135*c8dee2aaSAndroid Build Coastguard Worker : nullptr;
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker return impl;
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
numNonNullChildProcessors() const140*c8dee2aaSAndroid Build Coastguard Worker int GrFragmentProcessor::numNonNullChildProcessors() const {
141*c8dee2aaSAndroid Build Coastguard Worker return std::count_if(fChildProcessors.begin(), fChildProcessors.end(),
142*c8dee2aaSAndroid Build Coastguard Worker [](const auto& c) { return c != nullptr; });
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
isInstantiated() const146*c8dee2aaSAndroid Build Coastguard Worker bool GrFragmentProcessor::isInstantiated() const {
147*c8dee2aaSAndroid Build Coastguard Worker bool result = true;
148*c8dee2aaSAndroid Build Coastguard Worker this->visitTextureEffects([&result](const GrTextureEffect& te) {
149*c8dee2aaSAndroid Build Coastguard Worker if (!te.texture()) {
150*c8dee2aaSAndroid Build Coastguard Worker result = false;
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker });
153*c8dee2aaSAndroid Build Coastguard Worker return result;
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker #endif
156*c8dee2aaSAndroid Build Coastguard Worker
registerChild(std::unique_ptr<GrFragmentProcessor> child,SkSL::SampleUsage sampleUsage)157*c8dee2aaSAndroid Build Coastguard Worker void GrFragmentProcessor::registerChild(std::unique_ptr<GrFragmentProcessor> child,
158*c8dee2aaSAndroid Build Coastguard Worker SkSL::SampleUsage sampleUsage) {
159*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(sampleUsage.isSampled());
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Worker if (!child) {
162*c8dee2aaSAndroid Build Coastguard Worker fChildProcessors.push_back(nullptr);
163*c8dee2aaSAndroid Build Coastguard Worker return;
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker // The child should not have been attached to another FP already and not had any sampling
167*c8dee2aaSAndroid Build Coastguard Worker // strategy set on it.
168*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!child->fParent && !child->sampleUsage().isSampled());
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker // Configure child's sampling state first
171*c8dee2aaSAndroid Build Coastguard Worker child->fUsage = sampleUsage;
172*c8dee2aaSAndroid Build Coastguard Worker
173*c8dee2aaSAndroid Build Coastguard Worker // Propagate the "will read dest-color" flag up to parent FPs.
174*c8dee2aaSAndroid Build Coastguard Worker if (child->willReadDstColor()) {
175*c8dee2aaSAndroid Build Coastguard Worker this->setWillReadDstColor();
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker // If this child receives passthrough or matrix transformed coords from its parent then note
179*c8dee2aaSAndroid Build Coastguard Worker // that the parent's coords are used indirectly to ensure that they aren't omitted.
180*c8dee2aaSAndroid Build Coastguard Worker if ((sampleUsage.isPassThrough() || sampleUsage.isUniformMatrix()) &&
181*c8dee2aaSAndroid Build Coastguard Worker child->usesSampleCoords()) {
182*c8dee2aaSAndroid Build Coastguard Worker fFlags |= kUsesSampleCoordsIndirectly_Flag;
183*c8dee2aaSAndroid Build Coastguard Worker }
184*c8dee2aaSAndroid Build Coastguard Worker
185*c8dee2aaSAndroid Build Coastguard Worker // Record that the child is attached to us; this FP is the source of any uniform data needed
186*c8dee2aaSAndroid Build Coastguard Worker // to evaluate the child sample matrix.
187*c8dee2aaSAndroid Build Coastguard Worker child->fParent = this;
188*c8dee2aaSAndroid Build Coastguard Worker fChildProcessors.push_back(std::move(child));
189*c8dee2aaSAndroid Build Coastguard Worker
190*c8dee2aaSAndroid Build Coastguard Worker // Validate: our sample strategy comes from a parent we shouldn't have yet.
191*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fUsage.isSampled() && !fParent);
192*c8dee2aaSAndroid Build Coastguard Worker }
193*c8dee2aaSAndroid Build Coastguard Worker
cloneAndRegisterAllChildProcessors(const GrFragmentProcessor & src)194*c8dee2aaSAndroid Build Coastguard Worker void GrFragmentProcessor::cloneAndRegisterAllChildProcessors(const GrFragmentProcessor& src) {
195*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < src.numChildProcessors(); ++i) {
196*c8dee2aaSAndroid Build Coastguard Worker if (auto fp = src.childProcessor(i)) {
197*c8dee2aaSAndroid Build Coastguard Worker this->registerChild(fp->clone(), fp->sampleUsage());
198*c8dee2aaSAndroid Build Coastguard Worker } else {
199*c8dee2aaSAndroid Build Coastguard Worker this->registerChild(nullptr);
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker }
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
MakeColor(SkPMColor4f color)204*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MakeColor(SkPMColor4f color) {
205*c8dee2aaSAndroid Build Coastguard Worker // Use ColorFilter signature/factory to get the constant output for constant input optimization
206*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
207*c8dee2aaSAndroid Build Coastguard Worker "uniform half4 color;"
208*c8dee2aaSAndroid Build Coastguard Worker "half4 main(half4 inColor) { return color; }"
209*c8dee2aaSAndroid Build Coastguard Worker );
210*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect));
211*c8dee2aaSAndroid Build Coastguard Worker return GrSkSLFP::Make(effect, "color_fp", /*inputFP=*/nullptr,
212*c8dee2aaSAndroid Build Coastguard Worker color.isOpaque() ? GrSkSLFP::OptFlags::kPreservesOpaqueInput
213*c8dee2aaSAndroid Build Coastguard Worker : GrSkSLFP::OptFlags::kNone,
214*c8dee2aaSAndroid Build Coastguard Worker "color", color);
215*c8dee2aaSAndroid Build Coastguard Worker }
216*c8dee2aaSAndroid Build Coastguard Worker
MulInputByChildAlpha(std::unique_ptr<GrFragmentProcessor> fp)217*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MulInputByChildAlpha(
218*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp) {
219*c8dee2aaSAndroid Build Coastguard Worker if (!fp) {
220*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
221*c8dee2aaSAndroid Build Coastguard Worker }
222*c8dee2aaSAndroid Build Coastguard Worker return GrBlendFragmentProcessor::Make<SkBlendMode::kSrcIn>(/*src=*/nullptr, std::move(fp));
223*c8dee2aaSAndroid Build Coastguard Worker }
224*c8dee2aaSAndroid Build Coastguard Worker
ApplyPaintAlpha(std::unique_ptr<GrFragmentProcessor> child)225*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ApplyPaintAlpha(
226*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> child) {
227*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(child);
228*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
229*c8dee2aaSAndroid Build Coastguard Worker "uniform colorFilter fp;"
230*c8dee2aaSAndroid Build Coastguard Worker "half4 main(half4 inColor) {"
231*c8dee2aaSAndroid Build Coastguard Worker "return fp.eval(inColor.rgb1) * inColor.a;"
232*c8dee2aaSAndroid Build Coastguard Worker "}"
233*c8dee2aaSAndroid Build Coastguard Worker );
234*c8dee2aaSAndroid Build Coastguard Worker return GrSkSLFP::Make(effect, "ApplyPaintAlpha", /*inputFP=*/nullptr,
235*c8dee2aaSAndroid Build Coastguard Worker GrSkSLFP::OptFlags::kPreservesOpaqueInput |
236*c8dee2aaSAndroid Build Coastguard Worker GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha,
237*c8dee2aaSAndroid Build Coastguard Worker "fp", std::move(child));
238*c8dee2aaSAndroid Build Coastguard Worker }
239*c8dee2aaSAndroid Build Coastguard Worker
ModulateRGBA(std::unique_ptr<GrFragmentProcessor> inputFP,const SkPMColor4f & color)240*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ModulateRGBA(
241*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> inputFP, const SkPMColor4f& color) {
