xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrEagerVertexAllocator.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrEagerVertexAllocator_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrEagerVertexAllocator_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrThreadSafeCache.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class GrBuffer;
19*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker // This interface is used to allocate and map GPU vertex data before the exact number of required
22*c8dee2aaSAndroid Build Coastguard Worker // vertices is known. Usage pattern:
23*c8dee2aaSAndroid Build Coastguard Worker //
24*c8dee2aaSAndroid Build Coastguard Worker //   1. Call lock(eagerCount) with an upper bound on the number of required vertices.
25*c8dee2aaSAndroid Build Coastguard Worker //   2. Compute and write vertex data to the returned pointer (if not null).
26*c8dee2aaSAndroid Build Coastguard Worker //   3. Call unlock(actualCount) and provide the actual number of vertices written during step #2.
27*c8dee2aaSAndroid Build Coastguard Worker //
28*c8dee2aaSAndroid Build Coastguard Worker // On step #3, the implementation will attempt to shrink the underlying GPU memory slot to fit the
29*c8dee2aaSAndroid Build Coastguard Worker // actual vertex count.
30*c8dee2aaSAndroid Build Coastguard Worker class GrEagerVertexAllocator {
31*c8dee2aaSAndroid Build Coastguard Worker public:
32*c8dee2aaSAndroid Build Coastguard Worker     virtual void* lock(size_t stride, int eagerCount) = 0;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     virtual void unlock(int actualCount) = 0;
35*c8dee2aaSAndroid Build Coastguard Worker 
~GrEagerVertexAllocator()36*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GrEagerVertexAllocator() {}
37*c8dee2aaSAndroid Build Coastguard Worker 
lockWriter(size_t stride,int eagerCount)38*c8dee2aaSAndroid Build Coastguard Worker     skgpu::VertexWriter lockWriter(size_t stride, int eagerCount) {
39*c8dee2aaSAndroid Build Coastguard Worker         void* p = this->lock(stride, eagerCount);
40*c8dee2aaSAndroid Build Coastguard Worker         return p ? skgpu::VertexWriter{p, stride * eagerCount} : skgpu::VertexWriter{};
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker // GrEagerVertexAllocator implementation that uses GrMeshDrawTarget::makeVertexSpace and
45*c8dee2aaSAndroid Build Coastguard Worker // GrMeshDrawTarget::putBackVertices.
46*c8dee2aaSAndroid Build Coastguard Worker class GrEagerDynamicVertexAllocator : public GrEagerVertexAllocator {
47*c8dee2aaSAndroid Build Coastguard Worker public:
GrEagerDynamicVertexAllocator(GrMeshDrawTarget * target,sk_sp<const GrBuffer> * vertexBuffer,int * baseVertex)48*c8dee2aaSAndroid Build Coastguard Worker     GrEagerDynamicVertexAllocator(GrMeshDrawTarget* target,
49*c8dee2aaSAndroid Build Coastguard Worker                                   sk_sp<const GrBuffer>* vertexBuffer,
50*c8dee2aaSAndroid Build Coastguard Worker                                   int* baseVertex)
51*c8dee2aaSAndroid Build Coastguard Worker             : fTarget(target)
52*c8dee2aaSAndroid Build Coastguard Worker             , fVertexBuffer(vertexBuffer)
53*c8dee2aaSAndroid Build Coastguard Worker             , fBaseVertex(baseVertex) {
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
~GrEagerDynamicVertexAllocator()57*c8dee2aaSAndroid Build Coastguard Worker     ~GrEagerDynamicVertexAllocator() override {
58*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fLockCount);
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker #endif
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     // Mark "final" as a hint for the compiler to not use the vtable.
63*c8dee2aaSAndroid Build Coastguard Worker     void* lock(size_t stride, int eagerCount) final;
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     // Mark "final" as a hint for the compiler to not use the vtable.
66*c8dee2aaSAndroid Build Coastguard Worker     void unlock(int actualCount) final;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker private:
69*c8dee2aaSAndroid Build Coastguard Worker     GrMeshDrawTarget* const fTarget;
70*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<const GrBuffer>* const fVertexBuffer;
71*c8dee2aaSAndroid Build Coastguard Worker     int* const fBaseVertex;
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker     size_t fLockStride;
74*c8dee2aaSAndroid Build Coastguard Worker     int fLockCount = 0;
75*c8dee2aaSAndroid Build Coastguard Worker };
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker class GrCpuVertexAllocator : public GrEagerVertexAllocator {
78*c8dee2aaSAndroid Build Coastguard Worker public:
79*c8dee2aaSAndroid Build Coastguard Worker     GrCpuVertexAllocator() = default;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
~GrCpuVertexAllocator()82*c8dee2aaSAndroid Build Coastguard Worker     ~GrCpuVertexAllocator() override {
83*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fLockStride && !fVertices && !fVertexData);
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker #endif
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     void* lock(size_t stride, int eagerCount) override;
88*c8dee2aaSAndroid Build Coastguard Worker     void unlock(int actualCount) override;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrThreadSafeCache::VertexData> detachVertexData();
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker private:
93*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrThreadSafeCache::VertexData> fVertexData;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     void*  fVertices = nullptr;
96*c8dee2aaSAndroid Build Coastguard Worker     size_t fLockStride = 0;
97*c8dee2aaSAndroid Build Coastguard Worker };
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker #endif
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