242*c8dee2aaSAndroid Build Coastguard Worker auto colorFP = MakeColor(color);
243*c8dee2aaSAndroid Build Coastguard Worker return GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(colorFP),
244*c8dee2aaSAndroid Build Coastguard Worker std::move(inputFP));
245*c8dee2aaSAndroid Build Coastguard Worker }
246*c8dee2aaSAndroid Build Coastguard Worker
ClampOutput(std::unique_ptr<GrFragmentProcessor> fp)247*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ClampOutput(
248*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp) {
249*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fp);
250*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
251*c8dee2aaSAndroid Build Coastguard Worker "half4 main(half4 inColor) {"
252*c8dee2aaSAndroid Build Coastguard Worker "return saturate(inColor);"
253*c8dee2aaSAndroid Build Coastguard Worker "}"
254*c8dee2aaSAndroid Build Coastguard Worker );
255*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect));
256*c8dee2aaSAndroid Build Coastguard Worker return GrSkSLFP::Make(effect, "Clamp", std::move(fp),
257*c8dee2aaSAndroid Build Coastguard Worker GrSkSLFP::OptFlags::kPreservesOpaqueInput);
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker
SwizzleOutput(std::unique_ptr<GrFragmentProcessor> fp,const skgpu::Swizzle & swizzle)260*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::SwizzleOutput(
261*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp, const skgpu::Swizzle& swizzle) {
262*c8dee2aaSAndroid Build Coastguard Worker class SwizzleFragmentProcessor : public GrFragmentProcessor {
263*c8dee2aaSAndroid Build Coastguard Worker public:
264*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp,
265*c8dee2aaSAndroid Build Coastguard Worker const skgpu::Swizzle& swizzle) {
266*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(
267*c8dee2aaSAndroid Build Coastguard Worker new SwizzleFragmentProcessor(std::move(fp), swizzle));
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker
270*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "Swizzle"; }
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> clone() const override {
273*c8dee2aaSAndroid Build Coastguard Worker return Make(this->childProcessor(0)->clone(), fSwizzle);
274*c8dee2aaSAndroid Build Coastguard Worker }
275*c8dee2aaSAndroid Build Coastguard Worker
276*c8dee2aaSAndroid Build Coastguard Worker private:
277*c8dee2aaSAndroid Build Coastguard Worker SwizzleFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp,
278*c8dee2aaSAndroid Build Coastguard Worker const skgpu::Swizzle& swizzle)
279*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(kSwizzleFragmentProcessor_ClassID, ProcessorOptimizationFlags(fp.get()))
280*c8dee2aaSAndroid Build Coastguard Worker , fSwizzle(swizzle) {
281*c8dee2aaSAndroid Build Coastguard Worker this->registerChild(std::move(fp));
282*c8dee2aaSAndroid Build Coastguard Worker }
283*c8dee2aaSAndroid Build Coastguard Worker
284*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
285*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
286*c8dee2aaSAndroid Build Coastguard Worker public:
287*c8dee2aaSAndroid Build Coastguard Worker void emitCode(EmitArgs& args) override {
288*c8dee2aaSAndroid Build Coastguard Worker SkString childColor = this->invokeChild(0, args);
289*c8dee2aaSAndroid Build Coastguard Worker
290*c8dee2aaSAndroid Build Coastguard Worker const SwizzleFragmentProcessor& sfp = args.fFp.cast<SwizzleFragmentProcessor>();
291*c8dee2aaSAndroid Build Coastguard Worker const skgpu::Swizzle& swizzle = sfp.fSwizzle;
292*c8dee2aaSAndroid Build Coastguard Worker GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
293*c8dee2aaSAndroid Build Coastguard Worker
294*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppendf("return %s.%s;",
295*c8dee2aaSAndroid Build Coastguard Worker childColor.c_str(), swizzle.asString().c_str());
296*c8dee2aaSAndroid Build Coastguard Worker }
297*c8dee2aaSAndroid Build Coastguard Worker };
298*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
299*c8dee2aaSAndroid Build Coastguard Worker }
300*c8dee2aaSAndroid Build Coastguard Worker
301*c8dee2aaSAndroid Build Coastguard Worker void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder* b) const override {
302*c8dee2aaSAndroid Build Coastguard Worker b->add32(fSwizzle.asKey());
303*c8dee2aaSAndroid Build Coastguard Worker }
304*c8dee2aaSAndroid Build Coastguard Worker
305*c8dee2aaSAndroid Build Coastguard Worker bool onIsEqual(const GrFragmentProcessor& other) const override {
306*c8dee2aaSAndroid Build Coastguard Worker const SwizzleFragmentProcessor& sfp = other.cast<SwizzleFragmentProcessor>();
307*c8dee2aaSAndroid Build Coastguard Worker return fSwizzle == sfp.fSwizzle;
308*c8dee2aaSAndroid Build Coastguard Worker }
309*c8dee2aaSAndroid Build Coastguard Worker
310*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override {
311*c8dee2aaSAndroid Build Coastguard Worker return fSwizzle.applyTo(ConstantOutputForConstantInput(this->childProcessor(0), input));
312*c8dee2aaSAndroid Build Coastguard Worker }
313*c8dee2aaSAndroid Build Coastguard Worker
314*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle fSwizzle;
315*c8dee2aaSAndroid Build Coastguard Worker
316*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrFragmentProcessor;
317*c8dee2aaSAndroid Build Coastguard Worker };
318*c8dee2aaSAndroid Build Coastguard Worker
319*c8dee2aaSAndroid Build Coastguard Worker if (!fp) {
320*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
321*c8dee2aaSAndroid Build Coastguard Worker }
322*c8dee2aaSAndroid Build Coastguard Worker if (skgpu::Swizzle::RGBA() == swizzle) {
323*c8dee2aaSAndroid Build Coastguard Worker return fp;
324*c8dee2aaSAndroid Build Coastguard Worker }
325*c8dee2aaSAndroid Build Coastguard Worker return SwizzleFragmentProcessor::Make(std::move(fp), swizzle);
326*c8dee2aaSAndroid Build Coastguard Worker }
327*c8dee2aaSAndroid Build Coastguard Worker
328*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
329*c8dee2aaSAndroid Build Coastguard Worker
OverrideInput(std::unique_ptr<GrFragmentProcessor> fp,const SkPMColor4f & color)330*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput(
331*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp, const SkPMColor4f& color) {
332*c8dee2aaSAndroid Build Coastguard Worker if (!fp) {
333*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
336*c8dee2aaSAndroid Build Coastguard Worker "uniform colorFilter fp;" // Declared as colorFilter so we can pass a color
337*c8dee2aaSAndroid Build Coastguard Worker "uniform half4 color;"
338*c8dee2aaSAndroid Build Coastguard Worker "half4 main(half4 inColor) {"
339*c8dee2aaSAndroid Build Coastguard Worker "return fp.eval(color);"
340*c8dee2aaSAndroid Build Coastguard Worker "}"
341*c8dee2aaSAndroid Build Coastguard Worker );
342*c8dee2aaSAndroid Build Coastguard Worker return GrSkSLFP::Make(effect, "OverrideInput", /*inputFP=*/nullptr,
343*c8dee2aaSAndroid Build Coastguard Worker color.isOpaque() ? GrSkSLFP::OptFlags::kPreservesOpaqueInput
344*c8dee2aaSAndroid Build Coastguard Worker : GrSkSLFP::OptFlags::kNone,
345*c8dee2aaSAndroid Build Coastguard Worker "fp", std::move(fp),
346*c8dee2aaSAndroid Build Coastguard Worker "color", color);
347*c8dee2aaSAndroid Build Coastguard Worker }
348*c8dee2aaSAndroid Build Coastguard Worker
349*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
350*c8dee2aaSAndroid Build Coastguard Worker
DisableCoverageAsAlpha(std::unique_ptr<GrFragmentProcessor> fp)351*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::DisableCoverageAsAlpha(
352*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp) {
353*c8dee2aaSAndroid Build Coastguard Worker if (!fp || !fp->compatibleWithCoverageAsAlpha()) {
354*c8dee2aaSAndroid Build Coastguard Worker return fp;
355*c8dee2aaSAndroid Build Coastguard Worker }
356*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
357*c8dee2aaSAndroid Build Coastguard Worker "half4 main(half4 inColor) { return inColor; }"
358*c8dee2aaSAndroid Build Coastguard Worker );
359*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect));
360*c8dee2aaSAndroid Build Coastguard Worker return GrSkSLFP::Make(effect, "DisableCoverageAsAlpha", std::move(fp),
361*c8dee2aaSAndroid Build Coastguard Worker GrSkSLFP::OptFlags::kPreservesOpaqueInput);
362*c8dee2aaSAndroid Build Coastguard Worker }
363*c8dee2aaSAndroid Build Coastguard Worker
364*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
365*c8dee2aaSAndroid Build Coastguard Worker
DestColor()366*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::DestColor() {
367*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForBlender,
368*c8dee2aaSAndroid Build Coastguard Worker "half4 main(half4 src, half4 dst) {"
369*c8dee2aaSAndroid Build Coastguard Worker "return dst;"
370*c8dee2aaSAndroid Build Coastguard Worker "}"
371*c8dee2aaSAndroid Build Coastguard Worker );
372*c8dee2aaSAndroid Build Coastguard Worker return GrSkSLFP::Make(effect, "DestColor", /*inputFP=*/nullptr, GrSkSLFP::OptFlags::kNone);
373*c8dee2aaSAndroid Build Coastguard Worker }
374*c8dee2aaSAndroid Build Coastguard Worker
375*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
376*c8dee2aaSAndroid Build Coastguard Worker
Compose(std::unique_ptr<GrFragmentProcessor> f,std::unique_ptr<GrFragmentProcessor> g)377*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::Compose(
378*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> f, std::unique_ptr<GrFragmentProcessor> g) {
379*c8dee2aaSAndroid Build Coastguard Worker class ComposeProcessor : public GrFragmentProcessor {
380*c8dee2aaSAndroid Build Coastguard Worker public:
381*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> f,
382*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> g) {
383*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(new ComposeProcessor(std::move(f),
384*c8dee2aaSAndroid Build Coastguard Worker std::move(g)));
385*c8dee2aaSAndroid Build Coastguard Worker }
386*c8dee2aaSAndroid Build Coastguard Worker
387*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "Compose"; }
388*c8dee2aaSAndroid Build Coastguard Worker
389*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> clone() const override {
390*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(new ComposeProcessor(*this));
391*c8dee2aaSAndroid Build Coastguard Worker }
392*c8dee2aaSAndroid Build Coastguard Worker
393*c8dee2aaSAndroid Build Coastguard Worker private:
394*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
395*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
396*c8dee2aaSAndroid Build Coastguard Worker public:
397*c8dee2aaSAndroid Build Coastguard Worker void emitCode(EmitArgs& args) override {
398*c8dee2aaSAndroid Build Coastguard Worker SkString result = this->invokeChild(1, args); // g(x)
399*c8dee2aaSAndroid Build Coastguard Worker result = this->invokeChild(0, result.c_str(), args); // f(g(x))
400*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("return %s;", result.c_str());
401*c8dee2aaSAndroid Build Coastguard Worker }
402*c8dee2aaSAndroid Build Coastguard Worker };
403*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
404*c8dee2aaSAndroid Build Coastguard Worker }
405*c8dee2aaSAndroid Build Coastguard Worker
406*c8dee2aaSAndroid Build Coastguard Worker ComposeProcessor(std::unique_ptr<GrFragmentProcessor> f,
407*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> g)
408*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(kSeriesFragmentProcessor_ClassID,
409*c8dee2aaSAndroid Build Coastguard Worker f->optimizationFlags() & g->optimizationFlags()) {
410*c8dee2aaSAndroid Build Coastguard Worker this->registerChild(std::move(f));
411*c8dee2aaSAndroid Build Coastguard Worker this->registerChild(std::move(g));
412*c8dee2aaSAndroid Build Coastguard Worker }
413*c8dee2aaSAndroid Build Coastguard Worker
414*c8dee2aaSAndroid Build Coastguard Worker ComposeProcessor(const ComposeProcessor& that) : INHERITED(that) {}
415*c8dee2aaSAndroid Build Coastguard Worker
416*c8dee2aaSAndroid Build Coastguard Worker void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
417*c8dee2aaSAndroid Build Coastguard Worker
418*c8dee2aaSAndroid Build Coastguard Worker bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
419*c8dee2aaSAndroid Build Coastguard Worker
420*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override {
421*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f color = inColor;
422*c8dee2aaSAndroid Build Coastguard Worker color = ConstantOutputForConstantInput(this->childProcessor(1), color);
423*c8dee2aaSAndroid Build Coastguard Worker color = ConstantOutputForConstantInput(this->childProcessor(0), color);
424*c8dee2aaSAndroid Build Coastguard Worker return color;
425*c8dee2aaSAndroid Build Coastguard Worker }
426*c8dee2aaSAndroid Build Coastguard Worker
427*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrFragmentProcessor;
428*c8dee2aaSAndroid Build Coastguard Worker };
429*c8dee2aaSAndroid Build Coastguard Worker
430*c8dee2aaSAndroid Build Coastguard Worker // Allow either of the composed functions to be null.
431*c8dee2aaSAndroid Build Coastguard Worker if (f == nullptr) {
432*c8dee2aaSAndroid Build Coastguard Worker return g;
433*c8dee2aaSAndroid Build Coastguard Worker }
434*c8dee2aaSAndroid Build Coastguard Worker if (g == nullptr) {
435*c8dee2aaSAndroid Build Coastguard Worker return f;
436*c8dee2aaSAndroid Build Coastguard Worker }
437*c8dee2aaSAndroid Build Coastguard Worker
438*c8dee2aaSAndroid Build Coastguard Worker // Run an optimization pass on this composition.
439*c8dee2aaSAndroid Build Coastguard Worker GrProcessorAnalysisColor inputColor;
440*c8dee2aaSAndroid Build Coastguard Worker inputColor.setToUnknown();
441*c8dee2aaSAndroid Build Coastguard Worker
442*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> series[2] = {std::move(g), std::move(f)};
443*c8dee2aaSAndroid Build Coastguard Worker GrColorFragmentProcessorAnalysis info(inputColor, series, std::size(series));
444*c8dee2aaSAndroid Build Coastguard Worker
445*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f knownColor;
446*c8dee2aaSAndroid Build Coastguard Worker int leadingFPsToEliminate = info.initialProcessorsToEliminate(&knownColor);
447*c8dee2aaSAndroid Build Coastguard Worker switch (leadingFPsToEliminate) {
448*c8dee2aaSAndroid Build Coastguard Worker default:
449*c8dee2aaSAndroid Build Coastguard Worker // We shouldn't eliminate more than we started with.
450*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(leadingFPsToEliminate <= 2);
451*c8dee2aaSAndroid Build Coastguard Worker [[fallthrough]];
452*c8dee2aaSAndroid Build Coastguard Worker case 0:
453*c8dee2aaSAndroid Build Coastguard Worker // Compose the two processors as requested.
454*c8dee2aaSAndroid Build Coastguard Worker return ComposeProcessor::Make(/*f=*/std::move(series[1]), /*g=*/std::move(series[0]));
455*c8dee2aaSAndroid Build Coastguard Worker case 1:
456*c8dee2aaSAndroid Build Coastguard Worker // Replace the first processor with a constant color.
457*c8dee2aaSAndroid Build Coastguard Worker return ComposeProcessor::Make(/*f=*/std::move(series[1]),
458*c8dee2aaSAndroid Build Coastguard Worker /*g=*/MakeColor(knownColor));
459*c8dee2aaSAndroid Build Coastguard Worker case 2:
460*c8dee2aaSAndroid Build Coastguard Worker // Replace the entire composition with a constant color.
461*c8dee2aaSAndroid Build Coastguard Worker return MakeColor(knownColor);
462*c8dee2aaSAndroid Build Coastguard Worker }
463*c8dee2aaSAndroid Build Coastguard Worker }
464*c8dee2aaSAndroid Build Coastguard Worker
465*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
466*c8dee2aaSAndroid Build Coastguard Worker
ColorMatrix(std::unique_ptr<GrFragmentProcessor> child,const float matrix[20],bool unpremulInput,bool clampRGBOutput,bool premulOutput)467*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ColorMatrix(
468*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> child,
469*c8dee2aaSAndroid Build Coastguard Worker const float matrix[20],
470*c8dee2aaSAndroid Build Coastguard Worker bool unpremulInput,
471*c8dee2aaSAndroid Build Coastguard Worker bool clampRGBOutput,
472*c8dee2aaSAndroid Build Coastguard Worker bool premulOutput) {
473*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter,
474*c8dee2aaSAndroid Build Coastguard Worker "uniform half4x4 m;"
475*c8dee2aaSAndroid Build Coastguard Worker "uniform half4 v;"
476*c8dee2aaSAndroid Build Coastguard Worker "uniform int unpremulInput;" // always specialized
477*c8dee2aaSAndroid Build Coastguard Worker "uniform int clampRGBOutput;" // always specialized
478*c8dee2aaSAndroid Build Coastguard Worker "uniform int premulOutput;" // always specialized
479*c8dee2aaSAndroid Build Coastguard Worker "half4 main(half4 color) {"
480*c8dee2aaSAndroid Build Coastguard Worker "if (bool(unpremulInput)) {"
481*c8dee2aaSAndroid Build Coastguard Worker "color = unpremul(color);"
482*c8dee2aaSAndroid Build Coastguard Worker "}"
483*c8dee2aaSAndroid Build Coastguard Worker "color = m * color + v;"
484*c8dee2aaSAndroid Build Coastguard Worker "if (bool(clampRGBOutput)) {"
485*c8dee2aaSAndroid Build Coastguard Worker "color = saturate(color);"
486*c8dee2aaSAndroid Build Coastguard Worker "} else {"
487*c8dee2aaSAndroid Build Coastguard Worker "color.a = saturate(color.a);"
488*c8dee2aaSAndroid Build Coastguard Worker "}"
489*c8dee2aaSAndroid Build Coastguard Worker "if (bool(premulOutput)) {"
490*c8dee2aaSAndroid Build Coastguard Worker "color.rgb *= color.a;"
491*c8dee2aaSAndroid Build Coastguard Worker "}"
492*c8dee2aaSAndroid Build Coastguard Worker "return color;"
493*c8dee2aaSAndroid Build Coastguard Worker "}"
494*c8dee2aaSAndroid Build Coastguard Worker );
495*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect));
496*c8dee2aaSAndroid Build Coastguard Worker
497*c8dee2aaSAndroid Build Coastguard Worker SkM44 m44(matrix[ 0], matrix[ 1], matrix[ 2], matrix[ 3],
498*c8dee2aaSAndroid Build Coastguard Worker matrix[ 5], matrix[ 6], matrix[ 7], matrix[ 8],
499*c8dee2aaSAndroid Build Coastguard Worker matrix[10], matrix[11], matrix[12], matrix[13],
500*c8dee2aaSAndroid Build Coastguard Worker matrix[15], matrix[16], matrix[17], matrix[18]);
501*c8dee2aaSAndroid Build Coastguard Worker SkV4 v4 = {matrix[4], matrix[9], matrix[14], matrix[19]};
502*c8dee2aaSAndroid Build Coastguard Worker return GrSkSLFP::Make(effect, "ColorMatrix", std::move(child), GrSkSLFP::OptFlags::kNone,
503*c8dee2aaSAndroid Build Coastguard Worker "m", m44,
504*c8dee2aaSAndroid Build Coastguard Worker "v", v4,
505*c8dee2aaSAndroid Build Coastguard Worker "unpremulInput", GrSkSLFP::Specialize(unpremulInput ? 1 : 0),
506*c8dee2aaSAndroid Build Coastguard Worker "clampRGBOutput", GrSkSLFP::Specialize(clampRGBOutput ? 1 : 0),
507*c8dee2aaSAndroid Build Coastguard Worker "premulOutput", GrSkSLFP::Specialize(premulOutput ? 1 : 0));
508*c8dee2aaSAndroid Build Coastguard Worker }
509*c8dee2aaSAndroid Build Coastguard Worker
510*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
511*c8dee2aaSAndroid Build Coastguard Worker
SurfaceColor()512*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::SurfaceColor() {
513*c8dee2aaSAndroid Build Coastguard Worker class SurfaceColorProcessor : public GrFragmentProcessor {
514*c8dee2aaSAndroid Build Coastguard Worker public:
515*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> Make() {
516*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(new SurfaceColorProcessor());
517*c8dee2aaSAndroid Build Coastguard Worker }
518*c8dee2aaSAndroid Build Coastguard Worker
519*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); }
520*c8dee2aaSAndroid Build Coastguard Worker
521*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "SurfaceColor"; }
522*c8dee2aaSAndroid Build Coastguard Worker
523*c8dee2aaSAndroid Build Coastguard Worker private:
524*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
525*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
526*c8dee2aaSAndroid Build Coastguard Worker public:
527*c8dee2aaSAndroid Build Coastguard Worker void emitCode(EmitArgs& args) override {
528*c8dee2aaSAndroid Build Coastguard Worker const char* dstColor = args.fFragBuilder->dstColor();
529*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("return %s;", dstColor);
530*c8dee2aaSAndroid Build Coastguard Worker }
531*c8dee2aaSAndroid Build Coastguard Worker };
532*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
533*c8dee2aaSAndroid Build Coastguard Worker }
534*c8dee2aaSAndroid Build Coastguard Worker
535*c8dee2aaSAndroid Build Coastguard Worker SurfaceColorProcessor()
536*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(kSurfaceColorProcessor_ClassID, kNone_OptimizationFlags) {
537*c8dee2aaSAndroid Build Coastguard Worker this->setWillReadDstColor();
538*c8dee2aaSAndroid Build Coastguard Worker }
539*c8dee2aaSAndroid Build Coastguard Worker
540*c8dee2aaSAndroid Build Coastguard Worker void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
541*c8dee2aaSAndroid Build Coastguard Worker
542*c8dee2aaSAndroid Build Coastguard Worker bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
543*c8dee2aaSAndroid Build Coastguard Worker
544*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrFragmentProcessor;
545*c8dee2aaSAndroid Build Coastguard Worker };
546*c8dee2aaSAndroid Build Coastguard Worker
547*c8dee2aaSAndroid Build Coastguard Worker return SurfaceColorProcessor::Make();
548*c8dee2aaSAndroid Build Coastguard Worker }
549*c8dee2aaSAndroid Build Coastguard Worker
550*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
551*c8dee2aaSAndroid Build Coastguard Worker
DeviceSpace(std::unique_ptr<GrFragmentProcessor> fp)552*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::DeviceSpace(
553*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp) {
554*c8dee2aaSAndroid Build Coastguard Worker if (!fp) {
555*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
556*c8dee2aaSAndroid Build Coastguard Worker }
557*c8dee2aaSAndroid Build Coastguard Worker
558*c8dee2aaSAndroid Build Coastguard Worker class DeviceSpace : GrFragmentProcessor {
559*c8dee2aaSAndroid Build Coastguard Worker public:
560*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) {
561*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(new DeviceSpace(std::move(fp)));
562*c8dee2aaSAndroid Build Coastguard Worker }
563*c8dee2aaSAndroid Build Coastguard Worker
564*c8dee2aaSAndroid Build Coastguard Worker private:
565*c8dee2aaSAndroid Build Coastguard Worker DeviceSpace(std::unique_ptr<GrFragmentProcessor> fp)
566*c8dee2aaSAndroid Build Coastguard Worker : GrFragmentProcessor(kDeviceSpace_ClassID, fp->optimizationFlags()) {
567*c8dee2aaSAndroid Build Coastguard Worker // Passing FragCoord here is the reason this is a subclass and not a runtime-FP.
568*c8dee2aaSAndroid Build Coastguard Worker this->registerChild(std::move(fp), SkSL::SampleUsage::FragCoord());
569*c8dee2aaSAndroid Build Coastguard Worker }
570*c8dee2aaSAndroid Build Coastguard Worker
571*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> clone() const override {
572*c8dee2aaSAndroid Build Coastguard Worker auto child = this->childProcessor(0)->clone();
573*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(new DeviceSpace(std::move(child)));
574*c8dee2aaSAndroid Build Coastguard Worker }
575*c8dee2aaSAndroid Build Coastguard Worker
576*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& f) const override {
577*c8dee2aaSAndroid Build Coastguard Worker return this->childProcessor(0)->constantOutputForConstantInput(f);
578*c8dee2aaSAndroid Build Coastguard Worker }
579*c8dee2aaSAndroid Build Coastguard Worker
580*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
581*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
582*c8dee2aaSAndroid Build Coastguard Worker public:
583*c8dee2aaSAndroid Build Coastguard Worker Impl() = default;
584*c8dee2aaSAndroid Build Coastguard Worker void emitCode(ProgramImpl::EmitArgs& args) override {
585*c8dee2aaSAndroid Build Coastguard Worker auto child = this->invokeChild(0, args.fInputColor, args, "sk_FragCoord.xy");
586*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("return %s;", child.c_str());
587*c8dee2aaSAndroid Build Coastguard Worker }
588*c8dee2aaSAndroid Build Coastguard Worker };
589*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
590*c8dee2aaSAndroid Build Coastguard Worker }
591*c8dee2aaSAndroid Build Coastguard Worker
592*c8dee2aaSAndroid Build Coastguard Worker void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
593*c8dee2aaSAndroid Build Coastguard Worker
594*c8dee2aaSAndroid Build Coastguard Worker bool onIsEqual(const GrFragmentProcessor& processor) const override { return true; }
595*c8dee2aaSAndroid Build Coastguard Worker
596*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "DeviceSpace"; }
597*c8dee2aaSAndroid Build Coastguard Worker };
598*c8dee2aaSAndroid Build Coastguard Worker
599*c8dee2aaSAndroid Build Coastguard Worker return DeviceSpace::Make(std::move(fp));
600*c8dee2aaSAndroid Build Coastguard Worker }
601*c8dee2aaSAndroid Build Coastguard Worker
602*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
603*c8dee2aaSAndroid Build Coastguard Worker
604*c8dee2aaSAndroid Build Coastguard Worker #define CLIP_EDGE_SKSL \
605*c8dee2aaSAndroid Build Coastguard Worker "const int kFillBW = 0;" \
606*c8dee2aaSAndroid Build Coastguard Worker "const int kFillAA = 1;" \
607*c8dee2aaSAndroid Build Coastguard Worker "const int kInverseFillBW = 2;" \
608*c8dee2aaSAndroid Build Coastguard Worker "const int kInverseFillAA = 3;"
609*c8dee2aaSAndroid Build Coastguard Worker
610*c8dee2aaSAndroid Build Coastguard Worker static_assert(static_cast<int>(GrClipEdgeType::kFillBW) == 0);
611*c8dee2aaSAndroid Build Coastguard Worker static_assert(static_cast<int>(GrClipEdgeType::kFillAA) == 1);
612*c8dee2aaSAndroid Build Coastguard Worker static_assert(static_cast<int>(GrClipEdgeType::kInverseFillBW) == 2);
613*c8dee2aaSAndroid Build Coastguard Worker static_assert(static_cast<int>(GrClipEdgeType::kInverseFillAA) == 3);
614*c8dee2aaSAndroid Build Coastguard Worker
Rect(std::unique_ptr<GrFragmentProcessor> inputFP,GrClipEdgeType edgeType,SkRect rect)615*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::Rect(
616*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> inputFP, GrClipEdgeType edgeType, SkRect rect) {
617*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
618*c8dee2aaSAndroid Build Coastguard Worker CLIP_EDGE_SKSL
619*c8dee2aaSAndroid Build Coastguard Worker "uniform int edgeType;" // GrClipEdgeType, specialized
620*c8dee2aaSAndroid Build Coastguard Worker "uniform float4 rectUniform;"
621*c8dee2aaSAndroid Build Coastguard Worker
622*c8dee2aaSAndroid Build Coastguard Worker "half4 main(float2 xy) {"
623*c8dee2aaSAndroid Build Coastguard Worker "half coverage;"
624*c8dee2aaSAndroid Build Coastguard Worker "if (edgeType == kFillBW || edgeType == kInverseFillBW) {"
625*c8dee2aaSAndroid Build Coastguard Worker // non-AA
626*c8dee2aaSAndroid Build Coastguard Worker "coverage = half(all(greaterThan(float4(sk_FragCoord.xy, rectUniform.zw),"
627*c8dee2aaSAndroid Build Coastguard Worker "float4(rectUniform.xy, sk_FragCoord.xy))));"
628*c8dee2aaSAndroid Build Coastguard Worker "} else {"
629*c8dee2aaSAndroid Build Coastguard Worker // compute coverage relative to left and right edges, add, then subtract 1 to
630*c8dee2aaSAndroid Build Coastguard Worker // account for double counting. And similar for top/bottom.
631*c8dee2aaSAndroid Build Coastguard Worker "half4 dists4 = saturate(half4(1, 1, -1, -1) *"
632*c8dee2aaSAndroid Build Coastguard Worker "half4(sk_FragCoord.xyxy - rectUniform));"
633*c8dee2aaSAndroid Build Coastguard Worker "half2 dists2 = dists4.xy + dists4.zw - 1;"
634*c8dee2aaSAndroid Build Coastguard Worker "coverage = dists2.x * dists2.y;"
635*c8dee2aaSAndroid Build Coastguard Worker "}"
636*c8dee2aaSAndroid Build Coastguard Worker
637*c8dee2aaSAndroid Build Coastguard Worker "if (edgeType == kInverseFillBW || edgeType == kInverseFillAA) {"
638*c8dee2aaSAndroid Build Coastguard Worker "coverage = 1.0 - coverage;"
639*c8dee2aaSAndroid Build Coastguard Worker "}"
640*c8dee2aaSAndroid Build Coastguard Worker
641*c8dee2aaSAndroid Build Coastguard Worker "return half4(coverage);"
642*c8dee2aaSAndroid Build Coastguard Worker "}"
643*c8dee2aaSAndroid Build Coastguard Worker );
644*c8dee2aaSAndroid Build Coastguard Worker
645*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(rect.isSorted());
646*c8dee2aaSAndroid Build Coastguard Worker // The AA math in the shader evaluates to 0 at the uploaded coordinates, so outset by 0.5
647*c8dee2aaSAndroid Build Coastguard Worker // to interpolate from 0 at a half pixel inset and 1 at a half pixel outset of rect.
648*c8dee2aaSAndroid Build Coastguard Worker SkRect rectUniform = GrClipEdgeTypeIsAA(edgeType) ? rect.makeOutset(.5f, .5f) : rect;
649*c8dee2aaSAndroid Build Coastguard Worker
650*c8dee2aaSAndroid Build Coastguard Worker auto rectFP = GrSkSLFP::Make(effect, "Rect", /*inputFP=*/nullptr,
651*c8dee2aaSAndroid Build Coastguard Worker GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha,
652*c8dee2aaSAndroid Build Coastguard Worker "edgeType", GrSkSLFP::Specialize(static_cast<int>(edgeType)),
653*c8dee2aaSAndroid Build Coastguard Worker "rectUniform", rectUniform);
654*c8dee2aaSAndroid Build Coastguard Worker return GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(rectFP),
655*c8dee2aaSAndroid Build Coastguard Worker std::move(inputFP));
656*c8dee2aaSAndroid Build Coastguard Worker }
657*c8dee2aaSAndroid Build Coastguard Worker
Circle(std::unique_ptr<GrFragmentProcessor> inputFP,GrClipEdgeType edgeType,SkPoint center,float radius)658*c8dee2aaSAndroid Build Coastguard Worker GrFPResult GrFragmentProcessor::Circle(std::unique_ptr<GrFragmentProcessor> inputFP,
659*c8dee2aaSAndroid Build Coastguard Worker GrClipEdgeType edgeType,
660*c8dee2aaSAndroid Build Coastguard Worker SkPoint center,
661*c8dee2aaSAndroid Build Coastguard Worker float radius) {
662*c8dee2aaSAndroid Build Coastguard Worker // A radius below half causes the implicit insetting done by this processor to become
663*c8dee2aaSAndroid Build Coastguard Worker // inverted. We could handle this case by making the processor code more complicated.
664*c8dee2aaSAndroid Build Coastguard Worker if (radius < .5f && GrClipEdgeTypeIsInverseFill(edgeType)) {
665*c8dee2aaSAndroid Build Coastguard Worker return GrFPFailure(std::move(inputFP));
666*c8dee2aaSAndroid Build Coastguard Worker }
667*c8dee2aaSAndroid Build Coastguard Worker
668*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
669*c8dee2aaSAndroid Build Coastguard Worker CLIP_EDGE_SKSL
670*c8dee2aaSAndroid Build Coastguard Worker "uniform int edgeType;" // GrClipEdgeType, specialized
671*c8dee2aaSAndroid Build Coastguard Worker // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular
672*c8dee2aaSAndroid Build Coastguard Worker // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills.
673*c8dee2aaSAndroid Build Coastguard Worker "uniform float4 circle;"
674*c8dee2aaSAndroid Build Coastguard Worker
675*c8dee2aaSAndroid Build Coastguard Worker "half4 main(float2 xy) {"
676*c8dee2aaSAndroid Build Coastguard Worker // TODO: Right now the distance to circle calculation is performed in a space normalized
677*c8dee2aaSAndroid Build Coastguard Worker // to the radius and then denormalized. This is to mitigate overflow on devices that
678*c8dee2aaSAndroid Build Coastguard Worker // don't have full float.
679*c8dee2aaSAndroid Build Coastguard Worker "half d;"
680*c8dee2aaSAndroid Build Coastguard Worker "if (edgeType == kInverseFillBW || edgeType == kInverseFillAA) {"
681*c8dee2aaSAndroid Build Coastguard Worker "d = half((length((circle.xy - sk_FragCoord.xy) * circle.w) - 1.0) * circle.z);"
682*c8dee2aaSAndroid Build Coastguard Worker "} else {"
683*c8dee2aaSAndroid Build Coastguard Worker "d = half((1.0 - length((circle.xy - sk_FragCoord.xy) * circle.w)) * circle.z);"
684*c8dee2aaSAndroid Build Coastguard Worker "}"
685*c8dee2aaSAndroid Build Coastguard Worker "return half4((edgeType == kFillAA || edgeType == kInverseFillAA)"
686*c8dee2aaSAndroid Build Coastguard Worker "? saturate(d)"
687*c8dee2aaSAndroid Build Coastguard Worker ": (d > 0.5 ? 1 : 0));"
688*c8dee2aaSAndroid Build Coastguard Worker "}"
689*c8dee2aaSAndroid Build Coastguard Worker );
690*c8dee2aaSAndroid Build Coastguard Worker
691*c8dee2aaSAndroid Build Coastguard Worker SkScalar effectiveRadius = radius;
692*c8dee2aaSAndroid Build Coastguard Worker if (GrClipEdgeTypeIsInverseFill(edgeType)) {
693*c8dee2aaSAndroid Build Coastguard Worker effectiveRadius -= 0.5f;
694*c8dee2aaSAndroid Build Coastguard Worker // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the shader.
695*c8dee2aaSAndroid Build Coastguard Worker effectiveRadius = std::max(0.001f, effectiveRadius);
696*c8dee2aaSAndroid Build Coastguard Worker } else {
697*c8dee2aaSAndroid Build Coastguard Worker effectiveRadius += 0.5f;
698*c8dee2aaSAndroid Build Coastguard Worker }
699*c8dee2aaSAndroid Build Coastguard Worker SkV4 circle = {center.fX, center.fY, effectiveRadius, SkScalarInvert(effectiveRadius)};
700*c8dee2aaSAndroid Build Coastguard Worker
701*c8dee2aaSAndroid Build Coastguard Worker auto circleFP = GrSkSLFP::Make(effect, "Circle", /*inputFP=*/nullptr,
702*c8dee2aaSAndroid Build Coastguard Worker GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha,
703*c8dee2aaSAndroid Build Coastguard Worker "edgeType", GrSkSLFP::Specialize(static_cast<int>(edgeType)),
704*c8dee2aaSAndroid Build Coastguard Worker "circle", circle);
705*c8dee2aaSAndroid Build Coastguard Worker return GrFPSuccess(GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(inputFP),
706*c8dee2aaSAndroid Build Coastguard Worker std::move(circleFP)));
707*c8dee2aaSAndroid Build Coastguard Worker }
708*c8dee2aaSAndroid Build Coastguard Worker
Ellipse(std::unique_ptr<GrFragmentProcessor> inputFP,GrClipEdgeType edgeType,SkPoint center,SkPoint radii,const GrShaderCaps & caps)709*c8dee2aaSAndroid Build Coastguard Worker GrFPResult GrFragmentProcessor::Ellipse(std::unique_ptr<GrFragmentProcessor> inputFP,
710*c8dee2aaSAndroid Build Coastguard Worker GrClipEdgeType edgeType,
711*c8dee2aaSAndroid Build Coastguard Worker SkPoint center,
712*c8dee2aaSAndroid Build Coastguard Worker SkPoint radii,
713*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps& caps) {
714*c8dee2aaSAndroid Build Coastguard Worker const bool medPrecision = !caps.fFloatIs32Bits;
715*c8dee2aaSAndroid Build Coastguard Worker
716*c8dee2aaSAndroid Build Coastguard Worker // Small radii produce bad results on devices without full float.
717*c8dee2aaSAndroid Build Coastguard Worker if (medPrecision && (radii.fX < 0.5f || radii.fY < 0.5f)) {
718*c8dee2aaSAndroid Build Coastguard Worker return GrFPFailure(std::move(inputFP));
719*c8dee2aaSAndroid Build Coastguard Worker }
720*c8dee2aaSAndroid Build Coastguard Worker // Very narrow ellipses produce bad results on devices without full float
721*c8dee2aaSAndroid Build Coastguard Worker if (medPrecision && (radii.fX > 255*radii.fY || radii.fY > 255*radii.fX)) {
722*c8dee2aaSAndroid Build Coastguard Worker return GrFPFailure(std::move(inputFP));
723*c8dee2aaSAndroid Build Coastguard Worker }
724*c8dee2aaSAndroid Build Coastguard Worker // Very large ellipses produce bad results on devices without full float
725*c8dee2aaSAndroid Build Coastguard Worker if (medPrecision && (radii.fX > 16384 || radii.fY > 16384)) {
726*c8dee2aaSAndroid Build Coastguard Worker return GrFPFailure(std::move(inputFP));
727*c8dee2aaSAndroid Build Coastguard Worker }
728*c8dee2aaSAndroid Build Coastguard Worker
729*c8dee2aaSAndroid Build Coastguard Worker static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
730*c8dee2aaSAndroid Build Coastguard Worker CLIP_EDGE_SKSL
731*c8dee2aaSAndroid Build Coastguard Worker "uniform int edgeType;" // GrClipEdgeType, specialized
732*c8dee2aaSAndroid Build Coastguard Worker "uniform int medPrecision;" // !sk_Caps.floatIs32Bits, specialized
733*c8dee2aaSAndroid Build Coastguard Worker
734*c8dee2aaSAndroid Build Coastguard Worker "uniform float4 ellipse;"
735*c8dee2aaSAndroid Build Coastguard Worker "uniform float2 scale;" // only for medPrecision
736*c8dee2aaSAndroid Build Coastguard Worker
737*c8dee2aaSAndroid Build Coastguard Worker "half4 main(float2 xy) {"
738*c8dee2aaSAndroid Build Coastguard Worker // d is the offset to the ellipse center
739*c8dee2aaSAndroid Build Coastguard Worker "float2 d = sk_FragCoord.xy - ellipse.xy;"
740*c8dee2aaSAndroid Build Coastguard Worker // If we're on a device with a "real" mediump then we'll do the distance computation in
741*c8dee2aaSAndroid Build Coastguard Worker // a space that is normalized by the larger radius or 128, whichever is smaller. The
742*c8dee2aaSAndroid Build Coastguard Worker // scale uniform will be scale, 1/scale. The inverse squared radii uniform values are
743*c8dee2aaSAndroid Build Coastguard Worker // already in this normalized space. The center is not.
744*c8dee2aaSAndroid Build Coastguard Worker "if (bool(medPrecision)) {"
745*c8dee2aaSAndroid Build Coastguard Worker "d *= scale.y;"
746*c8dee2aaSAndroid Build Coastguard Worker "}"
747*c8dee2aaSAndroid Build Coastguard Worker "float2 Z = d * ellipse.zw;"
748*c8dee2aaSAndroid Build Coastguard Worker // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
749*c8dee2aaSAndroid Build Coastguard Worker "float implicit = dot(Z, d) - 1;"
750*c8dee2aaSAndroid Build Coastguard Worker // grad_dot is the squared length of the gradient of the implicit.
751*c8dee2aaSAndroid Build Coastguard Worker "float grad_dot = 4 * dot(Z, Z);"
752*c8dee2aaSAndroid Build Coastguard Worker // Avoid calling inversesqrt on zero.
753*c8dee2aaSAndroid Build Coastguard Worker "if (bool(medPrecision)) {"
754*c8dee2aaSAndroid Build Coastguard Worker "grad_dot = max(grad_dot, 6.1036e-5);"
755*c8dee2aaSAndroid Build Coastguard Worker "} else {"
756*c8dee2aaSAndroid Build Coastguard Worker "grad_dot = max(grad_dot, 1.1755e-38);"
757*c8dee2aaSAndroid Build Coastguard Worker "}"
758*c8dee2aaSAndroid Build Coastguard Worker "float approx_dist = implicit * inversesqrt(grad_dot);"
759*c8dee2aaSAndroid Build Coastguard Worker "if (bool(medPrecision)) {"
760*c8dee2aaSAndroid Build Coastguard Worker "approx_dist *= scale.x;"
761*c8dee2aaSAndroid Build Coastguard Worker "}"
762*c8dee2aaSAndroid Build Coastguard Worker
763*c8dee2aaSAndroid Build Coastguard Worker "half alpha;"
764*c8dee2aaSAndroid Build Coastguard Worker "if (edgeType == kFillBW) {"
765*c8dee2aaSAndroid Build Coastguard Worker "alpha = approx_dist > 0.0 ? 0.0 : 1.0;"
766*c8dee2aaSAndroid Build Coastguard Worker "} else if (edgeType == kFillAA) {"
767*c8dee2aaSAndroid Build Coastguard Worker "alpha = saturate(0.5 - half(approx_dist));"
768*c8dee2aaSAndroid Build Coastguard Worker "} else if (edgeType == kInverseFillBW) {"
769*c8dee2aaSAndroid Build Coastguard Worker "alpha = approx_dist > 0.0 ? 1.0 : 0.0;"
770*c8dee2aaSAndroid Build Coastguard Worker "} else {" // edgeType == kInverseFillAA
771*c8dee2aaSAndroid Build Coastguard Worker "alpha = saturate(0.5 + half(approx_dist));"
772*c8dee2aaSAndroid Build Coastguard Worker "}"
773*c8dee2aaSAndroid Build Coastguard Worker "return half4(alpha);"
774*c8dee2aaSAndroid Build Coastguard Worker "}"
775*c8dee2aaSAndroid Build Coastguard Worker );
776*c8dee2aaSAndroid Build Coastguard Worker
777*c8dee2aaSAndroid Build Coastguard Worker float invRXSqd;
778*c8dee2aaSAndroid Build Coastguard Worker float invRYSqd;
779*c8dee2aaSAndroid Build Coastguard Worker SkV2 scale = {1, 1};
780*c8dee2aaSAndroid Build Coastguard Worker // If we're using a scale factor to work around precision issues, choose the larger radius as
781*c8dee2aaSAndroid Build Coastguard Worker // the scale factor. The inv radii need to be pre-adjusted by the scale factor.
782*c8dee2aaSAndroid Build Coastguard Worker if (medPrecision) {
783*c8dee2aaSAndroid Build Coastguard Worker if (radii.fX > radii.fY) {
784*c8dee2aaSAndroid Build Coastguard Worker invRXSqd = 1.f;
785*c8dee2aaSAndroid Build Coastguard Worker invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY);
786*c8dee2aaSAndroid Build Coastguard Worker scale = {radii.fX, 1.f / radii.fX};
787*c8dee2aaSAndroid Build Coastguard Worker } else {
788*c8dee2aaSAndroid Build Coastguard Worker invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX);
789*c8dee2aaSAndroid Build Coastguard Worker invRYSqd = 1.f;
790*c8dee2aaSAndroid Build Coastguard Worker scale = {radii.fY, 1.f / radii.fY};
791*c8dee2aaSAndroid Build Coastguard Worker }
792*c8dee2aaSAndroid Build Coastguard Worker } else {
793*c8dee2aaSAndroid Build Coastguard Worker invRXSqd = 1.f / (radii.fX * radii.fX);
794*c8dee2aaSAndroid Build Coastguard Worker invRYSqd = 1.f / (radii.fY * radii.fY);
795*c8dee2aaSAndroid Build Coastguard Worker }
796*c8dee2aaSAndroid Build Coastguard Worker SkV4 ellipse = {center.fX, center.fY, invRXSqd, invRYSqd};
797*c8dee2aaSAndroid Build Coastguard Worker
798*c8dee2aaSAndroid Build Coastguard Worker auto ellipseFP = GrSkSLFP::Make(effect, "Ellipse", /*inputFP=*/nullptr,
799*c8dee2aaSAndroid Build Coastguard Worker GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha,
800*c8dee2aaSAndroid Build Coastguard Worker "edgeType", GrSkSLFP::Specialize(static_cast<int>(edgeType)),
801*c8dee2aaSAndroid Build Coastguard Worker "medPrecision", GrSkSLFP::Specialize<int>(medPrecision),
802*c8dee2aaSAndroid Build Coastguard Worker "ellipse", ellipse,
803*c8dee2aaSAndroid Build Coastguard Worker "scale", scale);
804*c8dee2aaSAndroid Build Coastguard Worker return GrFPSuccess(GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(ellipseFP),
805*c8dee2aaSAndroid Build Coastguard Worker std::move(inputFP)));
806*c8dee2aaSAndroid Build Coastguard Worker }
807*c8dee2aaSAndroid Build Coastguard Worker
808*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
809*c8dee2aaSAndroid Build Coastguard Worker
HighPrecision(std::unique_ptr<GrFragmentProcessor> fp)810*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::HighPrecision(
811*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp) {
812*c8dee2aaSAndroid Build Coastguard Worker class HighPrecisionFragmentProcessor : public GrFragmentProcessor {
813*c8dee2aaSAndroid Build Coastguard Worker public:
814*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) {
815*c8dee2aaSAndroid Build Coastguard Worker return std::unique_ptr<GrFragmentProcessor>(
816*c8dee2aaSAndroid Build Coastguard Worker new HighPrecisionFragmentProcessor(std::move(fp)));
817*c8dee2aaSAndroid Build Coastguard Worker }
818*c8dee2aaSAndroid Build Coastguard Worker
819*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "HighPrecision"; }
820*c8dee2aaSAndroid Build Coastguard Worker
821*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> clone() const override {
822*c8dee2aaSAndroid Build Coastguard Worker return Make(this->childProcessor(0)->clone());
823*c8dee2aaSAndroid Build Coastguard Worker }
824*c8dee2aaSAndroid Build Coastguard Worker
825*c8dee2aaSAndroid Build Coastguard Worker private:
826*c8dee2aaSAndroid Build Coastguard Worker HighPrecisionFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp)
827*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(kHighPrecisionFragmentProcessor_ClassID,
828*c8dee2aaSAndroid Build Coastguard Worker ProcessorOptimizationFlags(fp.get())) {
829*c8dee2aaSAndroid Build Coastguard Worker this->registerChild(std::move(fp));
830*c8dee2aaSAndroid Build Coastguard Worker }
831*c8dee2aaSAndroid Build Coastguard Worker
832*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
833*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
834*c8dee2aaSAndroid Build Coastguard Worker public:
835*c8dee2aaSAndroid Build Coastguard Worker void emitCode(EmitArgs& args) override {
836*c8dee2aaSAndroid Build Coastguard Worker SkString childColor = this->invokeChild(0, args);
837*c8dee2aaSAndroid Build Coastguard Worker
838*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->forceHighPrecision();
839*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("return %s;", childColor.c_str());
840*c8dee2aaSAndroid Build Coastguard Worker }
841*c8dee2aaSAndroid Build Coastguard Worker };
842*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
843*c8dee2aaSAndroid Build Coastguard Worker }
844*c8dee2aaSAndroid Build Coastguard Worker
845*c8dee2aaSAndroid Build Coastguard Worker void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
846*c8dee2aaSAndroid Build Coastguard Worker bool onIsEqual(const GrFragmentProcessor& other) const override { return true; }
847*c8dee2aaSAndroid Build Coastguard Worker
848*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override {
849*c8dee2aaSAndroid Build Coastguard Worker return ConstantOutputForConstantInput(this->childProcessor(0), input);
850*c8dee2aaSAndroid Build Coastguard Worker }
851*c8dee2aaSAndroid Build Coastguard Worker
852*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrFragmentProcessor;
853*c8dee2aaSAndroid Build Coastguard Worker };
854*c8dee2aaSAndroid Build Coastguard Worker
855*c8dee2aaSAndroid Build Coastguard Worker return HighPrecisionFragmentProcessor::Make(std::move(fp));
856*c8dee2aaSAndroid Build Coastguard Worker }
857*c8dee2aaSAndroid Build Coastguard Worker
858*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
859*c8dee2aaSAndroid Build Coastguard Worker
860*c8dee2aaSAndroid Build Coastguard Worker using ProgramImpl = GrFragmentProcessor::ProgramImpl;
861*c8dee2aaSAndroid Build Coastguard Worker
setData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & processor)862*c8dee2aaSAndroid Build Coastguard Worker void ProgramImpl::setData(const GrGLSLProgramDataManager& pdman,
863*c8dee2aaSAndroid Build Coastguard Worker const GrFragmentProcessor& processor) {
864*c8dee2aaSAndroid Build Coastguard Worker this->onSetData(pdman, processor);
865*c8dee2aaSAndroid Build Coastguard Worker }
866*c8dee2aaSAndroid Build Coastguard Worker
invokeChild(int childIndex,const char * inputColor,const char * destColor,EmitArgs & args,std::string_view skslCoords)867*c8dee2aaSAndroid Build Coastguard Worker SkString ProgramImpl::invokeChild(int childIndex,
868*c8dee2aaSAndroid Build Coastguard Worker const char* inputColor,
869*c8dee2aaSAndroid Build Coastguard Worker const char* destColor,
870*c8dee2aaSAndroid Build Coastguard Worker EmitArgs& args,
871*c8dee2aaSAndroid Build Coastguard Worker std::string_view skslCoords) {
872*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(childIndex >= 0);
873*c8dee2aaSAndroid Build Coastguard Worker
874*c8dee2aaSAndroid Build Coastguard Worker if (!inputColor) {
875*c8dee2aaSAndroid Build Coastguard Worker inputColor = args.fInputColor;
876*c8dee2aaSAndroid Build Coastguard Worker }
877*c8dee2aaSAndroid Build Coastguard Worker
878*c8dee2aaSAndroid Build Coastguard Worker const GrFragmentProcessor* childProc = args.fFp.childProcessor(childIndex);
879*c8dee2aaSAndroid Build Coastguard Worker if (!childProc) {
880*c8dee2aaSAndroid Build Coastguard Worker // If no child processor is provided, return the input color as-is.
881*c8dee2aaSAndroid Build Coastguard Worker return SkString(inputColor);
882*c8dee2aaSAndroid Build Coastguard Worker }
883*c8dee2aaSAndroid Build Coastguard Worker
884*c8dee2aaSAndroid Build Coastguard Worker auto invocation = SkStringPrintf("%s(%s", this->childProcessor(childIndex)->functionName(),
885*c8dee2aaSAndroid Build Coastguard Worker inputColor);
886*c8dee2aaSAndroid Build Coastguard Worker
887*c8dee2aaSAndroid Build Coastguard Worker if (childProc->isBlendFunction()) {
888*c8dee2aaSAndroid Build Coastguard Worker if (!destColor) {
889*c8dee2aaSAndroid Build Coastguard Worker destColor = args.fFp.isBlendFunction() ? args.fDestColor : "half4(1)";
890*c8dee2aaSAndroid Build Coastguard Worker }
891*c8dee2aaSAndroid Build Coastguard Worker invocation.appendf(", %s", destColor);
892*c8dee2aaSAndroid Build Coastguard Worker }
893*c8dee2aaSAndroid Build Coastguard Worker
894*c8dee2aaSAndroid Build Coastguard Worker // Assert that the child has no sample matrix. A uniform matrix sample call would go through
895*c8dee2aaSAndroid Build Coastguard Worker // invokeChildWithMatrix, not here.
896*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!childProc->sampleUsage().isUniformMatrix());
897*c8dee2aaSAndroid Build Coastguard Worker
898*c8dee2aaSAndroid Build Coastguard Worker if (args.fFragBuilder->getProgramBuilder()->fragmentProcessorHasCoordsParam(childProc)) {
899*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!childProc->sampleUsage().isFragCoord() || skslCoords == "sk_FragCoord.xy");
900*c8dee2aaSAndroid Build Coastguard Worker // The child's function takes a half4 color and a float2 coordinate
901*c8dee2aaSAndroid Build Coastguard Worker if (!skslCoords.empty()) {
902*c8dee2aaSAndroid Build Coastguard Worker invocation.appendf(", %.*s", (int)skslCoords.size(), skslCoords.data());
903*c8dee2aaSAndroid Build Coastguard Worker } else {
904*c8dee2aaSAndroid Build Coastguard Worker invocation.appendf(", %s", args.fSampleCoord);
905*c8dee2aaSAndroid Build Coastguard Worker }
906*c8dee2aaSAndroid Build Coastguard Worker }
907*c8dee2aaSAndroid Build Coastguard Worker
908*c8dee2aaSAndroid Build Coastguard Worker invocation.append(")");
909*c8dee2aaSAndroid Build Coastguard Worker return invocation;
910*c8dee2aaSAndroid Build Coastguard Worker }
911*c8dee2aaSAndroid Build Coastguard Worker
invokeChildWithMatrix(int childIndex,const char * inputColor,const char * destColor,EmitArgs & args)912*c8dee2aaSAndroid Build Coastguard Worker SkString ProgramImpl::invokeChildWithMatrix(int childIndex,
913*c8dee2aaSAndroid Build Coastguard Worker const char* inputColor,
914*c8dee2aaSAndroid Build Coastguard Worker const char* destColor,
915*c8dee2aaSAndroid Build Coastguard Worker EmitArgs& args) {
916*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(childIndex >= 0);
917*c8dee2aaSAndroid Build Coastguard Worker
918*c8dee2aaSAndroid Build Coastguard Worker if (!inputColor) {
919*c8dee2aaSAndroid Build Coastguard Worker inputColor = args.fInputColor;
920*c8dee2aaSAndroid Build Coastguard Worker }
921*c8dee2aaSAndroid Build Coastguard Worker
922*c8dee2aaSAndroid Build Coastguard Worker const GrFragmentProcessor* childProc = args.fFp.childProcessor(childIndex);
923*c8dee2aaSAndroid Build Coastguard Worker if (!childProc) {
924*c8dee2aaSAndroid Build Coastguard Worker // If no child processor is provided, return the input color as-is.
925*c8dee2aaSAndroid Build Coastguard Worker return SkString(inputColor);
926*c8dee2aaSAndroid Build Coastguard Worker }
927*c8dee2aaSAndroid Build Coastguard Worker
928*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(childProc->sampleUsage().isUniformMatrix());
929*c8dee2aaSAndroid Build Coastguard Worker
930*c8dee2aaSAndroid Build Coastguard Worker // Every uniform matrix has the same (initial) name. Resolve that into the mangled name:
931*c8dee2aaSAndroid Build Coastguard Worker GrShaderVar uniform = args.fUniformHandler->getUniformMapping(
932*c8dee2aaSAndroid Build Coastguard Worker args.fFp, SkString(SkSL::SampleUsage::MatrixUniformName()));
933*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(uniform.getType() == SkSLType::kFloat3x3);
934*c8dee2aaSAndroid Build Coastguard Worker const SkString& matrixName(uniform.getName());
935*c8dee2aaSAndroid Build Coastguard Worker
936*c8dee2aaSAndroid Build Coastguard Worker auto invocation = SkStringPrintf("%s(%s", this->childProcessor(childIndex)->functionName(),
937*c8dee2aaSAndroid Build Coastguard Worker inputColor);
938*c8dee2aaSAndroid Build Coastguard Worker
939*c8dee2aaSAndroid Build Coastguard Worker if (childProc->isBlendFunction()) {
940*c8dee2aaSAndroid Build Coastguard Worker if (!destColor) {
941*c8dee2aaSAndroid Build Coastguard Worker destColor = args.fFp.isBlendFunction() ? args.fDestColor : "half4(1)";
942*c8dee2aaSAndroid Build Coastguard Worker }
943*c8dee2aaSAndroid Build Coastguard Worker invocation.appendf(", %s", destColor);
944*c8dee2aaSAndroid Build Coastguard Worker }
945*c8dee2aaSAndroid Build Coastguard Worker
946*c8dee2aaSAndroid Build Coastguard Worker // Produce a string containing the call to the helper function. We have a uniform variable
947*c8dee2aaSAndroid Build Coastguard Worker // containing our transform (matrixName). If the parent coords were produced by uniform
948*c8dee2aaSAndroid Build Coastguard Worker // transforms, then the entire expression (matrixName * coords) is lifted to a vertex shader
949*c8dee2aaSAndroid Build Coastguard Worker // and is stored in a varying. In that case, childProc will not be sampled explicitly, so its
950*c8dee2aaSAndroid Build Coastguard Worker // function signature will not take in coords.
951*c8dee2aaSAndroid Build Coastguard Worker //
952*c8dee2aaSAndroid Build Coastguard Worker // In all other cases, we need to insert sksl to compute matrix * parent coords and then invoke
953*c8dee2aaSAndroid Build Coastguard Worker // the function.
954*c8dee2aaSAndroid Build Coastguard Worker if (args.fFragBuilder->getProgramBuilder()->fragmentProcessorHasCoordsParam(childProc)) {
955*c8dee2aaSAndroid Build Coastguard Worker // Only check perspective for this specific matrix transform, not the aggregate FP property.
956*c8dee2aaSAndroid Build Coastguard Worker // Any parent perspective will have already been applied when evaluated in the FS.
957*c8dee2aaSAndroid Build Coastguard Worker if (childProc->sampleUsage().hasPerspective()) {
958*c8dee2aaSAndroid Build Coastguard Worker invocation.appendf(", proj((%s) * %s.xy1)", matrixName.c_str(), args.fSampleCoord);
959*c8dee2aaSAndroid Build Coastguard Worker } else if (args.fShaderCaps->fNonsquareMatrixSupport) {
960*c8dee2aaSAndroid Build Coastguard Worker invocation.appendf(", float3x2(%s) * %s.xy1", matrixName.c_str(), args.fSampleCoord);
961*c8dee2aaSAndroid Build Coastguard Worker } else {
962*c8dee2aaSAndroid Build Coastguard Worker invocation.appendf(", ((%s) * %s.xy1).xy", matrixName.c_str(), args.fSampleCoord);
963*c8dee2aaSAndroid Build Coastguard Worker }
964*c8dee2aaSAndroid Build Coastguard Worker }
965*c8dee2aaSAndroid Build Coastguard Worker
966*c8dee2aaSAndroid Build Coastguard Worker invocation.append(")");
967*c8dee2aaSAndroid Build Coastguard Worker return invocation;
968*c8dee2aaSAndroid Build Coastguard Worker }
969